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Author Topic: Brawlbox Resources & History  (Read 4501349 times)
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Naruto200Man
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    « Reply #3975 on: September 16, 2011, 06:49:10 PM »


    I found a CON3 Revolution ISO =3
    And the character list in that game (Full character list which I could access with Wii scrubber?) that I want to import are there Cheesy

    I know who I'm trying the tutorial on once shaders are totally finished =3
    Because unlike DOA4 characters, they'll come out of the game fully rigged with finger bones and everything Tongue
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    Justin712
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    « Reply #3976 on: September 16, 2011, 10:44:59 PM »


    There wouldn't happen to be .dae plugins for the 2009 version, would there?

    Yeah, versions 9 through 2011 should be on the same page. Ya just gotta choose your version. If you can't find it then I'll just upload mine since that's the version of max I'm using. I thought it was a bit hard to find too.
    « Last Edit: September 16, 2011, 10:47:44 PM by Justin712 » Logged

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    « Reply #3977 on: September 17, 2011, 02:08:39 PM »


    @BJ...
    I'm not so sure about variables w/in variables in classes... =_=
    BUT, I have seen this:
    V = class0.class0_1.function(class1.class1_3.var)

    just look into blender programming Tongue

    I just need to figure out how to use classes... =.=


    btw, thanx for the tip...
    but to make sure I get this properly Tongue

    #form
    class form():
        def __init__(self,test):
            #initialization function

        #buttons go here

    ^is that right??

    and how would I get the viewer to refresh, exactly??
    (ignore that Q, I'll ask on DW)

    anyways... thanx Smiley

    EDIT: btw, I'm on my Wii >:3
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    Naruto200Man
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    « Reply #3978 on: September 17, 2011, 06:19:28 PM »


    Snake do you know who this is? AWESOME 2.0!



    It's hinata =3 ripped straight from CON Revolution 3
    I have her saved as a 3DS max scene for the importer to try it out on. But I gots a few questions.

    Hinata was SUPER tiny in BB viewing her MDL0. So I resized her to be much bigger (About the size of a brawl character) in the DAE file, which I got using AIS converter. Would it matter that I resized her if I'm using the importer? I have the resized version  saved as a 3DS Max file (2010) so yeah...

    Question is, who to put her over when the importer does work Cheesy
    Probably I'll put her over zelda and sheik, that way I could psa her with and without a kunai and give her two final smashes =3
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    BlackJax96
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    « Reply #3979 on: September 17, 2011, 11:23:27 PM »


    I think I'm done. Im srs here
    I mean, I have a completely new MDL0 here with literally everything set (some things as default, like the shader).
    Now I just need to import it like a regular model import and hopefully it will work.

    Wish me luck. "Wherever Vyse goes, cool follows."

    Btw I added an "Import Folder" button to BRRES nodes so you can mass-import dem textures, models and animations. It's really convenient. :O
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    Segtendo
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    « Reply #3980 on: September 17, 2011, 11:27:18 PM »


    I think I'm done. Im srs here
    I mean, I have a completely new MDL0 here with literally everything set (some things as default, like the shader).
    Now I just need to import it like a regular model import and hopefully it will work.

    Wish me luck. "Wherever Vyse goes, cool follows."

    Btw I added an "Import Folder" button to BRRES nodes so you can mass-import dem textures, models and animations. It's really convenient. :O
    1. HYPE.
    2. I love you for batch importing textures Happy Face
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    Ultraxwing
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    « Reply #3981 on: September 17, 2011, 11:41:50 PM »



    Awaits, the results of the child.
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    DSX8
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    « Reply #3982 on: September 17, 2011, 11:56:13 PM »


    I think I'm done. Im srs here
    I mean, I have a completely new MDL0 here with literally everything set (some things as default, like the shader).
    Now I just need to import it like a regular model import and hopefully it will work.

    Wish me luck. "Wherever Vyse goes, cool follows."

    Btw I added an "Import Folder" button to BRRES nodes so you can mass-import dem textures, models and animations. It's really convenient. :O
    O_O  OH F*CK!!! CANT WAIT!!!!

    *now awaits for results*
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    Ultraxwing
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    « Reply #3983 on: September 18, 2011, 12:05:34 AM »


    I wish i could test my models period.

    my computer doesn't have a right Graphic card to handle 3ds max.

    so i'm looking for someone. to make Inuyasha a proper model =/

    i'm patient. and i might be working on another project =3
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    DSX8
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    « Reply #3984 on: September 18, 2011, 12:06:18 AM »


    I wish i could test my models period.

    my computer doesn't have a right Graphic card to handle 3ds max.

    so i'm looking for someone. to make Inuyasha a proper model =/

    i'm patient. and i might be working on another project =3
    if you want, i can make it as a model for ya!
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    TokoyamiTheDark
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    « Reply #3985 on: September 18, 2011, 12:20:14 AM »


    if you want, i can make it as a model for ya!
    DSX8, have you seen my Eyegore model that I did from scratch? I would need someone to make bones, just as seen in the 2nd picture I posted, and anyone who helps me doing so will be fully credited as a Collaborator, so each download AND the model would go to both me and the person who helped me! Are you interested of this request? It's OK if you say no, I was just wondering...
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    « Reply #3986 on: September 18, 2011, 12:21:04 AM »


    DSX8, have you seen my Eyegore model that I did from scratch? I would need someone to make bones, just as seen in the 2nd picture I posted, and anyone who helps me doing so will be fully credited as a Collaborator, so each download AND the model would go to both me and the person who helped me! Are you interested of this request? It's OK if you say no, I was just wondering...
    im not sure HOW to add bones or how to rig it to a model... =/
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    Ultraxwing
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    « Reply #3987 on: September 18, 2011, 12:25:29 AM »


    I've Got Inuayasha as a model. with removed unneseccary polygons.

    all he needs is Ike's Bones. and Having the Bones on his for the Hair.

    i've got the Textures as a .TGA and the model as a .OBJ.

    if i had 3ds max. i could do it... but my computer.... is ghey.

    so may i still send the files to you DSX8. or would it not be wise, seeing how you probably couldn't do bones.
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    TokoyamiTheDark
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    « Reply #3988 on: September 18, 2011, 12:26:33 AM »


    I've Got Inuayasha as a model. with removed unneseccary polygons.

    all he needs is Ike's Bones. and Having the Bones on his for the Hair.

    i've got the Textures as a .TGA and the model as a .OBJ.

    if i had 3ds max. i could do it... but my computer.... is ghey.

    so may i still send the files to you DSX8. or would it not be wise, seeing how you probably couldn't do bones.

    I could do it if I knew how to rig bones... Do you have Ike's bones as a file?  'Cause I need to rig a model of my own, too.
    « Last Edit: September 18, 2011, 12:28:29 AM by TokoyamiTheDark » Logged

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    « Reply #3989 on: September 18, 2011, 12:26:46 AM »


    actually ya... dont send it to me cause i dont kno how to rig characters to a bone set =(
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