Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: gurdoman on July 21, 2012, 03:17:30 AM
New bug, nothing too big and not sure if reported and it's not that important but if you modify a ofensive collision and you put something like:

x offset : 2
y offset : 3
z offset : 4

When you see the collision in the script it says z=2 y=3 x=4

That's not a bug.

The text files that came with Brawlbox display it the same way as all Vector3s, like this:
(x, y, z)

Just modify the syntax and fix it yourself. I'm assuming you're not using the text files provided if it displays like "z=2 y=3 x=4".

Quote from: mr.mugenwii on July 21, 2012, 02:45:35 AM
So do imported characters come with fixed normals?
or will this updated make imported normals "perfect"?
or do we still sometimes have to fix them and now we will be able to see if we fixed them?


Just as BJ96 himself said, it doesn't fix the normals...
however, you can now check if your import has normals issues by just looking it in brawl box model viewer.
just like that pic of Toon Link, If it looks good in BrawlBox it'll look good ingame

I'm glad you fixed that, BlackJax :)


followcamerabone flag, now I am intrested!
works ingame? :3
Stupid Tinypic :C

Quote from: BlackJax96 on July 21, 2012, 01:04:42 AM
The model viewer's lighting has been fixed.
No more normal problems with viewing normals on characters like Toon Link and Peach.
The light now uses a radius, azimuth angle and elevation angle and some trigonometry to emulate the sun. :af:

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There's still a faint difference at the edges of the eye object for Toon Link but there aren't any major normal differences like before.
Oh man. Thank you.
[white]: SW-2632-7270-6724[/white]


Hey BJ, mind adding the STPM value names and the collision footsteps materials + collision object value support to the next update that I sent you earlier?
*gasp* That's a mouthful :srs:
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Sky Grounder on July 21, 2012, 03:23:35 PM
Hey BJ, mind adding the STPM value names and the collision footsteps materials + collision object value support to the next update that I sent you earlier?

Can you just send me that big text file with all your notes in it?
I always lose it
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Quote from: Peke~ on July 21, 2012, 02:52:32 PM
followcamerabone flag, now I am intrested!
works ingame? :3

yes

oooh, can you please tell me how to enable that flag? :3
there is some things I wanna try about that flag!
Stupid Tinypic :C

Quote from: Peke~ on July 21, 2012, 08:14:12 PM
oooh, can you please tell me how to enable that flag? :3
there is some things I wanna try about that flag!

It's pad1 in bone entries in older Brawlboxes. Set it to 2 with a hex editor if you can't wait for v0.67b lol

Quote from: BlackJax96 on July 21, 2012, 08:19:11 PM
It's pad1 in bone entries in older Brawlboxes. Set it to 2 with a hex editor if you can't wait for v0.67b lol
So pad1 was even more boneflags?...
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Sky Grounder on July 21, 2012, 09:53:44 PM
So pad1 was even more boneflags?...

Yes.

Also, in v0.67b....

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Quote from: BlackJax96 on July 21, 2012, 08:19:11 PM
It's pad1 in bone entries in older Brawlboxes. Set it to 2 with a hex editor if you can't wait for v0.67b lol
lets say, what happen if I give followcamera flag on example the bone "HipN" while the otherbone hasn't. will the childbone follow the camera or will they rotating from the HipN bone whatever the rotation from the hipN bone or will they be not affected at all?
Stupid Tinypic :C

Quote from: Peke~ on July 21, 2012, 10:42:32 PM
lets say, what happen if I give followcamera flag on example the bone "HipN" while the otherbone hasn't. will the childbone follow the camera or will they rotating from the HipN bone whatever the rotation from the hipN bone or will they be not affected at all?

The child bone tree moves with the parent if the parent follows the camera.

Quote from: BlackJax96 on July 21, 2012, 10:43:42 PM
The child bone tree moves with the parent if the parent follows the camera.
like my thought, this will be funny as hell to do <w<
Stupid Tinypic :C

July 21, 2012, 11:10:42 PM #11789 Last Edit: July 21, 2012, 11:14:00 PM by Sky Grounder
Quote from: Peke~ on July 21, 2012, 10:50:01 PM
like my thought, this will be funny as hell to do <w<
Eyes always face the screen :D xD

Idea;
1. Get a Mona Lisa picture model
2. Make seperate texture/bones for the eye
3. Turn on Face-the-screen boneflag
4. ???
5. Profit!!
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus