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« Reply #1530 on: June 16, 2011, 10:23:45 AM » |
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That can just be added into the fist moveset.
oh aight cool, can somebody link me to the PSA, animations tutorial pages
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« Reply #1531 on: June 16, 2011, 11:06:21 AM » |
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Alright, I've completed Lego PoTC, and now I can keep working on V3. XD
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« Reply #1532 on: June 16, 2011, 11:28:21 AM » |
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Alright, I've completed Lego PoTC, and now I can keep working on V3. XD
Ah, cool, I look forward to this.
Also... An idea hit me, the earlier charges for Meteor, I just thought of something, it should knock foes down diagonally, just a little bit though, this should not be a spike, but knocking foes down a tiny bit would make sense, since the meteor is coming diagonally downward, so it should knock the foe the same way, but like I said, this shouldn't be a killer move, at least not until a VERY high percentage, like... LATE 200s, and only for the second charge, the first level charge would gain no knock back, it would just lightly shove the foe down a little tiny bit.
Plus it would make it's uses different then Shadow Flare's, where that one is the more reliable one, Meteor would be the situational one, with some pay off if used right.
...I just hope it wouldn't be broken. ._.
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« Last Edit: June 16, 2011, 11:33:54 AM by _Data_Drain_ »
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« Reply #1533 on: June 16, 2011, 05:19:23 PM » |
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Ah, cool, I look forward to this.
Also... An idea hit me, the earlier charges for Meteor, I just thought of something, it should knock foes down diagonally, just a little bit though, this should not be a spike, but knocking foes down a tiny bit would make sense, since the meteor is coming diagonally downward, so it should knock the foe the same way, but like I said, this shouldn't be a killer move, at least not until a VERY high percentage, like... LATE 200s, and only for the second charge, the first level charge would gain no knock back, it would just lightly shove the foe down a little tiny bit.
Plus it would make it's uses different then Shadow Flare's, where that one is the more reliable one, Meteor would be the situational one, with some pay off if used right.
...I just hope it wouldn't be broken. ._.
I'd say, the second charge could have this effect. I'll go in depth later.
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« Reply #1534 on: June 16, 2011, 08:30:51 PM » |
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well, if it isn't a port. then, i can't wait for this to be finished.
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« Reply #1535 on: June 16, 2011, 09:38:32 PM » |
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DO, do you want me to edit the SFX IDs for 3.0 or for 2.99?
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« Reply #1536 on: June 16, 2011, 09:40:14 PM » |
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DO, do you want me to edit the SFX IDs for 3.0 or for 2.99?
In my opinion, you should wait for 3.0.
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« Reply #1537 on: June 16, 2011, 09:41:04 PM » |
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Almost done. Just a little more animation tweaks.
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« Reply #1538 on: June 16, 2011, 10:04:11 PM » |
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Oh can you make the hitbox for ShadowFlare a bit bigger? It's a little hard to hit with at the moment.
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« Reply #1539 on: June 17, 2011, 02:04:01 AM » |
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^This.
And alright, I'll wait for version 3.0, since Hollow says it's almost done.
Hollow, before you release it, mind if I adjust the way the SFX are called up to match his Dissidia sounds?
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« Reply #1540 on: June 17, 2011, 08:55:07 AM » |
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Who's this going over? Hopefully Pit or Wolf.
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« Reply #1541 on: June 17, 2011, 09:03:02 AM » |
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seph is over marths but you can port him for yoshi or rob
dante is over ike but can be ported over ddd olmar game an watch and jiggs
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« Reply #1542 on: June 17, 2011, 09:05:42 AM » |
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seph is over marths but you can port him for yoshi or rob
dante is over ike but can be ported over ddd olmar game an watch and jiggs
Wait, where's DDD-Dante? Is it finished yet, because I HAVE to get rid of DDD
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« Reply #1543 on: June 17, 2011, 09:18:35 AM » |
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Wait, where's DDD-Dante? Is it finished yet, because I HAVE to get rid of DDD
No but if you go through a couple of posts DO says he will probably have it done by this weekend
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« Reply #1544 on: June 17, 2011, 09:20:57 AM » |
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Nice!
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