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Question: Next?
Start something new! Awesome Face (collab)
Finish Piccolo! AWESOME 2.0!
Plz dont cancel Charmander. Oh shi~
work on Kratos, the god of war! Tongue

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Author Topic: - ShadowSnake's Brawl Mods - *Chaos Zero RELEASED, new poll*  (Read 626688 times)
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Jigiba
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« Reply #285 on: January 31, 2011, 03:05:11 PM »


I realize Chad already lost in the polls, but does that mean you'll never make him? Or will you make him at a later date?  Oh shi~

Chad isnt on because i already started making him. Cheesy

i have his ripped model, so conforming snake into chad should be fairly easy. i wont get intensly into working on him until i finish a few of my other projects. but i will most definetly make chad soon.

Yays! Cheesy
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ShadowSnake
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    « Reply #286 on: January 31, 2011, 04:10:46 PM »




    Ninji released, get it. Tongue
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    blue-merle
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    « Reply #287 on: January 31, 2011, 04:41:14 PM »


    You should make chiramii/chillarmy over pikachu as well. Those Pichu hacks should work great as a base.
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    sp147
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    « Reply #288 on: January 31, 2011, 05:08:09 PM »


    Awesome ninji Awesome Face

    I hope things turn out well for the Toad vertex, the model is just awesome!!
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    ItalianStallion
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    « Reply #289 on: January 31, 2011, 05:15:25 PM »


    Hey man, i somewhat got it to work. but for it to be perfect, I need to look at an original Olimar file. Downloading as we speak
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    ShadowSnake
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    « Reply #290 on: January 31, 2011, 05:25:33 PM »


    You should make chiramii/chillarmy over pikachu as well. Those Pichu hacks should work great as a base.

    chillarmy wouldnt be that hard, other than pikachu needing to be patched 100s of times. i wont do it YET because i have way too many projects on my hands.

    Awesome ninji Awesome Face

    I hope things turn out well for the Toad vertex, the model is just awesome!!

    Toad will be released soon if it gets fixed.

    and thanks for being the only one to download my Ninjai so far. >.>


    Hey man, i somewhat got it to work. but for it to be perfect, I need to look at an original Olimar file. Downloading as we speak


    Stallion if you can fix this i will collab Toad with you and we will both get a crap load of DLs. your almost there hope you can fix it! Grin
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    angelbless
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    « Reply #291 on: January 31, 2011, 08:06:40 PM »


    Its Ninji Shocked! Cool!

    Btw gtk that Stallion fixed Toad Cheesy!
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    ShadowSnake
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    « Reply #292 on: January 31, 2011, 08:17:33 PM »


    Its Ninji Shocked! Cool!

    Btw gtk that Stallion fixed Toad Cheesy!

    idk if he fixed 100% yet, he fixed it partially. lemme ask him if he fixed now.
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    ItalianStallion
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    « Reply #293 on: January 31, 2011, 08:48:14 PM »


    Hey ShadowSnake. Sorry I took so long to reply. I've been working on a character, and two stages.

    I still can't figure it out. I had to delete that texture, and add a whole new one, gave it a CMPR format, and it shows semi-transparent now:



    I've tried other things, looked at an Olimar untocuhed file, and I'm still confused about it.

    I'm thinking it has something to do with the flags or type in the materials1.

    Because the texture is completely new, and CMPR does not support semi transparency, so I don't know why it's doing that.
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    Anivernage
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    « Reply #294 on: January 31, 2011, 09:04:22 PM »


    why not try out rgb565 or c18 maybe with these works almost some textures work with rgb565
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    ShadowSnake
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    « Reply #295 on: January 31, 2011, 09:06:50 PM »


    Hey ShadowSnake. Sorry I took so long to reply. I've been working on a character, and two stages.

    I still can't figure it out. I had to delete that texture, and add a whole new one, gave it a CMPR format, and it shows semi-transparent now:



    I've tried other things, looked at an Olimar untocuhed file, and I'm still confused about it.

    I'm thinking it has something to do with the flags or type in the materials1.

    Because the texture is completely new, and CMPR does not support semi transparency, so I don't know why it's doing that.


    well it slightly worked, it might be impossible to fix with the current possiblities with brawlbox.

    then i need opinion everyone, should i release the glass helmet version or try to fix up the one on the antenna? i wont release it till i get enough replies.
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    Anivernage
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    « Reply #296 on: January 31, 2011, 09:11:14 PM »


    wait until Italian responds if is impossible release the version you like more (glass or antenna)
    or both
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    Velen
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    « Reply #297 on: January 31, 2011, 09:12:58 PM »


    It's flags. Flags are the problem.

    Change the material flags and make them type 0. When you're in BrawlBox, previewing a mode, everything is viewed as having a type 0 materials flag, but it's not the same in game.
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    « Reply #298 on: January 31, 2011, 09:14:41 PM »


    How about we try anivernage's texture format suggestion. If it doesn't work maybe release antenna and glass helmet version so maybe someone in the future will figure out how to make the glass helmet Opaque.
    Edit: Looks @ Velen's post... *Gets hyped*
    « Last Edit: January 31, 2011, 09:17:10 PM by SmashClash » Logged

    ShadowSnake
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    « Reply #299 on: January 31, 2011, 09:22:26 PM »


    How about we try anivernage's texture format suggestion. If it doesn't work maybe release antenna and glass helmet version so maybe someone in the future will figure out how to make the glass helmet Opaque.
    Edit: Looks @ Velen's post... *Gets hyped*

    i will try velen's method real quick... i will probably need stallion's edits as well, considering his fixed the texture issue.
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