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« Reply #8595 on: January 29, 2012, 02:56:53 PM » |
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As soon as those are cracked, God knows what we'll be able to do.
*would give FitGanon.pac a 800kb limit. :3 *
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« Last Edit: January 29, 2012, 02:57:48 PM by Tabuu Forte Akugun »
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« Reply #8596 on: January 29, 2012, 03:04:59 PM » |
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IDA. Looks like something that would run while I play Dolphin-emulated Brawl. Any version nominations BlackJax? I don't know if you kept up with the program since your Halo 3 days.
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« Reply #8597 on: January 29, 2012, 03:09:30 PM » |
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IDA. Looks like something that would run while I play Dolphin-emulated Brawl. Any version nominations BlackJax? I don't know if you kept up with the program since your Halo 3 days.
Whatever version is most recent. 
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« Reply #8598 on: January 29, 2012, 03:11:13 PM » |
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What's IDA, if anyone cares?
I should seriously look into Dolphin myself. My Wii is old (2007) and has trouble starting sometimes.
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« Reply #8599 on: January 29, 2012, 03:16:29 PM » |
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I thought the module files only went as far as fighter and stage files. So much for me knowing every Brawl file by heart...
Also, 50mb limit for EVERY character!
lol I have brawl in my library of game rips on my compy XDD
so yea... screw the repository 
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« Reply #8600 on: January 29, 2012, 03:19:36 PM » |
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Whatever version is most recent.  Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....
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« Reply #8601 on: January 29, 2012, 03:23:00 PM » |
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ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle all that info at the same time thats why the game freezes , imagine giving every character 1 mb of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S
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« Reply #8602 on: January 29, 2012, 03:24:13 PM » |
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Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....
Just get the freeware version. Although I still have IDA on my comp... can't remember if I got the free one or not. ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle all that info at the same time thats why the game freezes , imagine giving every character 1 mb of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S
Pessimism brings nothing to the tablez
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« Reply #8603 on: January 29, 2012, 03:24:44 PM » |
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Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....
I've never gotten a virus... I've DL'd 5,233 torrents and am still running strong 
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« Reply #8604 on: January 29, 2012, 03:25:15 PM » |
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Well, I have to agree there, the Wii IS a piece of [censored]. But in my case, it's only making them slightly higher.
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« Reply #8605 on: January 29, 2012, 03:27:22 PM » |
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nuh-uhh... my wii's awesummerrrrrr
lol actually... that's how I got my library of game-rips... WiiXplorer FTW
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« Reply #8606 on: January 29, 2012, 03:29:30 PM » |
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So filesizes ARE defined in rels or not?
Otherwise, I should just try shrinking the textures in Tabuu's REFT file.
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« Reply #8607 on: January 29, 2012, 03:29:43 PM » |
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Well, I have to agree there, the Wii IS a piece of [censored]. But in my case, it's only making them slightly higher.
And after I've completely ripped open Brawl with mah code, I'll go and program a texture and model importer for Halo 3!  (I like Halo 3 better than Halo Reach, tbh) Then all you guys will need is a JTAG Xbox 360.  I already have one, and it still works  Hopefully some people will learn how to code C# and help me eventually. Then we could be like the Dolphin team, with like one person coding GUI stuff, another figuring out and rebuilding file formats, and another just focusing on RSAR. LOL
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« Reply #8608 on: January 29, 2012, 03:31:14 PM » |
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ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle all that info at the same time thats why the game freezes , imagine giving every character 1 mb of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S
Here's what I think about filesizes: Let's say Snake has the largest filesize, and Yoshi has the least. If the game doesn't lag or freeze with 4 Snakes, then why should it freeze with 4 Yoshis with the same filesize? Also, I already know C#... Sign me up for your team lol
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« Reply #8609 on: January 29, 2012, 03:34:25 PM » |
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Here's what I think about filesizes: Let's say Snake has the largest filesize, and Yoshi has the least. If the game doesn't lag or freeze with 4 Snakes, then why should it freeze with 4 Yoshis with the same filesize?
Also, I already know C#... Sign me up for your team lol
Lolk. Have you finished a better method of undo and redo yet? That was your only task so far. 
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