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Author Topic: Brawlbox Resources & History  (Read 4511581 times)
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Segtendo
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    « Reply #8640 on: January 30, 2012, 07:06:27 AM »


    Can't load hurtboxes with the latest BBox:


    I believe he said it wasn't complete.
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    « Reply #8641 on: January 30, 2012, 07:08:23 AM »


    This blogpost shows otherwise.
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    Segtendo
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    « Reply #8642 on: January 30, 2012, 07:09:03 AM »


    Huh.
    I thought he said it wasn't complete.

    Guess he'll have to explain himself.
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    « Reply #8643 on: January 30, 2012, 02:08:12 PM »


    I guess so. Still thankful for everythig else though.
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    « Reply #8644 on: January 30, 2012, 02:08:49 PM »


    Guys, I'm trying to export a model from 3ds max, and here's what I'm getting, and it is SO ANNOYING!!



    Then when I try to import the model into Brawlbox, I get this:



    And this...



    Can anyone please tell me what I'm doing wrong?  I really want to fix this...  Sad
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    « Reply #8645 on: January 30, 2012, 02:11:02 PM »


    Guys, I'm trying to export a model from 3ds max, and here's what I'm getting, and it is SO ANNOYING!!



    Then when I try to import the model into Brawlbox, I get this:



    And this...



    Can anyone please tell me what I'm doing wrong?  I really want to fix this...  Sad

    ur rig is messed up... as for the 3ds max error, anything u have above skin, will not export to DAE
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    « Reply #8646 on: January 30, 2012, 03:59:09 PM »


    The saving problem told in earlier posts already happened with the previous betas at some times. It's not new, and don't remember the cause, but I suppose it was due to brawlbox changing something not supposed to be changed, or trying to save something that's already in use by some other program. Not sure though, but I'm sure it's not always happening, nor important enough to care about.

    Some fix I would suggest would be related to the previewer. If you don't expand the model, nor have previewed it previously, you get a previewing error. So, just force it to update the memory or whatever everytime you click on preview, just before the previewing itself.

    Not a big deal though, it doesn't crash or anything, it's only a little annoying.

    Ditto.

    And BJ, why was your old undo/redo saving coded separately for manual rotations and keyframe changes? Half of the problems arise from that.

    inb4 LegendarySmashTeam is better than BrawlVault
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    Segtendo
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    « Reply #8647 on: January 30, 2012, 04:01:02 PM »


    And BJ, why was your old undo/redo saving coded separately for manual rotations and keyframe changes? Half of the problems arise from that.
    I always wondered what happened to that Im srs here
    You gotta click the button. You can't use the keyboard shortcut cuz it won't work. Undecided
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    « Reply #8648 on: January 30, 2012, 04:09:27 PM »


    I always wondered what happened to that Im srs here
    You gotta click the button. You can't use the keyboard shortcut cuz it won't work. Undecided

    What button? Anyways I'm coding that old undo/redo feature that I'll never use. BJ worked a bit on it but left glitches here and there, so I'll see what I can do about fixing it up.

    By the way: rotate a bone manually, then press escape before letting go of the mouse click. It's a temporary undo feature.
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    Segtendo
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    « Reply #8649 on: January 30, 2012, 04:16:39 PM »


    By "button," I mean the one at the top of the previewer.
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    « Reply #8650 on: January 30, 2012, 04:19:57 PM »


    Never thought it worked. But it will when I'm done with it
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    « Reply #8651 on: January 30, 2012, 04:45:42 PM »


    Hey, problem report with this version of brawlbox, bro.

    Try top open common3.pac (4MB), when I save and close it, even after adding only ONE model, turns to 7MB and won't load.
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    « Reply #8652 on: January 30, 2012, 04:48:47 PM »


    Oh I already knew about the hurtboxes not loading.
    I just haven't uploaded a fix yet Tongue

    Hey, problem report with this version of brawlbox, bro.

    Try top open common3.pac (4MB), when I save and close it, even after adding only ONE model, turns to 7MB and won't load.

    That's random

    Ditto.

    And BJ, why was your old undo/redo saving coded separately for manual rotations and keyframe changes? Half of the problems arise from that.

    inb4 LegendarySmashTeam is better than BrawlVault

    It wasn't. Im srs here
    But I was a noob when I first started coding the undo/redo buttons anyway. I would code it completely differently now.
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    « Reply #8653 on: January 30, 2012, 04:53:26 PM »


    It wasn't. Im srs here
    But I was a noob when I first started coding the undo/redo buttons anyway. I would code it completely differently now.
    would that new coding experience u have work better than last time? O.o
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    « Reply #8654 on: January 30, 2012, 04:57:36 PM »


    would that new coding experience u have work better than last time? O.o

    Yes Im srs here
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