Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :)

Started by DivineOverlord, January 28, 2011, 03:13:23 PM

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Data Drain said most of what I wanted to say already.  This definitely needs a later release to iron out the glitches, oped moves and generally poorly presented moves at times.  But here's my contribution to feedback:

- Firstly, let me say I really like the walking animation.  It's very smooth and fluid however the hitbox at the end is actually rather annoying.  It means that he can just stop a lot of attacks in its tracks just by walking (since the hitbox by the looks of it has pretty good priority).

- This actually brings me onto the general mobility of the character.  He is WAAAAAAAAAAY too fast on both the ground and in the air.  He goes faster than MAX Onslaught in the air.  All of the movement speeds and the air mobility need to be toned down A LOT.

- The Down B is insanely strong.  Largely because it lasts forever until you release a button.  And if the foe is stuck in the middle of it, it is difficult to escape from.  I managed to deal 115% damage to a lvl 9 CPU with this move alone.  

- The Waiting animations are really static.  They really need a bit more movement otherwise he just looks like a bit of a lifeless statue when standing still.


You see, there's a lot to take into account when making a balanced PSA.  It's a far more intricate and delicate process than making an overpowered PSA ;)

Once you finish the (possible) next version can you make an OP'd version?


At the moment anyway... Yes, he's very overpowered...

Yeah, if anything this is the overpowered version. I would add my opinion, but just reread DataDrain's feedback. Overall... meh.


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January 28, 2011, 11:53:07 PM #20 Last Edit: January 28, 2011, 11:56:48 PM by DivineOverlord
Quote from: _Data_Drain_ on January 28, 2011, 05:41:52 PM
I have some feedback... I feel he runs too fast, his air mobility is far too good, and having 6 jumps is over kill...

Moving on to attacks, most of the moves are still Marth's, same range, same sweet spot, like forward tilt, dash attack, and all aerials except for forward air... And, even the new moves have that sweet spot... Making them too powerful, like forward air... Also, that move is too fast, you can gimp characters without much problem.

Okay, on to the other new moves.

Jab attack... Seems a little choppy, plus... Sephiroth shouldn't punch you... I would change this, it feels wonky anyway... If you keep it however, it should have end lag.

Up tilt... Hm... It doesn't seem to kill with the projectile part... But it is a little spammy... Maybe make the damage a little less, and give it a little end lag.

Down tilt... Could use end lag.

Up smash... Hm... Does too much damage, I can do 21 damage sometimes with it... This needs to be down toned.

Forward smash... The first hit is a spike... So, use it on a foe trying to recover, and they can kiss themselves goodbye.

Down smash... Has too much range, plus the graphics stay for too long, it could have some start up, and end lag honestly...

Up special... Not any different except for the graphics...

Side B... I really like the idea with this move, but it has a lot of problems... The hit box could be smaller... And the worst part about it, you can mash Side B, and basically... Spam a lagless attack, and if you do this in the air, he rises upward, and if you stop, he freezes in place... You need to fix this somehow... On the ground, it's broken, in the air, it's glitchy.

Neutral B... Hm... On the ground, it seems alright, in the air... It's kinda odd... It makes his already insane recovery even better... Maybe he shouldn't be able to use it in the air?

Down B... Broken, it comes out too quick, has no start up, or end lag on the ground, plus the flames should be around him, not in front of him, and in the air, you can stay there for as long as you want, and spam it as your foe tries to recover, or worse... In a battle with a time limit, you can make one kill, jump up to a place where your foe can't reach you, and spam that move... You win.

Final smash... I like Hollow's a lot better...

Why can he hit you sometimes while walking? It just seems odd...

Over all, it needs a lot of work, animations are kinda choppy, and the balance is not great...

Sorry if I sound harsh, but I just think he needs work, heck, maybe work with Hollow and make a perfect Sephiroth? I don't know.
XD

One last thing, he froze randomly when I taunted one time... It hasn't happened again, but I thought I should tell you anyway.


^ Very good. You've provided the best feedback so far. I can easily fix this.

and yeah Sep is known to punch. About the final smash, initially, I was going to use super nova but I didn't want to make it seem like I copied off Hollow's PSA.
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1-28-11@7:14PM: Main file has been replaced. I have applied _Data_Drain_ suggestions and fixed many glitches, including his side B and Down B specials.
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Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Hm... I'll need to test him more, but one thing I noticed was, he can still abuse that glitch with Side B, going upward in the air... And being highly spammable on the ground... Plus, the game froze on me when using it over and over... He has freezing issues, that's for sure... More testing in a little bit.

Quote from: _Data_Drain_ on January 29, 2011, 03:47:57 AM
Hm... I'll need to test him more, but one thing I noticed was, he can still abuse that glitch with Side B, going upward in the air... And being highly spammable on the ground... Plus, the game froze on me when using it over and over... He has freezing issues, that's for sure... More testing in a little bit.

OH! i see what your saying. if you keep pressing side B it is spamable. I never noticed that till now.....the whole time I was like what? lol...I'll get that fixed.
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Projects in Progress:
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+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Also... Is there something off with his side taunt's coding? It seems when I'm facing left, and use side taunt... It freezes...

Alright, I like up tilt better now, it seems alright, down smash, it's better now, his over all movement is balanced out well now, his down B still needs start up and end lag...

Also... Wasn't there some glitch with the wing? I'm not sure... But I thought I heard that somewhere...

Quote from: _Data_Drain_ on January 29, 2011, 03:58:09 AM
Also... Is there something off with his side taunt's coding? It seems when I'm facing left, and use side taunt... It freezes...

Alright, I like up tilt better now, it seems alright, down smash, it's better now, his over all movement is balanced out well now, his down B still needs start up and end lag...

Also... Wasn't there some glitch with the wing? I'm not sure... But I thought I heard that somewhere...


oh your right, in his side taunt subaction it has an goto offset that refrence something that does not exist, so it causes the game to freeze. lol...I'll upload version 1.4 soon. with a fixed side B special and taunt fixes.
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Projects in Progress:
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+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


I really want to look at the Shadow flare move. 1000 lines of code? That's a bluff.

He also froze at random... It looked like he either got hit... Or was just standing there... I'm not sure what it was, but he freezes a lot, once you iron those out, I can test him better... Say... his down air could be what Hollow has, except better balanced, Hell's Gate from Dissidia... Look up some Dissidia videos for ideas on some moves, after all, Dissidia Sephiroth had moves from KH...

And Hollow... You two should work together, you two could make a really good Sephiroth together.

Dear god.... He wasn't bluffing. there has to be at least 500 lines for the shadow flare move.....
I could never put that much coding into a PSA.