Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 513 514 515 [516] 517 518 519 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4502233 times)
0 Members and 1 Guest are viewing this topic.
diedhammer98
Heroic Kitten
**
Offline Offline

Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #7725 on: December 28, 2011, 04:17:51 PM »


    I did tried Hurbox editor.
    It worked on Tabuu and Hammer Bro.
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #7726 on: December 28, 2011, 04:19:09 PM »


    EFLS - Effect List
    REFF - Reference Effect Files
    REFT - Reference Effect Textures

    It all makes sense now. Im srs here

    Btw, has anybody tried the hurtbox editor? Hurtbox changes do save, you know...
    yea, either Reference or Resource
    either works >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #7727 on: December 28, 2011, 04:19:51 PM »


    So what's the difference between EFLS and RE3D?
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #7728 on: December 28, 2011, 04:22:02 PM »


    So what's the difference between EFLS and RE3D?

    RE3D could be like, Reference 3d or something. Maybe it references a model? I'd have to look at RE3D more, all I've done so far is set up the structs.
    Logged

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #7729 on: December 28, 2011, 04:28:17 PM »


    The STDT? It's already supported in Bero's Modset. BJ just have to port it to his Brawlbox.
    Also, for those who don't know, what it does have is values for certain stages that modifies things such as:
    Water current, water level (Jungle Japes)
    Scroll speed, Brick health (Mushroomy Kingdom)
    and much, much more. Most of it isn't documented (still unknown).


    Yeah, I mean to say that I know what a lot of them are, helping with the documentation and labeling what each value is in each stage.


    Also, I only tried the hurtbox editor once with Pit, but I didn't manage to get them to show, I probably didn't do it right.
    Logged


    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #7730 on: December 28, 2011, 04:38:04 PM »


    Yeah, I mean to say that I know what a lot of them are, helping with the documentation and labeling what each value is in each stage.
    Ah, then share your knowledge Smiley


    Also, can REFF reference textures from the ef_common? (Just a small thought)
    « Last Edit: December 28, 2011, 04:39:29 PM by Sky Grounder » Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #7731 on: December 28, 2011, 04:50:29 PM »


    Ah, then share your knowledge Smiley


    Also, can REFF reference textures from the ef_common? (Just a small thought)

    Dunno.

    I just fixed that "Warning: Null not supported by COLLADA. Node <name> will lose its geometric information. The node transforms will be saved." error.

    Whenever I would remove a bone from the skin modifier, like XRotN, that error would show up and the model wouldn't import into Brawlbox, even if I had set all vertices that use that bone to weight 0. I figured out that Collada doesn't add type="JOINT" to the bone which misleads Brawlbox, so Brawlbox adds it now if the node has a bindmatrix (objects don't have bindmatrices).

    I'll test some more models but it seems to work. I'll update the download again in a bit.
    « Last Edit: December 28, 2011, 04:52:04 PM by BlackJax96 » Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #7732 on: December 28, 2011, 04:59:40 PM »


    Also, can REFF reference textures from the ef_common? (Just a small thought)
    I saw some strings in one of Pika's REFF files that were named after a few common files >_>
    but IDK if those were the same names in the REFT...

    either that or I did see an REFT in one of the common data's >_>
    (one of the REFT's holding CI4 and CI8 formats (as well as over 100 images))
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Sky Grounder
    Lol Kitten
    *********
    Offline Offline

    Posts: 978


  • Awards Heart Container Tutorial Writer

  • View Profile Awards
    « Reply #7733 on: December 28, 2011, 05:07:28 PM »


    I saw some strings in one of Pika's REFF files that were named after a few common files >_>
    but IDK if those were the same names in the REFT...

    either that or I did see an REFT in one of the common data's >_>
    (one of the REFT's holding CI4 and CI8 formats (as well as over 100 images))
    Well I saw some file references in C. Falcon's REFF file, which were named ptc_cmn_dead.
    Which again is a REFTexture in ef_common (it didn't exist in C. Falcon's files.
    Logged

    3DS FC: 5370-0958-4818
    Wii U NNID: Doraleus

    Spex130
    Holy Kitten
    *
    Offline Offline

    Posts: 1958


    So very Spexcellent.

  • Awards Super Saiyan Topic Starstormer Hyperactive Contributor Renowned Hacker

  • View Profile Awards
    « Reply #7734 on: December 28, 2011, 05:11:17 PM »


    Hey again, BJ. I've been looking through the new BB and it looks AWESOME.

    Two questions, however. (Everybody has them, right? Laugh)

    I don't know if these have been asked before, but:

    1. Why is it not possible to edit Models edited with FortWaffles Bone adder?

    2. Would it be possible to change the bone the Articles attach to, like in Tabuu?
    (An example would be Diddy's Popgun, or Mario's cape.)
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #7735 on: December 28, 2011, 05:17:00 PM »


    Hey again, BJ. I've been looking through the new BB and it looks AWESOME.

    Two questions, however. (Everybody has them, right? Laugh)

    I don't know if these have been asked before, but:

    1. Why is it not possible to edit Models edited with FortWaffles Bone adder?

    2. Would it be possible to change the bone the Articles attach to, like in Tabuu?
    (An example would be Diddy's Popgun, or Mario's cape.)

    1. His bone adder doesn't edit the NodeTree, and the new Brawlbox uses the NodeTree to link the bones instead of the offset values in each bone.

    2. Eventually
    Logged

    diedhammer98
    Heroic Kitten
    **
    Offline Offline

    Posts: 2497


  • Awards Dedicated Hacker Super Saiyan Topic Starstormer KCMM Veteran

  • View Profile Awards
    « Reply #7736 on: December 28, 2011, 05:58:30 PM »


    After I used Object Importer (I know it's still in Development)
    My test Models messed up.
    then I see this:

    I think It's Materials is messed up or something.
    « Last Edit: December 28, 2011, 06:01:46 PM by diedhammer98 » Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #7737 on: December 28, 2011, 06:09:47 PM »


    After I used Object Importer (I know it's still in Development)
    My test Models messed up.
    then I see this:

    I think It's Materials is messed up or something.


    That's not a bug, it just renames the object.
    Logged

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #7738 on: December 28, 2011, 07:24:10 PM »


    Hey BJ, I noticed that the Brawlbox beta displays models such as the cartoony Wind Waker trophies differently: I viewed Tingle, and the shadermap textures are off by default, but display no difference when turned on. (Also, Tingle's Textures display differently, but you probably already know) So here are my 3 questions:

    1. Will there be any support to view the cell-shading on models like Tingle in Brawlbox?
    2. Just saying that some transparencies preview better on the old Brawlbox, but you should already know.
    3. Will the wireframe view make a return?
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #7739 on: December 28, 2011, 07:33:29 PM »


    Hey BJ, I noticed that the Brawlbox beta displays models such as the cartoony Wind Waker trophies differently: I viewed Tingle, and the shadermap textures are off by default, but display no difference when turned on. (Also, Tingle's Textures display differently, but you probably already know) So here are my 3 questions:

    1. Will there be any support to view the cell-shading on models like Tingle in Brawlbox?
    2. Just saying that some transparencies preview better on the old Brawlbox, but you should already know.
    3. Will the wireframe view make a return?

    1. Eventually yes
    2. I didn't know
    3. It left? Im srs here
    Logged

    Pages:  1 ... 513 514 515 [516] 517 518 519 ... 1046
    Print
    Jump to: