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Author Topic: Brawlbox Resources & History  (Read 4506857 times)
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BlackJax96
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    « Reply #7005 on: November 21, 2011, 04:36:19 PM »


    This is just a suggestion, but you could make it that brawlbox opens up a folder containing the following.

    FitCharacterXX.pac
    FitCharacterXX.pcs
    FitCharacter.pac
    FitCharacterMotionetc.pac
    any other files you want open.

    that way you don't need to switch between the multible bress/pac/pcs's and you could open up the character completely ^+^

    The model previewer is the way to go
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    « Reply #7006 on: November 21, 2011, 04:40:33 PM »


    i was thinking
    brawlbox with PSA
    will it be so then you deleting codes the filesize of the FitCharacter.pac will go down (unlile if you doing this in PSA)
    cuz in PSA if you delete codes the filesize dont go down but only can go up if adding new codes

    also can do you so we can preview GFX,SFX,hitboxes while playing the animations so we can see how the attack will look like ingame?
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    BlackJax96
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    « Reply #7007 on: November 21, 2011, 04:47:41 PM »


    i was thinking
    brawlbox with PSA
    will it be so then you deleting codes the filesize of the FitCharacter.pac will go down (unlile if you doing this in PSA)
    cuz in PSA if you delete codes the filesize dont go down but only can go up if adding new codes

    also can do you so we can preview GFX,SFX,hitboxes while playing the animations so we can see how the attack will look like ingame?

    Yeah to everything except no SFX/GFX for now, cuz i think GFX uses the REFF/REFT data and SFX uses the BRSAR which aren't currently editable.
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    Naruto200Man
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    « Reply #7008 on: November 21, 2011, 05:47:17 PM »


    The model previewer is the way to go

    That's what I meant :l
    When you open the model previewer you select the folder with those files in it and it reads it from there. *shrug*
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    « Reply #7009 on: November 21, 2011, 09:11:44 PM »


    Quote
    re: all this Mega Man Legends off topic-ness I always seem to miss before I get the chance to say what I wanted to say.
    Weren't some of the MML3 models publicly released in those online model viewers? If we can rip those that could be interesting.

    that way you don't need to switch between the multible bress/pac/pcs's and you could open up the character completely ^+^
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    « Last Edit: November 21, 2011, 09:14:07 PM by TommoPuppy » Logged


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    « Reply #7010 on: November 21, 2011, 09:17:14 PM »


    Weren't some of the MML3 models publicly released in those online model viewers? If we can rip those that could be interesting.

    I wish, capcom even had .DAEs of Areo and barrets models on their website, but when the game got canned, all content on the Japanese serve was taken down (that includes the model viewers and .DAE's)
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    « Reply #7011 on: November 21, 2011, 09:19:09 PM »


    I wish, capcom even had .DAEs of Areo and barrets models on their website, but when the game got canned, all content on the Japanese serve was taken down (that includes the model viewers and .DAE's)
    Augh, that sucks the ball. Oh well, I'm sure there are serial hoarders who downloaded it all. I know that I would have done it if I had thought they would be any use later.

    Also, I have a question regarding things like models from PS games and stuff. Is there a way to outright prevent Brawl from applying filtering to a texture? Resizing the texture 4x can only get you so far.
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    « Reply #7012 on: November 21, 2011, 09:20:41 PM »


    Augh, that sucks the ball. Oh well, I'm sure there are serial hoarders who downloaded it all. I know that I would have done it if I had thought they would be any use later.

    Same here, if you find any let me know, my search efforts let me empty handed
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    BlackJax96
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    « Reply #7013 on: November 21, 2011, 10:17:25 PM »


    Here's what I've been working on for... I dunno, a while. The event dictionary! Need to look up a specific event? Look in the dictionary!


    And that's only just the very beginning of it. It keeps going!

    I'm about 40% done coding it. Fun stuff. Im srs here
    Lots of "Replace All" Awesome Face

    The "new string[] { }" parts will contain the parameters and their descriptions.
    « Last Edit: November 21, 2011, 10:18:22 PM by BlackJax96 » Logged

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    « Reply #7014 on: November 21, 2011, 10:20:39 PM »


    Wouldn't it be better to read that stuff from a text file using a loop than hardcoding it?
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    BlackJax96
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    « Reply #7015 on: November 21, 2011, 10:21:48 PM »


    Wouldn't it be better to read that stuff from a text file using a loop than hardcoding it?

    Yeah (it would make it easier on my part), but it's cleaner to load it internally.
    « Last Edit: November 21, 2011, 10:25:29 PM by BlackJax96 » Logged

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    « Reply #7016 on: November 21, 2011, 10:32:37 PM »


    Holy cheese.

    I can imagine the usefulness of that.
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    « Reply #7017 on: November 21, 2011, 10:58:35 PM »


    Here's what I've been working on for... I dunno, a while. The event dictionary! Need to look up a specific event? Look in the dictionary!


    And that's only just the very beginning of it. It keeps going!

    I'm about 40% done coding it. Fun stuff. Im srs here
    Lots of "Replace All" Awesome Face

    The "new string[] { }" parts will contain the parameters and their descriptions.

    why does that seem so easy for me to understand even tho i dont know anything about coding? Im srs here
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    « Reply #7018 on: November 21, 2011, 11:06:18 PM »


    Awesome job!

    Good thing I can't read it or I'd be confused as all hell.
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    « Reply #7019 on: November 22, 2011, 04:28:41 AM »


    That sort of tedious work is something I'd use a program to write the code for (Basically, I'd read a text file and print the code, which I then copy-paste into my program).
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