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« Reply #9000 on: February 12, 2012, 01:23:41 PM » |
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If I may suggest a feature, a right click option on polygons to zero them out would be nice. I've been away from the scene for awhile, so I apoligize if you've already done something like this.
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« Reply #9001 on: February 12, 2012, 01:25:57 PM » |
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You can always delete the objects while the MDL0 is expanded, but that feature you mentioned would be pretty nice.
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« Reply #9002 on: February 12, 2012, 02:35:36 PM » |
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This thread now has OVER 9000!!! posts. What're you currently working on BJ, Apart from the layout?
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #9003 on: February 12, 2012, 02:47:38 PM » |
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If I may suggest a feature, a right click option on polygons to zero them out would be nice. I've been away from the scene for awhile, so I apoligize if you've already done something like this.
Can do. This thread now has OVER 9000!!! posts. What're you currently working on BJ, Apart from the layout?
Nothing apart from the layout. I want to get it done asap.
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« Reply #9004 on: February 12, 2012, 02:50:16 PM » |
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This thread now has OVER 9000!!! posts. What're you currently working on BJ, Apart from the layout?
to make his post simple.... BlackJax96 says: *don't look at me *BB is highly unstable atm *I'm updating it so that new editors and features can be added easily Demonslayerx8 says: *mmmk *so u made it more unstable.... how dare u! slap/ BlackJax96 says: *it's currently unstable *60 errors *atm *can't build it Demonslayerx8 says: *o.o *wow *u killed it edit: ninja'd 
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« Reply #9005 on: February 12, 2012, 02:53:47 PM » |
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to make his post simple.... edit: ninja'd  Nah, now the error count is 104.
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« Reply #9006 on: February 12, 2012, 03:20:30 PM » |
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probly dem brackets
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« Reply #9007 on: February 12, 2012, 06:02:24 PM » |
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Are you counting the errors that break when it runs, or the errors that Visual Studio complains about every time but never stops?
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« Reply #9008 on: February 12, 2012, 06:13:22 PM » |
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Are you counting the errors that break when it runs, or the errors that Visual Studio complains about every time but never stops?
Oh I fixed all 104 errors a while ago. Now I'm running it in debug and pausing it when things don't work, fixing those things, and then running it again without breaking the process. I can put up a preview in a second here, but the new controls aren't running just yet. Btw Xiggah, you have MSN right? And you wanted to learn how to parse stuff? Add meh :O
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« Reply #9009 on: February 12, 2012, 06:25:12 PM » |
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Btw Xiggah, you have MSN right? And you wanted to learn how to parse stuff? Add meh :O
Sure. Hexing files with the cool kids 
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« Reply #9010 on: February 12, 2012, 08:31:03 PM » |
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« Reply #9011 on: February 12, 2012, 09:15:14 PM » |
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Video stream party!
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« Reply #9012 on: February 12, 2012, 09:17:23 PM » |
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This is fun  Just talking with the peepz in there 
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« Reply #9013 on: February 12, 2012, 09:30:59 PM » |
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This is fun  Just talking with the peepz in there  yep, with me, Xiggah, Tommo, Starwaffle... who else.... 
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« Reply #9014 on: February 12, 2012, 10:06:57 PM » |
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me but I don't count that much T_T I want to be lvl 5/10 atleast <3 I started animating C. Falcon to have Sub Zero's (mortal kombat 9 [2011]) but got frustrated a lil since I had no idea where to start to animate. 1st frame looked 75% like the one in the game (C.Falcon body doesn't really help me see the exact animation as sub zero) would be interesting to have a vertex but idk if anybody would make a vertex of sub zero on C. Falcon I cannot see how I can give him a projectile to freeze like sub zero since he has no articles (as far I can see it in my mind book I cannot remember if he has articles) But I really wish I could learn animations quick in the next brawlbox. As I can also view hitboxes would help me alot  I know tons of PSA but animation is something I'm not used to.
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