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« Reply #7725 on: December 28, 2011, 04:17:51 PM » |
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I did tried Hurbox editor. It worked on Tabuu and Hammer Bro.
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« Reply #7726 on: December 28, 2011, 04:19:09 PM » |
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EFLS - Effect List REFF - Reference Effect Files REFT - Reference Effect Textures It all makes sense now.  Btw, has anybody tried the hurtbox editor? Hurtbox changes do save, you know... yea, either Reference or Resource either works >_>
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« Reply #7727 on: December 28, 2011, 04:19:51 PM » |
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So what's the difference between EFLS and RE3D?
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7728 on: December 28, 2011, 04:22:02 PM » |
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So what's the difference between EFLS and RE3D?
RE3D could be like, Reference 3d or something. Maybe it references a model? I'd have to look at RE3D more, all I've done so far is set up the structs.
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« Reply #7729 on: December 28, 2011, 04:28:17 PM » |
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The STDT? It's already supported in Bero's Modset. BJ just have to port it to his Brawlbox. Also, for those who don't know, what it does have is values for certain stages that modifies things such as: Water current, water level (Jungle Japes) Scroll speed, Brick health (Mushroomy Kingdom) and much, much more. Most of it isn't documented (still unknown).
Yeah, I mean to say that I know what a lot of them are, helping with the documentation and labeling what each value is in each stage. Also, I only tried the hurtbox editor once with Pit, but I didn't manage to get them to show, I probably didn't do it right.
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« Reply #7730 on: December 28, 2011, 04:38:04 PM » |
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Yeah, I mean to say that I know what a lot of them are, helping with the documentation and labeling what each value is in each stage. Ah, then share your knowledge  Also, can REFF reference textures from the ef_common? (Just a small thought)
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« Last Edit: December 28, 2011, 04:39:29 PM by Sky Grounder »
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7731 on: December 28, 2011, 04:50:29 PM » |
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Ah, then share your knowledge  Also, can REFF reference textures from the ef_common? (Just a small thought) Dunno. I just fixed that "Warning: Null not supported by COLLADA. Node <name> will lose its geometric information. The node transforms will be saved." error. Whenever I would remove a bone from the skin modifier, like XRotN, that error would show up and the model wouldn't import into Brawlbox, even if I had set all vertices that use that bone to weight 0. I figured out that Collada doesn't add type="JOINT" to the bone which misleads Brawlbox, so Brawlbox adds it now if the node has a bindmatrix (objects don't have bindmatrices). I'll test some more models but it seems to work. I'll update the download again in a bit.
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« Last Edit: December 28, 2011, 04:52:04 PM by BlackJax96 »
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« Reply #7732 on: December 28, 2011, 04:59:40 PM » |
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Also, can REFF reference textures from the ef_common? (Just a small thought)
I saw some strings in one of Pika's REFF files that were named after a few common files >_> but IDK if those were the same names in the REFT...
either that or I did see an REFT in one of the common data's >_> (one of the REFT's holding CI4 and CI8 formats (as well as over 100 images))
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« Reply #7733 on: December 28, 2011, 05:07:28 PM » |
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I saw some strings in one of Pika's REFF files that were named after a few common files >_> but IDK if those were the same names in the REFT...
either that or I did see an REFT in one of the common data's >_> (one of the REFT's holding CI4 and CI8 formats (as well as over 100 images))
Well I saw some file references in C. Falcon's REFF file, which were named ptc_cmn_dead. Which again is a REFTexture in ef_common (it didn't exist in C. Falcon's files.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7734 on: December 28, 2011, 05:11:17 PM » |
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Hey again, BJ. I've been looking through the new BB and it looks AWESOME. Two questions, however. (Everybody has them, right?  ) I don't know if these have been asked before, but: 1. Why is it not possible to edit Models edited with FortWaffles Bone adder? 2. Would it be possible to change the bone the Articles attach to, like in Tabuu? (An example would be Diddy's Popgun, or Mario's cape.)
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« Reply #7735 on: December 28, 2011, 05:17:00 PM » |
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Hey again, BJ. I've been looking through the new BB and it looks AWESOME. Two questions, however. (Everybody has them, right?  ) I don't know if these have been asked before, but: 1. Why is it not possible to edit Models edited with FortWaffles Bone adder? 2. Would it be possible to change the bone the Articles attach to, like in Tabuu? (An example would be Diddy's Popgun, or Mario's cape.) 1. His bone adder doesn't edit the NodeTree, and the new Brawlbox uses the NodeTree to link the bones instead of the offset values in each bone. 2. Eventually
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« Reply #7736 on: December 28, 2011, 05:58:30 PM » |
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After I used Object Importer (I know it's still in Development) My test Models messed up. then I see this: I think It's Materials is messed up or something.
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« Last Edit: December 28, 2011, 06:01:46 PM by diedhammer98 »
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« Reply #7737 on: December 28, 2011, 06:09:47 PM » |
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After I used Object Importer (I know it's still in Development) My test Models messed up. then I see this: I think It's Materials is messed up or something. That's not a bug, it just renames the object.
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« Reply #7738 on: December 28, 2011, 07:24:10 PM » |
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Hey BJ, I noticed that the Brawlbox beta displays models such as the cartoony Wind Waker trophies differently: I viewed Tingle, and the shadermap textures are off by default, but display no difference when turned on. (Also, Tingle's Textures display differently, but you probably already know) So here are my 3 questions:
1. Will there be any support to view the cell-shading on models like Tingle in Brawlbox? 2. Just saying that some transparencies preview better on the old Brawlbox, but you should already know. 3. Will the wireframe view make a return?
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« Reply #7739 on: December 28, 2011, 07:33:29 PM » |
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Hey BJ, I noticed that the Brawlbox beta displays models such as the cartoony Wind Waker trophies differently: I viewed Tingle, and the shadermap textures are off by default, but display no difference when turned on. (Also, Tingle's Textures display differently, but you probably already know) So here are my 3 questions:
1. Will there be any support to view the cell-shading on models like Tingle in Brawlbox? 2. Just saying that some transparencies preview better on the old Brawlbox, but you should already know. 3. Will the wireframe view make a return?
1. Eventually yes 2. I didn't know 3. It left? 
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