Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 449 450 451 [452] 453 454 455 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4507972 times)
0 Members and 2 Guests are viewing this topic.
BlackJax96
Brawl Mod God
Moderator
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #6765 on: November 14, 2011, 05:26:24 PM »


    Maybe I'm just uneducated on the custom metal textures, which I am, but from what I've seen it's only tedious, not difficult. But that's just a guess.

    Anyways, BlackJax, automatic imported metal materials sounds more difficult than importing the file from other characters, but if you do make imported models come with their built metal textures then there wouldn't be any need to swap metal materials between characters, asides from faulty model imports. So.... the second one could be a waste of time.

    What? I'm just adding "Enable/Disable Automatic Metal Textures" to the MDL0 right click menu, which will make or find metal materials for all the existing materials that don't already end in _ExtMtl and then change them accordingly when you add or remove a material reference from the normal material it's modifying.
    Logged

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #6766 on: November 14, 2011, 05:30:12 PM »


    u looked at the PM i sent u?? abouyt my problem i posted in the help thread...
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #6767 on: November 14, 2011, 06:12:32 PM »


    I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in.

    u looked at the PM i sent u?? abouyt my problem i posted in the help thread...

    yep
    Logged

    Don Jon Bravo
    Heroic Kitten
    **
    Offline Offline

    Posts: 2836


  • Awards Boo! Starstormer Super Saiyan Topic Famous Hacker

  • View Profile Awards
    « Reply #6768 on: November 14, 2011, 06:20:31 PM »


    who needs metal textures anyways. Plus life is not about being perfect
    Logged


    Friedslick6
    Extreme Kitten
    *******
    Offline Offline

    Posts: 496


    I'll always be, just like you.


    View Profile Awards
    « Reply #6769 on: November 14, 2011, 06:55:34 PM »


    I dunno, added functionality is always a positive thing.
    If you can disable it, why not add it anyway?
    Logged

    At some point, you just have to bend down and tie your shoelaces.

    Pervyman Trigger
    The Perverted Protagonist
    Special Access
    *****
    Offline Offline

    Posts: 3346


    HO HEY

  • Awards B Famous Hacker Super Saiyan Topic Cookie Clicker!?

  • View Profile WWW Awards
    « Reply #6770 on: November 14, 2011, 07:01:56 PM »


    Call me a noob but I like the idea of just a button function. Less time consuming AND it makes up for my short attention sp- Oh look at that! Awesome Face
    Logged


    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #6771 on: November 14, 2011, 09:05:18 PM »


    I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in.

    yep

    I have to agree with the too-easy part, especially after reading your details on the right-click metal options. We shouldn't expect more work from you to help laziness on our part, especially since the forums only panicked about metal textures for a day or two.
    Logged


    deadname mcredactedface
    Lol Kitten
    *********
    Offline Offline

    Posts: 773


    Kind of want to start making mods for this again

  • Awards Heart Container

  • View Profile Awards
    « Reply #6772 on: November 14, 2011, 09:19:03 PM »


    Just do it.
    Logged


    Ls777
    Expert Kitten
    ****
    Offline Offline

    Posts: 79


    View Profile Awards
    « Reply #6773 on: November 14, 2011, 09:59:57 PM »


    I'm not sure if I should program the automatic metal material thing. There's a certain form of "freedom" and "experience" you should have when editing models. While pressing a single button makes it easy, it takes away the aspect of actually "modding" the game yourself. When you just press a button and you automatically have metal materials, that's not really modding. A noob who can't even navigate Brawlbox could do that. Plus, some games don't even use metal materials, they use their own special external thing. Adding a button like that just doesn't seem to fit in.

    I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"?
    The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault.

    Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all...

    If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #6774 on: November 14, 2011, 10:08:47 PM »


    I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"?
    The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault.

    Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all...

    If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?

    Im srs here Do you really need it THAT badly?
    It literally takes about a minute to add metal materials...
    Logged

    Friedslick6
    Extreme Kitten
    *******
    Offline Offline

    Posts: 496


    I'll always be, just like you.


    View Profile Awards
    « Reply #6775 on: November 14, 2011, 10:16:22 PM »


    It's not about need. It's about productivity.
    Logged

    At some point, you just have to bend down and tie your shoelaces.

    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #6776 on: November 14, 2011, 10:20:34 PM »


    I say leave out the auto metal adder.
    People don't seem to mind doing a little extra work to make their models stand out.
    Logged

    : SW-2632-7270-6724


    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #6777 on: November 14, 2011, 10:20:50 PM »


    I'm sorry, i disagree with that philosophy so much. Where would brawl hacking be if the first modders didn't release their tools because it would make modding "too easy for noobs"?
    The whole point of this importer is to make importing models viable is it not? The harder it is to import, the less imports we will end up with in brawlvault.

    Although I agree that it might not fit in brawlbox, but it most likely does. After all, you say "some games don't even use metal materials", but the name of the program is BRAWLbox after all...

    If you don't want to put it in your brawlbox, will you consider releasing it as a seperate small tool, ala as mewtwo does it?

    Sure, but that's the difference between hexing in new polygons and the new model importer. One takes hours and the other takes seconds. Metal files aren't as complex, and we have a simple workaround that isn't complicated at all.

    What is complicated, and has higher priority, are the shaders. They're a vital part of the model import, while the metal is just a bunch of texture renames. Someone else should be encouraged to take Brawlbox's source code and add that in, rather than the pros who have more important things in mind.
    Logged


    SJS
    Clastic Sandtastic
    Brawl Vault Staff
    ****
    Offline Offline

    Posts: 2079


  • Awards The Gentlepin Hyperactive Contributor >9000 Hey! Listen!

  • View Profile WWW Awards
    « Reply #6778 on: November 14, 2011, 10:23:20 PM »


    Why should BlackJax waste his time making a program to do something that takes about a minute to do manually? I say you use that time to tinker around with more important things or even use that time to take a break and get some fresh air.
    Logged

    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #6779 on: November 14, 2011, 10:35:01 PM »


    I say leave out the auto metal adder.
    People don't seem to mind doing a little extra work to make their models stand out.

    The slope slips. Put it in and leave it optional for the people that want to raise productivity.
    Logged


    Pages:  1 ... 449 450 451 [452] 453 454 455 ... 1046
    Print
    Jump to: