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« Reply #6765 on: November 14, 2011, 05:26:24 PM » |
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Maybe I'm just uneducated on the custom metal textures, which I am, but from what I've seen it's only tedious, not difficult. But that's just a guess.
Anyways, BlackJax, automatic imported metal materials sounds more difficult than importing the file from other characters, but if you do make imported models come with their built metal textures then there wouldn't be any need to swap metal materials between characters, asides from faulty model imports. So.... the second one could be a waste of time.
What? I'm just adding "Enable/Disable Automatic Metal Textures" to the MDL0 right click menu, which will make or find metal materials for all the existing materials that don't already end in _ExtMtl and then change them accordingly when you add or remove a material reference from the normal material it's modifying.
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« Reply #6766 on: November 14, 2011, 05:30:12 PM » |
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u looked at the PM i sent u?? abouyt my problem i posted in the help thread...
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« Reply #6767 on: November 14, 2011, 06:12:32 PM » |
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I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in. u looked at the PM i sent u?? abouyt my problem i posted in the help thread...
yep
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« Reply #6768 on: November 14, 2011, 06:20:31 PM » |
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who needs metal textures anyways. Plus life is not about being perfect
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« Reply #6769 on: November 14, 2011, 06:55:34 PM » |
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I dunno, added functionality is always a positive thing. If you can disable it, why not add it anyway?
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #6771 on: November 14, 2011, 09:05:18 PM » |
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I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in.
yep
I have to agree with the too-easy part, especially after reading your details on the right-click metal options. We shouldn't expect more work from you to help laziness on our part, especially since the forums only panicked about metal textures for a day or two.
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« Reply #6772 on: November 14, 2011, 09:19:03 PM » |
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Just do it.
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« Reply #6773 on: November 14, 2011, 09:59:57 PM » |
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I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in.
I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"? The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault. Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all... If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?
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« Reply #6774 on: November 14, 2011, 10:08:47 PM » |
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I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"? The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault.
Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all...
If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?
 Do you really need it THAT badly? It literally takes about a minute to add metal materials...
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« Reply #6775 on: November 14, 2011, 10:16:22 PM » |
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It's not about need. It's about productivity.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #6776 on: November 14, 2011, 10:20:34 PM » |
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I say leave out the auto metal adder. People don't seem to mind doing a little extra work to make their models stand out.
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« Reply #6777 on: November 14, 2011, 10:20:50 PM » |
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I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"? The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault.
Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all...
If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?
Sure, but that's the difference between hexing in new polygons and the new model importer. One takes hours and the other takes seconds. Metal files aren't as complex, and we have a simple workaround that isn't complicated at all. What is complicated, and has higher priority, are the shaders. They're a vital part of the model import, while the metal is just a bunch of texture renames. Someone else should be encouraged to take Brawlbox's source code and add that in, rather than the pros who have more important things in mind.
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« Reply #6778 on: November 14, 2011, 10:23:20 PM » |
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Why should BlackJax waste his time making a program to do something that takes about a minute to do manually? I say you use that time to tinker around with more important things or even use that time to take a break and get some fresh air.
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« Reply #6779 on: November 14, 2011, 10:35:01 PM » |
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I say leave out the auto metal adder. People don't seem to mind doing a little extra work to make their models stand out.
The slope slips. Put it in and leave it optional for the people that want to raise productivity.
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