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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 814989 times)
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DivineOverlord
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    « Reply #2760 on: July 25, 2011, 02:53:37 AM »


    I agree on female Seph lol, and share the epic personal "better-than-yours" Sephiroth with meh too please >.> I hate the over-end lag he has.. Too much, I got owned.

    haha okie. since more than one person wants this, I think many others will too. I'll place it into the main file once I get a chance to upload that 25mb file again XD there will be a total  of 27 pac files for sephy....one of the most custom character I have ever seen.
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    « Reply #2761 on: July 25, 2011, 02:57:18 AM »


    haha okie. since more than one person wants this, I think many others will too. I'll place it into the main file once I get a chance to upload that 25mb file again XD there will be a total  of 27 pac files for sephy....one of the most custom character I have ever seen.
    o.o... I rather just get the PSA.. 25 mb + my laptop = loooong download time T-T
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    « Reply #2762 on: July 25, 2011, 02:59:30 AM »


    o.o... I rather just get the PSA.. 25 mb + my laptop = loooong download time T-T

    I see. I'll try to make it convenient to download for those that just want the pac file. Btw, is there a cloud texture thats like your sig?
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    « Reply #2763 on: July 25, 2011, 03:01:02 AM »


    well i tried out the new Sephiroth... only to be dissapointed.. i now think the Psa has too much end lag, and very little kill power. i was playing against my gf. She was Sdoom's Cloud and i was Sephiroth. she was able to kill me three times before i killed her once. everytime i did a move, she could easily side-step it and take me out with a side-smash. almost all the moves have so much end lag thats its nearly impossible for me to kill her now. And thats because i use the regular one. He barely has any kill moves. i understand that he has longer reach, but in a fight with people, you should be able to kill them at 80%. i mean mario, luigi, hell even fox can kill at about that level. Cloud can kill at around the 60's if he hits you right.

    im just saying, in FFVII or any game he comes out in, he's suppose to be strong and kinda fast with his sword. i think you need to bring up the smashes kill power. because his B specials are great for bringing up damage but the only two that can actually kill is his fully charged Ground B and his Heartless angel. and those are only IF you can hit the opponent.

    the Animations were awesome. i loved the GFXs but now Sephiroth needs his Strength back. If you've heard about him in the games, everyone knows he is the most powerful Soldier memeber. and Cloud shouldnt be able to kill Sephiroth this easy.
    So in my opinion i think you either need to up the kill power. or lose a lot of end lag. i would like to see Sephiroth with a bit more power and less end lag. at least that he stands a chance against Cloud. hell even Sonic can beat him. and Sonic against any sword person is usually suppose to be a bad thing..

    so please. at least consider what im saying.
    He's weak because you're not playing him right, he has a lot of range... Use it, also, did you try his down smash? That thing kills really early.

    Plus, about that whole "Strongest Soldier" thing... Well, look in Brawl, is Ganondorf so broken that no one but Link can kill him? Is Pikachu really so powerful? Smash doesn't take the character's power based off the games, it does it's own thing with them... Also, as I said, he WILL get kill power buffs, down smash should kill at 110%, and up smash should kill at 120%, with a little more hit box frames, to punish dodge rolls.
    « Last Edit: July 25, 2011, 03:04:16 AM by _Data_Drain_ » Logged


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    « Reply #2764 on: July 25, 2011, 03:05:03 AM »


    ^ yup thats true. it has a spike spot. overall, the current balanced version takes time to master. It took me about an hour haha (against pit, I was able to beat enhanced metaknight too XD)
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    « Reply #2765 on: July 25, 2011, 03:07:47 AM »


    ^ yup thats true. it has a spike spot. overall, the current balanced version takes time to master. It took me about an hour haha (against pit, I was able to beat enhanced metaknight too XD)
    I tried this one last night and to be honest.. i got my ass handed to me multiple times against Cloud.. T_T
    I play Seph right but his end lagg kills so big time x.x It's like Ganon just weaker and slower >_o

    I'll place it into the main file once I get a chance to upload that 25mb file again XD there will be a total  of 27 pac files for sephy....one of the most custom character I have ever seen.
    27?! O_O"
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    « Reply #2766 on: July 25, 2011, 03:09:45 AM »


    I tried this one last night and to be honest.. i got my ass handed to me multiple times against Cloud.. T_T
    I play Seph right but his end lagg kills so big time x.x It's like Ganon just weaker and slower >_o
    27?! O_O"

    oh okay. I guess the other version I have will help since it has less lag but less damage by 1-2%.
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    « Reply #2767 on: July 25, 2011, 03:11:08 AM »


    oh okay. I guess the other version I have will help since it has less lag but less damage by 1-2%.
    I prefer that yeah xD

    And not to nag but, could the OG version have the 999 jumps again? The last 1 didn't have that.
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    « Reply #2768 on: July 25, 2011, 03:11:54 AM »


    ^ yup thats true. it has a spike spot. overall, the current balanced version takes time to master. It took me about an hour haha (against pit, I was able to beat enhanced metaknight too XD)
    Right, that's how he should be, tough to pick up, but powerful when mastered.

    He has end lag because of his shear number of options to damage foes with, and even really late means of killing, like forward air after awhile, becomes a deadly kill move off stage.

    Actually though... There is one more move I would like to see buffed a bit... Down air's kill power, but would it be possible to give it more cool down time? Like him not being able to cancel the ending lag animation? Although heck... If there is no way to give him landing lag on that move... Maybe the kill power should be right at the center?

    This way, the part that's unpunishable would be less of a threat, killing at 145%, but the sweet spot... 110% like down smash?
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    « Reply #2769 on: July 25, 2011, 03:12:59 AM »


    Oh btw, i just remember something i was wondering. Does the Down air have a sweet-spot that meteor smashes the opponent down?
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    « Reply #2770 on: July 25, 2011, 03:13:49 AM »


    Oh btw, i just remember something i was wondering. Does the Down air have a sweet-spot that meteor smashes the opponent down?
    Any part of the blade does.

    If done right... It might be an odd way to recover maybe.
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    « Reply #2771 on: July 25, 2011, 03:14:33 AM »


    Right, that's how he should be, tough to pick up, but powerful when mastered.

    He has end lag because of his shear number of options to damage foes with, and even really late means of killing, like forward air after awhile, becomes a deadly kill move off stage.

    Actually though... There is one more move I would like to see buffed a bit... Down air's kill power, but would it be possible to give it more cool down time? Like him not being able to cancel the ending lag animation? Although heck... If there is no way to give him landing lag on that move... Maybe the kill power should be right at the center?

    This way, the part that's unpunishable would be less of a threat, killing at 145%, but the sweet spot... 110% like down smash?


    I tried giving him a landing lag but you can easliy get out of the animation by moving left, right, up, or down. I bet some coding might help but after using hells gate or air F, he will be helplessly frozen on the ground for awhile.
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    « Reply #2772 on: July 25, 2011, 03:15:31 AM »


    Any part of the blade does.

    If done right... It might be an odd way to recover maybe.

    How would you recover with that? Would he bounce off of the enemy?

    I tried giving him a landing lag but you can easliy get out of the animation by moving left, right, up, or down. I bet some coding might help but after using hells gate or air F, he will be helplessly frozen on the ground for awhile.
    That would kill the use of Hell's Gate and FAir in my opinion. Not to mention making him less capable of winning ._.'
    « Last Edit: July 25, 2011, 03:16:29 AM by Sephira Beoulve » Logged

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    « Reply #2773 on: July 25, 2011, 03:18:58 AM »


    In all fairness though, my Cloud is a tad OPed....
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    « Reply #2774 on: July 25, 2011, 03:19:47 AM »


    In all fairness though, my Cloud is a tad OPed....
    Still, i can beat him with regular Ganon hands down. That says something about Seph.
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