Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 571 572 573 [574] 575 576 577 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4511579 times)
0 Members and 1 Guest are viewing this topic.
Tabuu Forte Akugun
Boss Kitten
****
Offline Offline

Posts: 4400


Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #8595 on: January 29, 2012, 02:56:53 PM »


    As soon as those are cracked, God knows what we'll be able to do.

    *would give FitGanon.pac a 800kb limit. :3 *
    « Last Edit: January 29, 2012, 02:57:48 PM by Tabuu Forte Akugun » Logged

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #8596 on: January 29, 2012, 03:04:59 PM »


    IDA. Looks like something that would run while I play Dolphin-emulated Brawl. Any version nominations BlackJax? I don't know if you kept up with the program since your Halo 3 days.
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8597 on: January 29, 2012, 03:09:30 PM »


    IDA. Looks like something that would run while I play Dolphin-emulated Brawl. Any version nominations BlackJax? I don't know if you kept up with the program since your Halo 3 days.

    Whatever version is most recent. Tongue
    Logged

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #8598 on: January 29, 2012, 03:11:13 PM »


    What's IDA, if anyone cares?

    I should seriously look into Dolphin myself. My Wii is old (2007) and has trouble starting sometimes.
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #8599 on: January 29, 2012, 03:16:29 PM »


    I thought the module files only went as far as fighter and stage files. So much for me knowing every Brawl file by heart...

    Also, 50mb limit for EVERY character!
    lol
    I have brawl in my library of game rips on my compy XDD

    so yea...
    screw the repository Awesome Face
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #8600 on: January 29, 2012, 03:19:36 PM »


    Whatever version is most recent. Tongue


    Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #8601 on: January 29, 2012, 03:23:00 PM »


    ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle  all that info at the same time thats why the game freezes , imagine giving every character 1 mb  of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating  or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8602 on: January 29, 2012, 03:24:13 PM »


    Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....

    Just get the freeware version.
    Although I still have IDA on my comp... can't remember if I got the free one or not.

    ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle  all that info at the same time thats why the game freezes , imagine giving every character 1 mb  of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating  or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S

    Pessimism brings nothing to the tablez
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #8603 on: January 29, 2012, 03:24:44 PM »


    Sounds like a torrent-related answer to me... Freeware is an old version, newest demo is limited, and torrents are virus-packed and ACTA is totally watching me download them. Option A, B, or C....
    I've never gotten a virus...
    I've DL'd 5,233 torrents and am still running strong Awesome Face
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #8604 on: January 29, 2012, 03:25:15 PM »


    Well, I have to agree there, the Wii IS a piece of [censored]. But in my case, it's only making them slightly higher.
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #8605 on: January 29, 2012, 03:27:22 PM »


    nuh-uhh...
    my wii's awesummerrrrrr

    lol actually...
    that's how I got my library of game-rips...
    WiiXplorer FTW
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #8606 on: January 29, 2012, 03:29:30 PM »


    So filesizes ARE defined in rels or not?

    Otherwise, I should just try shrinking the textures in Tabuu's REFT file.
    Logged

    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8607 on: January 29, 2012, 03:29:43 PM »


    Well, I have to agree there, the Wii IS a piece of [censored]. But in my case, it's only making them slightly higher.

    And after I've completely ripped open Brawl with mah code, I'll go and program a texture and model importer for Halo 3! Awesome Face (I like Halo 3 better than Halo Reach, tbh) Then all you guys will need is a JTAG Xbox 360. Im srs here I already have one, and it still works Tongue

    Hopefully some people will learn how to code C# and help me eventually. Then we could be like the Dolphin team, with like one person coding GUI stuff, another figuring out and rebuilding file formats, and another just focusing on RSAR. LOL
    Logged

    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #8608 on: January 29, 2012, 03:31:14 PM »


    ppl removing filesize limits might not be a good thing since character have these limits becuase wii cant handle  all that info at the same time thats why the game freezes , imagine giving every character 1 mb  of filesize if 4 characters were in play that would be 4 mb of filesize for pac files alone i bet the wii would either start overheating  or freeze even if the limit is lifted ppl seem to forget wii isnt that great of a consol concerning its limitations :S

    Here's what I think about filesizes: Let's say Snake has the largest filesize, and Yoshi has the least. If the game doesn't lag or freeze with 4 Snakes, then why should it freeze with 4 Yoshis with the same filesize?

    Also, I already know C#... Sign me up for your team lol
    Logged


    BlackJax96
    Brawl Mod God
    Moderator
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #8609 on: January 29, 2012, 03:34:25 PM »


    Here's what I think about filesizes: Let's say Snake has the largest filesize, and Yoshi has the least. If the game doesn't lag or freeze with 4 Snakes, then why should it freeze with 4 Yoshis with the same filesize?

    Also, I already know C#... Sign me up for your team lol

    Lolk.
    Have you finished a better method of undo and redo yet? That was your only task so far. Im srs here
    Logged

    Pages:  1 ... 571 572 573 [574] 575 576 577 ... 1046
    Print
    Jump to: