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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 828300 times)
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    « Reply #840 on: May 01, 2011, 10:22:32 AM »


    Give me an animation as an example.
    And tell me which attack it is if you know.

    I want to see for myself.
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    « Reply #841 on: May 01, 2011, 10:24:13 AM »


    So, his animations don't end with his standing pose at the last frame in BrawlBox?

    they do. In game, its a different story, once the animation ends, for a split second, he goes into marth's default wait pose, and quickly goes to wait 1. I don't know why this is happening yet. This only happens for his standard A attacks.
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    « Reply #842 on: May 01, 2011, 10:26:12 AM »


    they do. In game, its a different story, once the animation ends, for a split second, he goes into marth's default wait pose, and quickly goes to wait 1. I don't know why this is happening yet. This only happens for his standard A attacks.
    So... The attacks end with Sephiroth's idle pose? Or Marth's? In BrawlBox I mean.
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    « Reply #843 on: May 01, 2011, 10:29:06 AM »


    Name an animation where it does this.
    In Brawlbox the animation ends with Sephiroths wait but in game it's Marth's?
    Maybe there's a separate transition animation?
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    « Reply #844 on: May 01, 2011, 10:29:36 AM »


    So... The attacks end with Sephiroth's idle pose? Or Marth's? In BrawlBox I mean.

    in brawl box, they end with sephiroths idle pose. However, in game, once the animation ends "keeping in mind that it ends with sephiroths wait pose" it goes into marth's default idle pose, and it quickly goes back to sephiroth's wait pose....now do you see it? XD oh and marth's wait pose is completely separate from the animation yet it still pops up and I don't know why.
    « Last Edit: May 01, 2011, 10:30:41 AM by DivineOverlord » Logged

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    « Reply #845 on: May 01, 2011, 10:30:28 AM »


    Name an animation where it does this.
    In Brawlbox the animation ends with Sephiroths wait but in game it's Marth's?
    Maybe there's a separate transition animation?
    Say... Maybe that is indeed it... I mean, the game doesn't just load animations that there's no trace of left, it has to be in there somewhere.
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    « Reply #846 on: May 01, 2011, 10:31:31 AM »


    Name an animation where it does this.
    In Brawlbox the animation ends with Sephiroths wait but in game it's Marth's?
    Maybe there's a separate transition animation?

    I tried looking for it, but didn't find it anywhere.
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    « Reply #847 on: May 01, 2011, 10:31:57 AM »


    Hm. Odd. But there ARE lots of animations.
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    « Reply #848 on: May 01, 2011, 10:33:54 AM »


    Hm. Odd. But there ARE lots of animations.

    At first, I though it was the "stepback" animation but it wasn't. lemme know if you guys find which animation is still in marth's default idle pose.....I'm starting to wonder if the animation name has anything to do with it lol
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    « Reply #849 on: May 01, 2011, 10:36:08 AM »


    I highly doubt it.
    And I'll look.
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    « Reply #850 on: May 01, 2011, 10:46:11 AM »


    I'll give it a look as well.

    EDIT: I noticed AttackS3S start and ends up the opposite way Wait1 is facing, same goes for AttackHi3.

    Also, Attack11/Attack12 start up as if Sephiroth was facing the other way too. Though, I'm not sure if you're using these.
    « Last Edit: May 01, 2011, 10:58:59 AM by Wolfric » Logged


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    « Reply #851 on: May 01, 2011, 11:08:21 AM »


    I'll give it a look as well.

    EDIT: I noticed AttackS3S start and ends up the opposite way Wait1 is facing, same goes for AttackHi3.

    Also, Attack11/Attack12 start up as if Sephiroth was facing the other way too. Though, I'm not sure if you're using these.
    Okay, I see someone beat me to it. Tongue

    But I'll make my post anyway.

    AttackDash

    AttackS3S

    AttackHi3

    SpecialNEnd

    SpecialS3Lw

    SpecialS4Hi

    FinalAirEnd

    FinalAirStart

    Catch

    and any item related animation...

    Those are the ones I found Marth's idle pose in... Maybe this can help?
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    « Reply #852 on: May 01, 2011, 11:09:48 AM »


    I'll give it a look as well.

    EDIT: I noticed AttackS3S start and ends up the opposite way Wait1 is facing, same goes for AttackHi3.

    Also, Attack11/Attack12 start up as if Sephiroth was facing the other way too. Though, I'm not sure if you're using these.


    hmm I think you might be on to something, I'll do some tests when I get a chance. Also, the attacks that are used for AAA are:
    A->SpecialS3Hi
    AA-> Attack 12  a really short animation I made lol
    AAA-> Attack 11

    once we get those fixed, we're good. Grin

    Okay, I see someone beat me to it. Tongue

    But I'll make my post anyway.

    AttackDash

    AttackS3S

    AttackHi3

    SpecialNEnd

    SpecialS3Lw

    SpecialS4Hi

    FinalAirEnd

    FinalAirStart

    Catch

    and any item related animation...

    Those are the ones I found Marth's idle pose in... Maybe this can help?


    I'll look in to it.


    side note:
    -next update will have the fire pillars hit all the way up, i'm just going to use his bones to do this.
    « Last Edit: May 01, 2011, 11:12:21 AM by DivineOverlord » Logged

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    « Reply #853 on: May 01, 2011, 11:59:37 AM »


    DO, you think you can tell me the ID/Name in PSA for Side-B for Sephiroth?

    Or anyone else please?
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    « Reply #854 on: May 01, 2011, 12:22:21 PM »


    DO, you think you can tell me the ID/Name in PSA for Side-B for Sephiroth?

    Or anyone else please?

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