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« Reply #990 on: August 20, 2011, 07:09:54 PM » |
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Remember that pic of toonlink in the Akatsuki's Hideout last week? well HERE it is, but there's more than wat meets the eye....
well, i decided i try to import some Naruto stages into brawl, and since i had 1 idea i wanted to do for a looooong time, i decided to try it out over Castle Siege. This only took me like, 10 hours or less to make! it was pretty fast, and its also accurate. Known Glitches: -Fires in background in the other 2 stages (but they cant be seen anyways xP -Statue's hitspots are still there, but can no longer see them. -last stage is supposed to have animated srt0 files but any kind i added never worked, so its not animated for now anyways, this comes with the stage itself on Castle Siege, 3 brstm files, SSS icons and name. enjoy!!!
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« Last Edit: August 20, 2011, 07:44:05 PM by DSX8 »
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« Reply #991 on: August 20, 2011, 07:24:20 PM » |
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lol U know what'd be cool stage concept, Jabu Jabu's belly on castle seige XD
First part would be in the mouth Second part would be where you fight the big Octrok And Last part would be where you fight Barinade >=D
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« Reply #992 on: August 20, 2011, 08:06:11 PM » |
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lol U know what'd be cool stage concept, Jabu Jabu's belly on castle seige XD
First part would be in the mouth Second part would be where you fight the big Octrok And Last part would be where you fight Barinade >=D
mmm ya, that is a nice concept, but i havent found any .dae/.obj files of those places at all.
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« Reply #993 on: August 20, 2011, 08:28:59 PM » |
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Aww...dat sucks I stopped playing the master quest in OOT 3D when I found out about the Cows in Jabu Jabu... Seriously....cows...inside a GIANT fish...that never opens it's mouth unless there's a FISH in front of it... UGH..never question nintendo logic >_>
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« Reply #994 on: August 20, 2011, 08:31:06 PM » |
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Aww...dat sucks I stopped playing the master quest in OOT 3D when I found out about the Cows in Jabu Jabu... Seriously....cows...inside a GIANT fish...that never opens it's mouth unless there's a FISH in front of it... UGH..never question nintendo logic >_> maybe a cow got sucked in when there was a fish in front of it? xD
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« Reply #995 on: August 20, 2011, 08:55:12 PM » |
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They aren't there for any logical reason, it's just for if you have trouble in there for whatever reason, you can get lon lon milk.
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« Reply #996 on: August 20, 2011, 11:21:49 PM » |
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They aren't there for any logical reason, it's just for if you have trouble in there for whatever reason, you can get lon lon milk.
lolz yep yep... anyways... im currently working on another version of castle siege, but again with Naruto Shippuden stages, and alot more stuff on the stages!!! =D (and i'll make SURE it can fit on a STGCUSTOM slot!)
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« Reply #997 on: August 21, 2011, 08:33:18 AM » |
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How do you even use a Castle Seige-based stage on the Stage Expansion 2.0?
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« Reply #998 on: August 21, 2011, 01:14:21 PM » |
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How do you even use a Castle Seige-based stage on the Stage Expansion 2.0?
i tried to put castle siege on a STGCUSTOM... and it didnt even work at all... it freezes after u click on the stage. So idk if castle siege can even BE ported or not.
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« Reply #999 on: August 21, 2011, 02:25:02 PM » |
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i tried to put castle siege on a STGCUSTOM... and it didnt even work at all... it freezes after u click on the stage. So idk if castle siege can even BE ported or not.
To be honest, i doubt it can. Maybe, just maybe over Spear Pillar since that has a few different versions BUT CS is the only one that switches between 3 stages the whole time. No other stage does that..
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« Reply #1000 on: August 21, 2011, 02:56:32 PM » |
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To be honest, i doubt it can. Maybe, just maybe over Spear Pillar since that has a few different versions BUT CS is the only one that switches between 3 stages the whole time. No other stage does that..
yeah i kno, and due to the fact that it has 4.pac files, while spear pillar and shadow moses island only has .pac files, and mushroomy kingdom only has 2... so next im gonna try to edit the .rel file of CS and port it on spear pillar, and hope that it works.
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« Reply #1002 on: August 21, 2011, 05:01:58 PM » |
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i tried to put castle siege on a STGCUSTOM... and it didnt even work at all... it freezes after u click on the stage. So idk if castle siege can even BE ported or not.
Castle Seige has 3 stages. So you might only be able to port one stay over a custom one. But you still need a .rel for it. MAYBE
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« Reply #1003 on: August 21, 2011, 05:10:48 PM » |
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Guess who's back oh and by the way the epicness of your stages really DID kill my computer not joking, it's dead
EDIT: Whopps forgot my point in this whole post, and now I completely forgot it... Well I'll remember it sometime. EDIT AGAIN: Ah yeas, the Naruto stage is awesome!
lol my stages shall and shall ALWAYS kill ppl's computers and also welcome back Castle Seige has 3 stages. So you might only be able to port one stay over a custom one. But you still need a .rel for it. MAYBE
i already tried to make it as a STGCUSTOM, it froze after u click the stage u put it on, so it cant be over a stgcustom.. which sucks!
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