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Author Topic: Brawlbox Resources & History  (Read 4514965 times)
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Naruto200Man
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    « Reply #8685 on: January 31, 2012, 08:54:48 PM »


    GAH!
    freakin wii sabatoging my post >:O
    screw it!

    @NZM: where'd you get you info??
    (if it wasn't from brbx)

    Um....nowhere? XD I just figured the ten colors in the shaders meant that brawl could use five shades of white(It sounds impossible for "white" to have shades, but trust me, it is) and five shades of grey :/ going from most white to most grey to shade the characters =3

    Like I said, an uneducated guess XD but it's highly possible, or at least plausible :/ I'd look into it but I don't know coding stuff. ( I have a hard enough time figuring out PSA lol let alone C + or file parsers and stuff)
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    « Reply #8686 on: February 01, 2012, 12:18:12 AM »


    All right, the Undo's looking pretty good.... for the T-pose. Still need to set Undo keyframe changes to respect interpolation keyframes. (white keyframes turn yellow) Someone please tell me that the stage collision editor needs undo/redo. If not, it won't get done. And how far should the undo buffer be.... 10, 50, 100? It doesn't seem to lag at all.

    EDIT: I don't think the interpolation is ready for the undo/redo yet, at least not until the normal copy/paste can paste keyframes without turning the scale XYZ yellow. I'm sure we've all encountered that.
    « Last Edit: February 01, 2012, 01:46:21 AM by Xiggah » Logged


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    « Reply #8687 on: February 01, 2012, 03:28:31 AM »


    Um....nowhere? XD I just figured the ten colors in the shaders meant that brawl could use five shades of white(It sounds impossible for "white" to have shades, but trust me, it is) and five shades of grey :/ going from most white to most grey to shade the characters =3

    Like I said, an uneducated guess XD but it's highly possible, or at least plausible :/ I'd look into it but I don't know coding stuff. ( I have a hard enough time figuring out PSA lol let alone C + or file parsers and stuff)
    ah...
    well take it from the ONLY game developer (somewhat) on this forum Im srs here
    (I'm now officially calling myself that)

    shaders don't use colors.

    I get my knowledge from Blender, 3DS, and Maya
    (not so much Maya) >_>

    yea I've used 3DS for a good 3 months after using Auto CAD in school...
    (before it bluescreen'd my compy anyways)

    although don't ask me to do anything with it now XDD
    (since I've forgotten ALMOST everything about it) Tongue
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    « Reply #8688 on: February 01, 2012, 04:24:33 AM »


    All right, the Undo's looking pretty good.... for the T-pose. Still need to set Undo keyframe changes to respect interpolation keyframes. (white keyframes turn yellow) Someone please tell me that the stage collision editor needs undo/redo. If not, it won't get done. And how far should the undo buffer be.... 10, 50, 100? It doesn't seem to lag at all.

    EDIT: I don't think the interpolation is ready for the undo/redo yet, at least not until the normal copy/paste can paste keyframes without turning the scale XYZ yellow. I'm sure we've all encountered that.
    Stage collision undoing would certainly be useful.
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    Mewtwo2000
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    « Reply #8689 on: February 01, 2012, 06:01:52 AM »


    Important info for Blackjax96:

    http://forums.kc-mm.com/index.php?topic=37368.msg822329#msg822329

    Your automatic metal material feature works, but only when we're using floats. I suppose this info will be enough for you to fix the feature if it's possible to fix ;P
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    « Reply #8690 on: February 01, 2012, 07:28:20 AM »


    That's random

    Well, it's not random, the new version of brawlbox doesn't properly re compress common5.pac:
    Maybe different level of compression on the same engine?

    In any event, try it out, I noticed it spends almost no time compressing that file.
    All past 3 versions I had worked fine.
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    « Reply #8691 on: February 01, 2012, 07:52:06 AM »


    ah...
    well take it from the ONLY game developer (somewhat) on this forum Im srs here
    (I'm now officially calling myself that)
    Game Dev is my major at uni actually
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    « Reply #8692 on: February 01, 2012, 11:07:31 AM »


    ah...
    well take it from the ONLY game developer (somewhat) on this forum Im srs here
    (I'm now officially calling myself that)


    My major is actually game programming specifically.


    Any possibility of getting a small update with just being able to edit hurtboxes (Or a fix, It gives me an error when I try to save and I downloaded the most recent lastnight.)? <=3
    Details on the error: I try to save any kind of hurtbox edit (I was trying to reassign the bone it was attached to specifically.) and it gives me this:
    « Last Edit: February 01, 2012, 01:54:31 PM by frostymm » Logged

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    « Reply #8693 on: February 01, 2012, 02:29:23 PM »


    My major is actually game programming specifically. Any possibility of getting a small update with just being able to edit hurtboxes (Or a fix, It gives me an error when I try to save and I downloaded the most recent lastnight.)? <=3 Details on the error: I try to save any kind of hurtbox edit (I was trying to reassign the bone it was attached to specifically.) and it gives me this:


    I get a similar message, only it's more along the lines of replacing animations and saving them.
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    « Reply #8694 on: February 01, 2012, 02:54:14 PM »


    ah...
    well take it from the ONLY game developer (somewhat) on this forum Im srs here
    (I'm now officially calling myself that)

    I guess now you're directly insulting me? All those talks we had before mean nothing? <_<
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    BlackJax96
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    « Reply #8695 on: February 01, 2012, 04:47:27 PM »


    Important info for Blackjax96:

    http://forums.kc-mm.com/index.php?topic=37368.msg822329#msg822329

    Your automatic metal material feature works, but only when we're using floats. I suppose this info will be enough for you to fix the feature if it's possible to fix ;P


    :O So THAT's why character models always use float values!
    Thanks Mewtwo!!! Happy Face
    I have to update Brawlbox like, right nao! Im srs here I just need to recode part of the function to work with shader stages and to change the values to float when metals are turned on, if they aren't already.

    My major is actually game programming specifically.


    Any possibility of getting a small update with just being able to edit hurtboxes (Or a fix, It gives me an error when I try to save and I downloaded the most recent lastnight.)? <=3
    Details on the error: I try to save any kind of hurtbox edit (I was trying to reassign the bone it was attached to specifically.) and it gives me this:


    I'll see if that error pops up for me.
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    « Reply #8696 on: February 01, 2012, 04:53:36 PM »


    :O So THAT's why character models always use float values!
    Thanks Mewtwo!!! Happy Face
    I have to update Brawlbox like, right nao! Im srs here I just need to recode part of the function to work with shader stages and to change the values to float when metals are turned on, if they aren't already.

    I'll see if that error pops up for me.
    if u can fix it by the end of today... will u have my babies? Awesome Face
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    « Reply #8697 on: February 01, 2012, 05:00:54 PM »


    :O So THAT's why character models always use float values!
    Thanks Mewtwo!!! Happy Face
    I have to update Brawlbox like, right nao! Im srs here I just need to recode part of the function to work with shader stages and to change the values to float when metals are turned on, if they aren't already.

    I'll see if that error pops up for me.

    Maybe if I find this last glitch in the undo system before you update, I'll send over the code.
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    « Reply #8698 on: February 01, 2012, 05:04:49 PM »


    Maybe if I find this last glitch in the undo system before you update, I'll send over the code.

    Alright, hopefully you can find it within 5 hours and 55 minutes. XD
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    « Reply #8699 on: February 01, 2012, 05:07:48 PM »


    Alright, hopefully you can find it within 5 hours and 55 minutes. XD
    u and ur damn curfews boi Im srs here
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