SSBB "OverDrive" Clean Version Beta Release - (6-28-2011)

Started by PPXEXE, January 27, 2011, 12:49:07 AM

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XD, great.

Got any suggestions on character improvement?
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Wolf seems pretty solid. I'll crash-test him a little while longer and get back to you on that. See how he does against Zero-Suit Fatus.

I got ideas for him already, that will make him even better. XD
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Uploading the new CSS now... It's as done as I can get it, unfortunately. :.P


I'm really likin how a lot of Wolf's moves send the enemy off the ground. It really shoves his combo game through the roof. Definitely keep that in.

Yeah, I plan on improving that ^_^
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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If you want to check out some of the future change i might be adding to wolf try this one out - http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=4459
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: PPXEXE on February 14, 2011, 02:15:45 AM
how did he work?

His reflector doesn't stun the enemy when they're hit in the air... Constant counter-attacking is annoying >.> Other than that the reflector mechanic is fantastic.

The knockback on Wolf's blaster definitely needs a nerf. It's wayyyyy too strong knockback-wise for its speed.

Quote from: Bat Tom on February 14, 2011, 07:58:30 PM
Quote from: PPXEXE on February 14, 2011, 02:15:45 AM
how did he work?

His reflector doesn't stun the enemy when they're hit in the air... Constant counter-attacking is annoying >.> Other than that the reflector mechanic is fantastic.

The knockback on Wolf's blaster definitely needs a nerf. It's wayyyyy too strong knockback-wise for its speed.

LOL, The reflector isn't supposed to stun, it's an Spike!! Yes you can jump off the stage hit someone with the reflector and they shoot straight down! ^_^

It's might need a bit less knock back but it make up for it's length.

The Ideas from this i was thinking of using was mostly just his combat ability making him an very good punisher, and maybe the reflector spike, leaving out the knockback from the blaster.

Give me your thoughts.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: PPXEXE on February 14, 2011, 08:06:00 PM
LOL, The reflector isn't supposed to stun, it's an Spike!! Yes you can jump off the stage hit someone with the reflector and they shoot straight down! ^_^

It's might need a bit less knock back but it make up for it's length.

The Ideas from this i was thinking of using was mostly just his combat ability making him an very good punisher, and maybe the reflector spike, leaving out the knockback from the blaster.

Give me your thoughts.

Yeah I think I can understand the spike thing. It's just a little disconcerting with hitstun normally keeping the enemy immobile. Ah well, I'll just get used to it.

The problem with the Blaster is it makes him infuriatingly good in all aspects of play. His offense is lightning-fast, his defense/counter game is great thanks to the reflector and how fast he can grab (as fast as you can push the button :P) And the Blaster fires so fast, so far and has so much knockback it's nearly impossible to approach him effectively. At this point he controls every level of the field.

So everything is good minus the blaster, so my idea of fixing him will work great.

Any other character you have ideas for?
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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February 14, 2011, 09:58:20 PM #104 Last Edit: February 14, 2011, 10:07:53 PM by Bat Tom
I'd like to see a better gap in Toon Link and Link's playstyles... Perhaps make it so TL's attacks have less knockback than Link's, not to mention executing faster and ending sooner... As in, Toon Link would be a major attack-gamer, while Link is highly defensive.