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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 970713 times)
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SiLeNtDo0m
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    « Reply #780 on: April 29, 2011, 04:57:40 AM »


    Congratulations, DO, Sephiroth has hit 2000 downloads!

    Here's fitting music. Tongue



    Gratz DO ^^  He beat my Cloud to the 2k mark XD  Mine still has 47 more downloads to go @.@
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    « Reply #781 on: April 29, 2011, 05:43:01 AM »


    If I vertex pits wings so it's only a feather, then we can recolor it black. I can do it later today when I get home.
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    « Reply #782 on: April 29, 2011, 08:28:09 AM »


    here is a preview of the new entry I made....please bear with my wack cell phone video lol

    should I edit it more or keep it as is?

    <a href="http://www.youtube.com/watch?v=MpViUPuHqbw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MpViUPuHqbw</a>







    By the way, does anyone know how to edit a default change action 0 to be the new wait 1 (subaction 0)?
     for some reason, when I made new attack animations, when used in game and the animation ends, marth goes back to regular marth for 1 nanosecond and goes back to the new subaction 0. anyone know how to fix that?
    « Last Edit: April 29, 2011, 08:36:11 AM by DivineOverlord » Logged

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    « Reply #783 on: April 29, 2011, 08:52:30 AM »


    here is a preview of the new entry I made....please bear with my wack cell phone video lol

    should I edit it more or keep it as is?

    http://www.youtube.com/watch?v=MpViUPuHqbw






    By the way, does anyone know how to edit a default change action 0 to be the new wait 1 (subaction 0)?
     for some reason, when I made new attack animations, when used in game and the animation ends, marth goes back to regular marth for 1 nanosecond and goes back to the new subaction 0. anyone know how to fix that?


    I actually like it. o.o Not sure what could you edit of it, perhaps the others find something to suggest on it? I dunno, I like it. XD
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    « Reply #784 on: April 29, 2011, 08:54:33 AM »


    here is a preview of the new entry I made....please bear with my wack cell phone video lol

    should I edit it more or keep it as is?

    http://www.youtube.com/watch?v=MpViUPuHqbw






    By the way, does anyone know how to edit a default change action 0 to be the new wait 1 (subaction 0)?
     for some reason, when I made new attack animations, when used in game and the animation ends, marth goes back to regular marth for 1 nanosecond and goes back to the new subaction 0. anyone know how to fix that?
    Seeing that and the entry on the game i say it's pretty much similar. Like Wolfric, i have nothing to suggest actually xD
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    « Reply #785 on: April 29, 2011, 09:00:33 AM »


    Hm... The only odd thing is, he starts the match with his wing out now? Oh well... I kinda thought the hand movement could have been a stand alone taunt for bringing out his wing...

    However, other then that, it's pretty cool looking, it might look better without the hand movement though, and use the hand movement for the wing taunt.
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    « Reply #786 on: April 29, 2011, 09:03:42 AM »


    Hm... The only odd thing is, he starts the match with his wing out now? Oh well... I kinda thought the hand movement could have been a stand alone taunt for bringing out his wing...

    However, other then that, it's pretty cool looking, it might look better without the hand movement though, and use the hand movement for the wing taunt.


    His down taunt is the hand movement.....also, in his entry, the wing doesn't come out till he does his hand movement....oh and yeah, the match does start with his wings out this time....it just seemed funny when I had the entry take out his wing but when the match starts, his wings go away.
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    « Reply #787 on: April 29, 2011, 09:11:28 AM »


    True, I guess it would be odd... Hm...

    On a random note, I found a funny glitch, it's nothing big, all it is is short hopping, then Hell's Gate really fast, it looks funny... I might use it as a taunt.
    XD
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    « Reply #788 on: April 29, 2011, 09:14:29 AM »


    True, I guess it would be odd... Hm...

    On a random note, I found a funny glitch, it's nothing big, all it is is short hopping, then Hell's Gate really fast, it looks funny... I might use it as a taunt.
    XD

    lol what is it?
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    « Reply #789 on: April 29, 2011, 09:16:55 AM »


    lol what is it?
    He does the start of the animation, but doesn't attack... I like to call it the Sephy Dance. XD

    He jumps around spinning his sword above his head... Slide your finger across the X, and A while crouching, that's how I do it. Tongue (With the Gamecube controller that is.)
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    « Reply #790 on: April 29, 2011, 09:28:21 AM »


    He does the start of the animation, but doesn't attack... I like to call it the Sephy Dance. XD

    He jumps around spinning his sword above his head... Slide your finger across the X, and A while crouching, that's how I do it. Tongue (With the Gamecube controller that is.)

    I see. I forgot what button is x on the numchuck XD.....I'll be releasing the next update tonight. Although, if you look really closely, at the end of most of his A attack, he goes back to marth's default wait 1 for 1 nanosecond, and goes back to the new wait 1. I'm trying to figure out how to fix that. T_T
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    « Reply #791 on: April 29, 2011, 09:31:56 AM »


    I see. I forgot what button is x on the numchuck XD.....I'll be releasing the next update tonight. Although, if you look really closely, at the end of most of his A attack, he goes back to marth's default wait 1 for 1 nanosecond, and goes back to the new wait 1. I'm trying to figure out how to fix that. T_T
    Alright... I have a question, look at the end of the animations for the attacks... Is it Marth's standing pose? If so... That's what's wrong I think, but be careful... I've tried editing transitions in some animations... The Key Points or whatever... Can make this annoying... Since he might flip around insanely...


    Also, on the nunchuck... Not sure, but whatever it is, it's whatever you use to jump.
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    « Reply #792 on: April 29, 2011, 09:43:46 AM »


    Alright... I have a question, look at the end of the animations for the attacks... Is it Marth's standing pose? If so... That's what's wrong I think, but be careful... I've tried editing transitions in some animations... The Key Points or whatever... Can make this annoying... Since he might flip around insanely...


    Also, on the nunchuck... Not sure, but whatever it is, it's whatever you use to jump.


    yeah it sure is marth's standing pose. I'm trying to fix it but its really hard :/
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    « Reply #793 on: April 29, 2011, 09:46:12 AM »


    Alright... I have a question, look at the end of the animations for the attacks... Is it Marth's standing pose? If so... That's what's wrong I think, but be careful... I've tried editing transitions in some animations... The Key Points or whatever... Can make this annoying... Since he might flip around insanely...


    Also, on the nunchuck... Not sure, but whatever it is, it's whatever you use to jump.


    I think this is it, too. I mean, the animation that he's swaping to have to be inside the Motion, or where else could it be loading it from? ._.
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    « Reply #794 on: April 29, 2011, 09:47:16 AM »


    Yeah... That might be the hardest part with animating honestly, making everything transition smoothly... But, if you persist enough, you might be able to fix it, you just need to be careful, make backups and stuff.
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