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Author Topic: Brawlbox Resources & History  (Read 4097078 times)
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Eternal Yoshi
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    « Reply #10515 on: May 26, 2012, 04:00:37 PM »


    Other than random questions regarding BB, yes.

    Speaking of which,  BJ

    did you progress enough with REFF and REFT to add to them or will that have to wait?
    « Last Edit: May 26, 2012, 04:02:33 PM by Eternal Yoshi » Logged


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    H-hello.

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    « Reply #10516 on: May 26, 2012, 04:29:02 PM »


    Hey? No more derailing peepz, focus on the hype of BrawlBox. People subscribed to this thread aren't really after seeing who and who doesn't likes Halo. Do it for them. Tongue
    Sorry, that was my fault...
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    « Reply #10517 on: May 27, 2012, 10:20:53 AM »


    Shocked Erm, Hey BJ.. I was messing around with BB and saw that there is an easy way to add new objects (polygons) to already done brawl models without messing at all with the original rig (keeps old rig+adds bones). I'm not sure if you made that to be used in that way or what but: The new bones always follow topN for their size instead of their own animation (meaning when you shield the polygon becomes huge and slowly gets smaller), is there any way to fix that?
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    BlackJax96
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    « Reply #10518 on: May 27, 2012, 11:15:56 AM »


    Shocked Erm, Hey BJ.. I was messing around with BB and saw that there is an easy way to add new objects (polygons) to already done brawl models without messing at all with the original rig (keeps old rig+adds bones). I'm not sure if you made that to be used in that way or what but: The new bones always follow topN for their size instead of their own animation (meaning when you shield the polygon becomes huge and slowly gets smaller), is there any way to fix that?

    Are you talking about the object importer?
    Did you select a bone to add the object's child bone tree to? It starts out as TopN.
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    « Reply #10519 on: May 27, 2012, 11:47:07 AM »


    Are you talking about the object importer?
    Did you select a bone to add the object's child bone tree to? It starts out as TopN.

    Yeah, I selected HipN. (the model is squirtle btw) It works fine in BB when looking at the shielding animation but when I use it in Brawl it has that glitch Tongue Should I select a different bone?
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    BlackJax96
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    « Reply #10520 on: May 27, 2012, 11:54:27 AM »


    Yeah, I selected HipN. (the model is squirtle btw) It works fine in BB when looking at the shielding animation but when I use it in Brawl it has that glitch Tongue Should I select a different bone?

    See what happens when you do.
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    « Reply #10521 on: May 27, 2012, 01:11:19 PM »



     Happy Face The tail stays the same size always now <3 Though one glitch for the price of another: The shield graphic is a bit lower.. I don't mind that though XD the functionality is unchanged so that's what matters :3
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    « Reply #10522 on: May 27, 2012, 01:45:03 PM »



     Happy Face The tail stays the same size always now <3 Though one glitch for the price of another: The shield graphic is a bit lower.. I don't mind that though XD the functionality is unchanged so that's what matters :3


    Good beanz mah man.



    So as an update, I fixed up the SHP0 and PAT0 rebuilders. I'm pretty sure they work perfectly this time, but I'll still have people test them.

    I also made the event dictionary editable straight in BB and the ability to save all the data to the same text files that PSA & BB uses.


    All of Brawlbox's internal information has been finished (with what everyone knows) and I also added a new syntax command: \bone(X) will display the bone with the index of X as long as a target model is loaded.

    Like this:

    The moveset rebuilder is still in da workz.
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    « Reply #10523 on: May 27, 2012, 02:02:32 PM »


    Awesome Happy Face
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    « Reply #10524 on: May 27, 2012, 02:23:33 PM »


    so the rebuilder then release?
    you sir, are beyond words.
    and pictures.
    and videos
    and EPICNESS
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #10525 on: May 27, 2012, 02:28:24 PM »


    Hey BJ, you gonna stream today?
    « Last Edit: May 27, 2012, 02:30:58 PM by slayermarth101 » Logged


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    « Reply #10526 on: May 27, 2012, 02:30:16 PM »


    Hey BJ, you gonna stream today?

    I can if you want.
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    « Reply #10527 on: May 27, 2012, 02:50:29 PM »


    I can if you want.

    I would love to.
    « Last Edit: May 27, 2012, 02:51:57 PM by Fox » Logged

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    « Reply #10528 on: May 27, 2012, 03:34:59 PM »


    I got a question about the BB, are you going to include something to add/edit bone influences and to edit the weight of it as well? I'm asking because I want to add bones to the Sephiroth model for his coat and hair.

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    slayermarth101
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    « Reply #10529 on: May 27, 2012, 03:46:14 PM »


    I can if you want.
    Yes please. Grin
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