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Author Topic: Brawlbox Resources & History  (Read 4759668 times)
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pikazz
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    « Reply #4635 on: October 09, 2011, 11:56:40 AM »




    Awesome Face


    awesome is just awesome 
    Have I mentioned that I am extremely glad I have you as a beta tester!? Im srs here

     Oh shi~
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    Stupid Tinypic :C

    BlackJax96
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    « Reply #4636 on: October 09, 2011, 11:57:58 AM »


    awesome is just awesome   Oh shi~

    You too, you've helped me fix stuff. Im srs here
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    « Reply #4637 on: October 09, 2011, 12:19:38 PM »




    Awesome Face

    (Okay, okay, I'm gonna stop posting teasers like that until we finally get the MDL0 format figured out.)

    Awesome!
    It looks great so far (makes me wonder if my Naruto rig would work like that).
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    Ninka_kiwi
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    « Reply #4638 on: October 09, 2011, 12:31:53 PM »


    Question, does Kit work like perfectly with the rig...? or are there problems other then the shading?

    cuz by the picture it looks like it pretty much imported flawlessly.
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    complexity == fun

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    « Reply #4639 on: October 09, 2011, 01:11:17 PM »


    oh please... XD
    I already stopped ages ago
    Awesome Face
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    « Reply #4640 on: October 09, 2011, 01:13:50 PM »


    Try this: http://www.youtube.com/watch?v=OYXeXMmzlsk Thats what I've used to vertex.
    I told you my 3ds Max doesn't read vertices or Brawl models. The new way you gave me didn't worked either, so I really can't vertex at all since the vertices and Brawl models imports dissapears in 3ds Max... I'm so sorry...but I can't vertex...that's why I request...
    « Last Edit: October 09, 2011, 01:15:31 PM by TokoyamiTheDark » Logged

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    « Reply #4641 on: October 09, 2011, 01:23:27 PM »


    I'm sure if RTB could get kit working fully rigged in game he can get her blade pretty easily.

    It'd be pretty funny if someone got GLADOS from portal rigged on ROB (As long as we are talking about models from steam games)
    I actually did get her model working in-game on the Wii, too. Just ask BlackJax96, he can vouch for me.

    Question, does Kit work like perfectly with the rig...? or are there problems other then the shading?

    cuz by the picture it looks like it pretty much imported flawlessly.
    Well, other than the fact that she doesn't have a shader set up (so she's got flat shading right now), there are a couple of spots of rigging that I'll need to fix up.
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    spiderjjr45
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    « Reply #4642 on: October 09, 2011, 01:23:44 PM »


    Is there any possible way in the current BrawlBox to merge certain model parts, like the Sandbag with the Mario hat, or will that feature come in the next release?
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    « Reply #4643 on: October 09, 2011, 01:26:14 PM »


    Is there any possible way in the current BrawlBox to merge certain model parts, like the Sandbag with the Mario hat, or will that feature come in the next release?
    The best way would be to export the models together, merge 'em in 3DS Max, and then use BrawlBox to re-import it. But yeah, it should be possible with the next release.
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    TokoyamiTheDark
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    « Reply #4644 on: October 09, 2011, 01:52:42 PM »


    The best way would be to export the models together, merge 'em in 3DS Max, and then use BrawlBox to re-import it. But yeah, it should be possible with the next release.
    How's the Brawlbox's doing? Is it gonna be released soon?
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    DSX8
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    « Reply #4645 on: October 09, 2011, 02:06:24 PM »


    stop asking for a release date man -_-

    keep asking and blackjax might delay it >.>

    .........

    knowing the man somewhat, he gets annoyed by u asking that like every week... just be patient like every1 else, and stop begging, and be a good little boy Im srs here
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    « Reply #4646 on: October 09, 2011, 02:07:10 PM »


    How's the Brawlbox's doing? Is it gonna be released soon?
    just wait it will be done give them time to fix the bugs out
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    « Reply #4647 on: October 09, 2011, 02:07:39 PM »


    How's the Brawlbox's doing? Is it gonna be released soon?
    Currently, BlackJax96 is adding more features in the way of editing materials/shaders, and I'm currently figuring out why the lag fix only seems to work with the models I've ported so far (which is really freakin' weird, I might add).
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    BlackJax96
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    « Reply #4648 on: October 09, 2011, 02:10:22 PM »


    I actually did get her model working in-game on the Wii, too. Just ask BlackJax96, he can vouch for me.


    Indeed I can vouch.



    Playing as Kit Ballard (I don't even know who she is O_o), complete with animations, completely blew my mind. It's nothing like playing as an already-MDL0 model swap. This is the real deal, and it's AWESOME. Im srs here Maybe I'm just overreacting?

    Currently, BlackJax96 is adding more features in the way of editing materials/shaders


    I'm almost done with it, btw. Cheesy
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    Ninka_kiwi
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    « Reply #4649 on: October 09, 2011, 02:15:01 PM »


    Ho [censored] is all I gotta say O.o

    I see a bunch new character and psa potential in the near future with this and all the characters that will be able to be imported!

    Hopefully you guys can figure out how to get the shaders working.
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