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« Reply #9750 on: April 11, 2012, 10:06:31 PM » |
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There's a lot of bugs that I need to fix... v0.66b might be a while. ._.
Can you make Mdl0 object's UV's editable & make the model previewer show the vertex colors, normals & geometry.
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« Reply #9751 on: April 11, 2012, 10:09:28 PM » |
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Can you make Mdl0 object's UV's editable & make the model previewer show the vertex colors, normals & geometry.
No, damn
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« Reply #9752 on: April 11, 2012, 10:09:48 PM » |
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Can you make Mdl0 object's UV's editable & make the model previewer show the vertex colors, normals & geometry.
He said there are many bugs to fix, and you're requesting for more functions?
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« Reply #9753 on: April 12, 2012, 03:47:38 AM » |
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actually, I agree with his request... but of course it's for when things clear up on his end XD
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« Reply #9755 on: April 12, 2012, 06:57:08 AM » |
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On a side note, I suppose you've not changed anything in CLR0s thinking that they're already done. The truth is that they aren't. Try to rebuild the ones for the sky in battlefield and you'll see what I mean.
Not a big deal though, just to pointing it as an unfinished thing.
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« Reply #9756 on: April 12, 2012, 09:08:58 AM » |
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Hi BJ, I need your help again. Can you tell me how to add color files? Theres a folder named "color" with only one file but I need two. How can I add a second? thx for help
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« Reply #9757 on: April 12, 2012, 09:10:59 AM » |
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On a side note, I suppose you've not changed anything in CLR0s thinking that they're already done. The truth is that they aren't. Try to rebuild the ones for the sky in battlefield and you'll see what I mean.
Not a big deal though, just to pointing it as an unfinished thing.
That and not all flags've been given a name. Just take a look at the SSE emerald CLR0 that the characters use in the final stage. Thus, I think the flags should have a more specific name, I will try to figure out what they do.
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« Reply #9758 on: April 12, 2012, 11:28:01 AM » |
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On a side note, I suppose you've not changed anything in CLR0s thinking that they're already done. The truth is that they aren't. Try to rebuild the ones for the sky in battlefield and you'll see what I mean.
Not a big deal though, just to pointing it as an unfinished thing.
I know they're not done, I just can't apply them in the viewer yet... which is why I haven't worked on them XD I'll look at Battlefield's I guess. Hi BJ, I need your help again. Can you tell me how to add color files? Theres a folder named "color" with only one file but I need two. How can I add a second? thx for help
You can't add them right now but I'll do this request since it'll take like -2.3534 seconds to add. All I have to do is put the button in the menu lol, I already coded everything else
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« Reply #9759 on: April 12, 2012, 11:47:14 AM » |
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Sometimes when I export a model from 3d max 2010 it can be up to 35Mb even though before it was only 4 Mb. Brawl box will import it but it deletes most of the polygons in the process. Is their anything I can do to fix this?
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« Reply #9760 on: April 12, 2012, 11:52:04 AM » |
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Sometimes when I export a model from 3d max 2010 it can be up to 35Mb even though before it was only 4 Mb. Brawl box will import it but it deletes most of the polygons in the process. Is their anything I can do to fix this?
Are the objects that are deleted grouped together?
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« Reply #9761 on: April 12, 2012, 02:31:32 PM » |
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i tend to get this error when replacing an object wiith another object... trying to make my own MShadow model for stages..  See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.Modeling.PrimitiveManager..ctor(MDL0Polygon* polygon, AssetStorage assets, IMatrixNode[] nodes, MDL0PolygonNode p) at BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.OnIni tialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceR aw(FileMap map) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName) at BrawlBox.GenericWrapper.OnReplace(String inStream, Int32 filterIndex) at BrawlBox.GenericWrapper.Replace() at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.66.4482.30550 Win32 Version: 0.66.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.13.4482.30542 Win32 Version: 0.13.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.276 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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« Reply #9762 on: April 12, 2012, 02:35:57 PM » |
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i tend to get this error when replacing an object wiith another object... trying to make my own MShadow model for stages..  See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BrawlLib.Modeling.PrimitiveManager..ctor(MDL0Polygon* polygon, AssetStorage assets, IMatrixNode[] nodes, MDL0PolygonNode p) at BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.OnIni tialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceR aw(FileMap map) at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName) at BrawlBox.GenericWrapper.OnReplace(String inStream, Int32 filterIndex) at BrawlBox.GenericWrapper.Replace() at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BrawlBox Assembly Version: 0.66.4482.30550 Win32 Version: 0.66.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlBox.exe ---------------------------------------- BrawlLib Assembly Version: 0.13.4482.30542 Win32 Version: 0.13.0.0 CodeBase: file:///C:/Users/DSX8/Desktop/Brawl%20Hacks/Brawlbox%20v0.66/BrawlLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.276 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. You're just straight up replacing the object data?  You need to use the object importer so that it's still linked to the asset arrays, and idk if it even still works <.< bug report:
cannot create brstm audio files with .66 O.O
files play well *wav* but when I try to step forward to looping points it crashes O.O
now to download older version for the time being T_T
Nonsense! I just made one while testing this report and it worked perfectly. I'll upload it too  Make sure you don't have any text in the header of the WAV (like song name, artist, bpm, etc) or else it won't open in BB correctly.
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« Reply #9763 on: April 12, 2012, 05:18:52 PM » |
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Do I have to group the obj's in order to import correctly?
No, I rarely group them.
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« Reply #9764 on: April 12, 2012, 05:29:24 PM » |
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Do I have to group the obj's in order to import correctly?
No, I rarely group them.
No, you don't want them grouped.
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