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Author Topic: Brawlbox Resources & History  (Read 4518907 times)
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BlackJax96
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    « Reply #8670 on: January 31, 2012, 04:31:57 PM »


    I mean if I rotate RLegJ, the bone with -180 X rotation, the undo sets it back to -180 x and -180 y. It sounds related to that problem where the XYZ gets messed up, forgot what it was called

    EDIT: But I'll just switch over to the textbox, no biggie. Should I put in undo support for multiple models?

    Alright and sure.
    It's called Gimbal Lock btw.
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    Naruto200Man
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    « Reply #8671 on: January 31, 2012, 04:37:11 PM »


    Okay...so I thought I'd try to import Krystal's staff over ganondorf's down taunt sword, and it did work and all...buuut.... no idea what's up...



    I'm thinking it's a texture glitch...but I don't know what's causing it...

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    DarkPikachu
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    « Reply #8672 on: January 31, 2012, 04:50:53 PM »


    you're prbly referencing the wrong texture ID...

    have you added the correct texture to the pcs??

    if so, then make sure the reference in the material is correct
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    Quote: Friedslick6
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    Naruto200Man
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    « Reply #8673 on: January 31, 2012, 05:15:42 PM »


    you're prbly referencing the wrong texture ID...

    have you added the correct texture to the pcs??

    if so, then make sure the reference in the material is correct

    Ganondorf's taunt sword is stored in his MotionEtc file, under the GanondorfEtc part :/

    I'll try and look at the materials and stuff though =3

     
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    « Reply #8674 on: January 31, 2012, 05:26:17 PM »


    Pallet problem, maybe?
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    DarkPikachu
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    « Reply #8675 on: January 31, 2012, 05:32:58 PM »


    Ganondorf's taunt sword is stored in his MotionEtc file, under the GanondorfEtc part :/

    I'll try and look at the materials and stuff though =3

     
    ah... ok...
    I said the pcs since I'm giving DP his scythe Tongue

    I tried adding the beamsword as a substitute and you saw what happened there XDD
    (my latest hack release)

    anyways... sry the materials can't me more descriptive...
    (BJ may program, but I help with info)

    yeh... there's alot to figure out yet with the materials >_>
    (like why a material has 10 colors)
    ^perhapse maybe for it's shader >_>

    actually...
    I'm derping because Shaders don't handle color data XD
    yea... I'm not sure what they're for
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #8676 on: January 31, 2012, 06:02:45 PM »


    Shaders have ten different colors most likely to decide what tones of white/grey to use for the shading.

    Kind of like how an artist uses different toned lead for thicker/darker lines as opposed to a lighter/thinner lead for brighter, easier to erase lines.

    Call it an uneducated guess, but who knows, there's more to everything in this [censored] than we already know XD

    Also BJ, a suggestion for the new brawlbox update.
    In the model previewer, make it so that when you load a motionetc you can view the models within the CharacterEtc BRESS tree :/
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    shadowXtreme
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    « Reply #8677 on: January 31, 2012, 06:16:47 PM »


    feedback, link hurtboxes and psa data (fitlink.pac) is not loading on the recent brawlbox 0.65b (non beta) D:
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    BlackJax96
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    « Reply #8678 on: January 31, 2012, 06:26:56 PM »


    feedback, link hurtboxes and psa data (fitlink.pac) is not loading on the recent brawlbox 0.65b (non beta) D:

    Redownload it.
    Btw, only hurtbox editing is supported atm.
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    Exorcist
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    « Reply #8679 on: January 31, 2012, 06:42:31 PM »


    I found some sort of error, BJ.

    I tested my model import I'm working on and the polygons exploded all over the stage and some polygons had static-like textures and others had almost-perfect metal textures.

    I pretty sure it's not the model or anything, it was working fine before in game (well, minus the texture and shader problems I was trying to fix).

    The only things I changed from my last ingame test were (using the latest BB):
    I changed the textures from CMPR to C18
    I changed the auto-metal option from False to True
    I exported the model as a .mdl0 and re-imported it
    (I also assigned the expressions to their respective visibility bones)

    Sorry if this was reported before.
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    « Reply #8680 on: January 31, 2012, 06:44:59 PM »


    I changed the auto-metal option from False to True

    There's your problem
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    BlackJax96
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    « Reply #8681 on: January 31, 2012, 06:50:46 PM »


    I changed the auto-metal option from False to True

    Yeah don't do that, notice that I removed it in the stable release
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    « Reply #8682 on: January 31, 2012, 07:11:27 PM »


    I've encountered a problem:

    Whenever I save a MotionPac after replacing new animations, the next time I load it, BrawlBox refuses to open it and instantly closes down.

    How do I fix this? Or is this currently being worked on?
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    Formally Known As The Ant Formally Known As Flik

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    « Reply #8683 on: January 31, 2012, 07:22:44 PM »


    There's your problem
    Yeah don't do that, notice that I removed it in the stable release

    Thanks, I didn't see that.
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    « Reply #8684 on: January 31, 2012, 07:45:45 PM »


    GAH!
    freakin wii sabatoging my post >:O
    screw it!

    @NZM: where'd you get you info??
    (if it wasn't from brbx)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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