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Author Topic: Brawlbox Resources & History  (Read 4508153 times)
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Snivy
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    « Reply #11580 on: July 09, 2012, 09:02:29 PM »


    By the way, I noticed something, a .pmd file extension saver in the export/import. I think that you'll make that able to use in later BB? Cause that would be cool!
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    « Reply #11581 on: July 09, 2012, 09:25:21 PM »


    By the way, I noticed something, a .pmd file extension saver in the export/import. I think that you'll make that able to use in later BB? Cause that would be cool!

    oh did I forget to remove that again? ._.
    don't use it, it doesn't work. ._.

    Got this one when trying to edit Geno:




    I fixed that issue. Im srs here
    « Last Edit: July 09, 2012, 09:26:14 PM by BlackJax96 » Logged

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    « Reply #11582 on: July 09, 2012, 09:35:50 PM »


    oh did I forget to remove that again? ._.
    don't use it, it doesn't work. ._.

    I fixed that issue. Im srs here
    maybe u didnt fix it well enough?  *shrugs*
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    Snivy
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    « Reply #11583 on: July 09, 2012, 09:46:20 PM »


    Well it obviously won't work, I haven't seen it in earlier versions, just thought I'd mention it. Still, that would be cool.
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    « Reply #11584 on: July 09, 2012, 09:59:31 PM »


    I'm sorry, you did fix it. I just downloaded the wrong file (I suppose the Cache kept the old BB submittion), but with the new one, I've gotten these two:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2121.png

    ^That one was at random (Happened after saving my first edit to an Action)

    Then I started again and instead went and copy/pasted the Main tabs from my Tifa PSA into this unedited one. Managed to copy in this order:

    Attack11, Atatck12, Atatck13, AttackDash, AttackS3Hi, AttackS3S, AttackS3Lw, AttackHi3, AttackLw3, AttackS4S, Attackhi4, AttackLw4, AttackAirLw.

    Then, I attempted again to edit Actions and managed to save Action275, but when I attempted to save the edited 276:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2122.png

    Got that one, and so I re-opened. Now, at this point, whenever I edit "Catch", I get this when saving:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2123%20%5BAfter%20editing%20a%20Throw%5D.png

    And whenever I edit an Attack (Say, AttackLw4), I get this:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2124.png

    Sorry if I'm being a nuisance.
    « Last Edit: July 09, 2012, 10:00:44 PM by Alfadibika » Logged


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    « Reply #11585 on: July 10, 2012, 12:08:50 AM »


    Ah, how long has it been since I last saw this thread, ranting and babbling about how things wouldn't work right for me. Im extremely impressed with BB.67, PAT0 file troubles have been fixed, able to open and edit arcs, save files without an annoying error message, ect. What was the result of this new update?

     This:



    Yes, I can finally use PAT0 files in SS properly with no trouble at all. I need to test out CHR0 as well, but im sure it will go perfectly fine. Keep up the good work!
    « Last Edit: July 10, 2012, 12:09:45 AM by Manki » Logged


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    « Reply #11586 on: July 10, 2012, 03:17:12 AM »


    animation exporter script!
    now i just need to understand animating in 3ds max...
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    « Reply #11587 on: July 10, 2012, 05:11:12 AM »


    bj after you open a fitxx.pac file directly lets say to replace an ext gfx and we try to save it says unable to open file for write acess well now sanji gets saved when editing the moveset but i cant replace gfx or actions  hardcoding since i cant save if i open a moveset file directly this happens before and after you save it on the model previewer

    Found out something
    if you use a random psa on the vault you open with lets say 65 and save its all good then you open the moveset on 67 and if you try to save it says unable to open file for write acess and if you try using the 65 again it will say the same thing if you try to save so bb 67 corrups something and doesnt let psa get saved if opened directly?
    « Last Edit: July 10, 2012, 05:21:07 AM by Carnage » Logged


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    « Reply #11588 on: July 10, 2012, 09:11:40 AM »


    So you can't save PSAs in BB 67?

    That kinda renders it useless doesn't it?
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    « Reply #11589 on: July 10, 2012, 10:38:49 AM »


    I dunno, I don't keep count. 7?

    Oh heya ziggy, long time no talk.
    The tristripper hasn't even been made yet.

    <null> is the same thing as NONE in PSA.
    Except if you name a subaction <null> using BB, the animation slot won't be used and the subaction main etc won't be built.




    Okay so correct me if im wrong, just want to make sure i have a complete understanding.
    In BB, if i want to give Link Ike's Counter.
    -I have to first add the 'SpecialLwHit' animation to the FitMotion.Pac
    -Then Open the Ike.Pac and Link.Pac and Copy the ActionScript for SpecialLw from Ike to Link as well as the SubAction Script
    -Rename one of the Null Subactions to SpecialLwHit(and this will automatically connect to SpecialLwHit Animation?)
    -Lastly change the subaction numbers in the actionscript to match the SpecialLwHit ID?


    The reason i ask is because even after i rename the Null, When i view it in BB it still says Null(None) in the Actionscript. Should i grab some pics if i didnt explain well enough?
    EDIT:Lol put the wrong id lol but for the record is the above correct?
    « Last Edit: July 10, 2012, 10:40:55 AM by Leeon09 » Logged

    BlackJax96
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    « Reply #11590 on: July 10, 2012, 10:53:14 AM »





    Okay so correct me if im wrong, just want to make sure i have a complete understanding.
    In BB, if i want to give Link Ike's Counter.
    -I have to first add the 'SpecialLwHit' animation to the FitMotion.Pac
    -Then Open the Ike.Pac and Link.Pac and Copy the ActionScript for SpecialLw from Ike to Link as well as the SubAction Script
    -Rename one of the Null Subactions to SpecialLwHit(and this will automatically connect to SpecialLwHit Animation?)
    -Lastly change the subaction numbers in the actionscript to match the SpecialLwHit ID?


    The reason i ask is because even after i rename the Null, When i view it in BB it still says Null(None) in the Actionscript. Should i grab some pics if i didnt explain well enough?
    EDIT:Lol put the wrong id lol but for the record is the above correct?


    Yeah, that should work...

    bj after you open a fitxx.pac file directly lets say to replace an ext gfx and we try to save it says unable to open file for write acess well now sanji gets saved when editing the moveset but i cant replace gfx or actions  hardcoding since i cant save if i open a moveset file directly this happens before and after you save it on the model previewer

    Found out something
    if you use a random psa on the vault you open with lets say 65 and save its all good then you open the moveset on 67 and if you try to save it says unable to open file for write acess and if you try using the 65 again it will say the same thing if you try to save so bb 67 corrups something and doesnt let psa get saved if opened directly?


    I have no idea what you're talking about. I can save everything fine.

    Ah, how long has it been since I last saw this thread, ranting and babbling about how things wouldn't work right for me. Im extremely impressed with BB.67, PAT0 file troubles have been fixed, able to open and edit arcs, save files without an annoying error message, ect. What was the result of this new update?

     This:



    Yes, I can finally use PAT0 files in SS properly with no trouble at all. I need to test out CHR0 as well, but im sure it will go perfectly fine. Keep up the good work!


    Good beanz.

    I'm sorry, you did fix it. I just downloaded the wrong file (I suppose the Cache kept the old BB submittion), but with the new one, I've gotten these two:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2121.png

    ^That one was at random (Happened after saving my first edit to an Action)

    Then I started again and instead went and copy/pasted the Main tabs from my Tifa PSA into this unedited one. Managed to copy in this order:

    Attack11, Atatck12, Atatck13, AttackDash, AttackS3Hi, AttackS3S, AttackS3Lw, AttackHi3, AttackLw3, AttackS4S, Attackhi4, AttackLw4, AttackAirLw.

    Then, I attempted again to edit Actions and managed to save Action275, but when I attempted to save the edited 276:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2122.png

    Got that one, and so I re-opened. Now, at this point, whenever I edit "Catch", I get this when saving:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2123%20%5BAfter%20editing%20a%20Throw%5D.png

    And whenever I edit an Attack (Say, AttackLw4), I get this:

    https://dl.dropbox.com/u/33498917/KCMM/Issues/2124.png

    Sorry if I'm being a nuisance.


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    « Reply #11591 on: July 10, 2012, 12:20:58 PM »


    i tryed it again and i found a way around that altough  i must save with another name lol dont know why bb 67 update 1 doesnt let me save directly and says that unable to write acess lol
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    « Reply #11592 on: July 10, 2012, 12:27:22 PM »


    i tryed it again and i found a way around that altough  i must save with another name lol dont know why bb 67 update 1 doesnt let me save directly and says that unable to write acess lol
    I've been getting that from every brawlbox (for .pcs's though...) it's probably a permissions issue.
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    « Reply #11593 on: July 10, 2012, 12:30:50 PM »


    I've been getting that from every brawlbox (for .pcs's though...) it's probably a permissions issue.
    its the first time this error hapens to me since all until 66b worked perfectly for me
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    Flutterbombsexmachine
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    « Reply #11594 on: July 10, 2012, 01:35:38 PM »


    Quick question: For hitboxes is the size of the circle the size of the hitbox r is it the arrow/star that is the hitbox?

    Thanks.
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