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« Reply #810 on: April 30, 2011, 01:06:05 PM » |
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I'll give it a try anyways. :C It might be worth it if I could get voices to work among some other handy things. I have a new computer too, and it runs on the same HDTV that my Wii's connected too. Plus I have a wired 360 controller... Won't be the same without the Gamecube one but meh xD
Anyways, thanks for the advice!
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« Reply #811 on: April 30, 2011, 01:32:18 PM » |
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New 4-30-2011 @ 9:00AM updates by DivineOverlord +some animations are Smoother +New Entry +New Down THrow +New Back Throw +New Forward Throw +Dont remember what else is edited.
I need help making SpecialS3Hi animation go smoothly with wait 1. Someone Help me fix it! lol
After that, he will be v 3.0
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« Last Edit: April 30, 2011, 01:50:06 PM by DivineOverlord »
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« Reply #812 on: April 30, 2011, 01:33:57 PM » |
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I'll give it a try anyways. :C It might be worth it if I could get voices to work among some other handy things. I have a new computer too, and it runs on the same HDTV that my Wii's connected too. Plus I have a wired 360 controller... Won't be the same without the Gamecube one but meh xD
Anyways, thanks for the advice!
I use a wireless 360 controller as well, it feels a lot like a gamecube or classic controller. You'll have to use Wiiscrubber to insert all your hacks, and use Sawndz to insert the sound packs into your brsar, you should probably look up a tutorial if you dunno how. New 4-30-2011 @ 9:00AM updates by DivineOverlord +some animations are Smoother +New Entry +New Down THrow +New Back Throw +Dont remember what else is edited.
I need help making SpecialS3Hi animation go smoothly with wait 1. Someone Help me fix it! lol
After that, he will be v 3.0
I'll look into that.
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« Reply #813 on: April 30, 2011, 01:55:48 PM » |
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This may not be much of help but i thought of a name for sephiroths first final smash (you know the one he uses when he's not over 100% damage) you see his neutral b move is Black Materia from Dissidia. and his first final smash also has a meteor shoot down. so i call his first final smash. "Black Materia: Final Version"
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« Reply #814 on: April 30, 2011, 01:59:56 PM » |
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Divine, I was thinking could you remove the wing release from the entry? I think it looks better when Sephiroth starts without his wing. That's sorta like... his second form if you will. (Additionally other costumes start with a Sephiroth wing, so if it's a cpu they have it out the whole time)
Also the sound effect from the down taunt, could you release a separate version 3 when it's done on this thread with the sound still there? Because it's used in the audio pack. It was in the video, he says "Perish now" instead. And I really like that.
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« Reply #815 on: April 30, 2011, 02:11:40 PM » |
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Divine, I was thinking could you remove the wing release from the entry? I think it looks better when Sephiroth starts without his wing. That's sorta like... his second form if you will. (Additionally other costumes start with a Sephiroth wing, so if it's a cpu they have it out the whole time)
Also the sound effect from the down taunt, could you release a separate version 3 when it's done on this thread with the sound still there? Because it's used in the audio pack. It was in the video, he says "Perish now" instead. And I really like that.
thanks for the feedback. PS. yes i am the man behind the Sephiroth SFX XD
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« Reply #816 on: April 30, 2011, 02:21:09 PM » |
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I'm aware, and thanks so much btw. : D It's just that Divine took out the "Perish Now" sound effect, so I was hoping he could release a separate version with it still there.
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« Reply #817 on: April 30, 2011, 02:33:09 PM » |
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I'm aware, and thanks so much btw. : D It's just that Divine took out the "Perish Now" sound effect, so I was hoping he could release a separate version with it still there.
lol your request was too easy. did it in 10 mins. by the way, the edition that starts with no wings (and SFX version) has a different entry animation, he just won't do his hand movement. Down Taunt does the hand movement which releases his wings. Now, someone help me out with SpecialS3Hi animation ending. I already started it. I just need it to stop going to marth's default wait pose when the animation ends. haha
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« Last Edit: April 30, 2011, 02:35:46 PM by DivineOverlord »
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« Reply #818 on: April 30, 2011, 02:46:22 PM » |
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Actually, you can put the SFX over Yoshi's but then you'd have to make the PSA call up the SFX with every move. Example, when Sephiroth dies he says "I'll fall into the Shadows," port that over Yoshi's death sound, and make the PSA call up Yoshi's instead of Marth's, and it should work. But this is only a hunch on what could work.
On an on topic note, the current moveset is awesome.
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« Reply #819 on: April 30, 2011, 03:14:08 PM » |
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Actually, you can put the SFX over Yoshi's but then you'd have to make the PSA call up the SFX with every move. Example, when Sephiroth dies he says "I'll fall into the Shadows," port that over Yoshi's death sound, and make the PSA call up Yoshi's instead of Marth's, and it should work. But this is only a hunch on what could work.
On an on topic note, the current moveset is awesome.
I knew that, but there's no... easier way is what I meant.
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« Reply #820 on: April 30, 2011, 03:41:04 PM » |
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Okay, I just got done testing him out... Okay, I still say AAA needs knock back on the last hit, no knock back growth though.
I see you put the end lag on a missed hit of Reaper, nice work. 
Forward air might need more end lag, since it's like a wall... It even eats up Luigi's fireballs.
Hell's Gate is still very easy to spam, the end lag is still small, however, I did find a flaw with it, CPU can tech it, and not get hit by the second hit... If they can do it, so could a good player... Though, that's if you use it in the air.
The grab has some nice end lag now too, very good, but, you missed the dash grab, it's still easy to spam, also... On a interesting note... His turn dash grab is interesting...Instead of a grab, it's an attack, that does 8% damage, has little knock back, or range, and uses the item throw animation.
On an interesting note, down throw makes a GREAT gimping tool, if your foe comes into range of it, while recovering... Well, it can be dangerous for the foe, not a bad thing though, I would keep this, since it's avoidable.
On a more... Actually, things that need a buff note...
Up smash, it's... Kinda unsafe, it has small start up lag, but has so much if it misses... Although, I'm not sure how much of a problem it is really, it kills at about... 120%, or most of the time, 140%... Maybe if it was more of a sure 120% kill, it would be okay.
EDIT: Wait... Does up smash have a sweet spot at the edge? If so... Hm... Never mind the last statement. 
Down B, I just noticed something VERY annoying about it... It's canceled out by Luigi's fireballs, or most attacks that hit it... And level three is less useful then level two, but then again, if it had as much trapping abilities, it might be far too good as an off stage move... My suggestion is, make level two, and three not as easily canceled out by attacks.
And... I'm done, I'll review more later if needed.
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« Last Edit: April 30, 2011, 05:48:40 PM by _Data_Drain_ »
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« Reply #821 on: April 30, 2011, 11:00:01 PM » |
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Okay, I just got done testing him out... Okay, I still say AAA needs knock back on the last hit, no knock back growth though.
I see you put the end lag on a missed hit of Reaper, nice work. 
Forward air might need more end lag, since it's like a wall... It even eats up Luigi's fireballs.
Hell's Gate is still very easy to spam, the end lag is still small, however, I did find a flaw with it, CPU can tech it, and not get hit by the second hit... If they can do it, so could a good player... Though, that's if you use it in the air.
The grab has some nice end lag now too, very good, but, you missed the dash grab, it's still easy to spam, also... On a interesting note... His turn dash grab is interesting...Instead of a grab, it's an attack, that does 8% damage, has little knock back, or range, and uses the item throw animation.
On an interesting note, down throw makes a GREAT gimping tool, if your foe comes into range of it, while recovering... Well, it can be dangerous for the foe, not a bad thing though, I would keep this, since it's avoidable.
On a more... Actually, things that need a buff note...
Up smash, it's... Kinda unsafe, it has small start up lag, but has so much if it misses... Although, I'm not sure how much of a problem it is really, it kills at about... 120%, or most of the time, 140%... Maybe if it was more of a sure 120% kill, it would be okay.
EDIT: Wait... Does up smash have a sweet spot at the edge? If so... Hm... Never mind the last statement. 
Down B, I just noticed something VERY annoying about it... It's canceled out by Luigi's fireballs, or most attacks that hit it... And level three is less useful then level two, but then again, if it had as much trapping abilities, it might be far too good as an off stage move... My suggestion is, make level two, and three not as easily canceled out by attacks.
And... I'm done, I'll review more later if needed. The turn grab was supposed to be an attack, because I don't even know how to do turn grab.
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« Reply #822 on: April 30, 2011, 11:01:55 PM » |
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The turn grab was supposed to be an attack, because I don't even know how to do turn grab.
It's like a pivot, dash to a direction, hit C-Stick down and hit the Control Stick to the opposite direction you're dashing, and hit Z then.
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« Reply #823 on: April 30, 2011, 11:12:39 PM » |
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It's like a pivot, dash to a direction, hit C-Stick down and hit the Control Stick to the opposite direction you're dashing, and hit Z then.
Lol I didn't even know there was a dashing turn grab.
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« Reply #824 on: April 30, 2011, 11:16:06 PM » |
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Lol I didn't even know there was a dashing turn grab.
Lol, yeah. I believe it's called "Buffered Pivot Grab"
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