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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821869 times)
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songeflemy
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    « Reply #2640 on: July 23, 2011, 01:59:35 PM »


    Like you ever post here, searching for off-topic posts again?




    My point still stands. Im srs here
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    « Reply #2641 on: July 23, 2011, 02:17:48 PM »


    *Sigh* Lets get back on topic...

    Well, I feel like up smash is kinda underpowered now, and down smash seems a bit too powerful... And has a LOT of range downward.

    I know this is a SSE enemy, but my point stands, it can kill at low percents too... So I think up and down smash should be balanced out, and kill at like... Down smash should kill at about 130%, and up smash could kill at around 155%?

    I don't know... Anyway, I'll give more feedback when Hollow gets in here.
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    « Reply #2642 on: July 23, 2011, 02:21:16 PM »


    *Sigh* Lets get back on topic...

    Well, I feel like up smash is kinda underpowered now, and down smash seems a bit too powerful... And has a LOT of range downward.
    http://i956.photobucket.com/albums/ae41/_Data_Drain_/al_110723_13271binout.jpg
    I know this is a SSE enemy, but my point stands, it can kill at low percents too... So I think up and down smash should be balanced out, and kill at like... Down smash should kill at about 130%, and up smash could kill at around 155%?

    I don't know... Anyway, I'll give more feedback when Hollow gets in here.

    155%?! Are you insane?! That's more then Kirby needs! Im srs here Seriously, he's getting nerfed WAY too far.

    And be honest here, who actually cares for these "flaws" if they play SSE? I sure wouldn't.
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    « Reply #2643 on: July 23, 2011, 02:24:18 PM »


    My point is, it's not just SSE, try it on one of the lower platforms on Battlefield, with a foe below you, it will hit them...

    And he needs low kill power, because of his range.

    Maybe 140% for up smash, and 125% for down smash.
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    « Reply #2644 on: July 23, 2011, 02:27:52 PM »


    My point is, it's not just SSE, try it on one of the lower platforms on Battlefield, with a foe below you, it will hit them... And he needs low kill power, because of his range. Maybe 140% for up smash, and 125% for down smash.
    Dude i respect your feedback but you are getting into nerfing WAY too far now. Same as AoD is going too much into overpowering this. The latest changes Sephiroth got damage-wise were enough, he's good as he is. He needs more animation polishing and such but that's about it. No more nerfing nor oping him, he's good enough damage-wise.
    « Last Edit: July 23, 2011, 02:28:51 PM by Sephira » Logged

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    « Reply #2645 on: July 23, 2011, 02:29:57 PM »


    My point is, it's not just SSE, try it on one of the lower platforms on Battlefield, with a foe below you, it will hit them...

    And he needs low kill power, because of his range.

    Maybe 140% for up smash, and 125% for down smash.

    Considering the endlag Up Smash holds, I think it should kill at a % Ike's Usmash would kill.

    Concering Down Smash, its hitbox shouldn't be disjointed, needs to match the GFX, so I agree there.

    Also, I'd like to revise Octaslash again...
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    « Reply #2646 on: July 23, 2011, 02:33:36 PM »


    Though Ike's can kill very early... Although down smash can too...

    I honestly don't know what to do at this point...

    It is true, his up, and down smash can leave him rather wide open, so if he misses, he can get himself killed, down smash can be dodge rolled, so the foe can be right behind him... And up smash has little amount of hit frames... So I guess more reward for landing those moves is alright after all... Alright, the range on down smash should be changed to fit the GFX, to avoid cheap edge guard kills.

    And up smash should be buffed.
    « Last Edit: July 23, 2011, 02:41:58 PM by _Data_Drain_ » Logged


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    « Reply #2647 on: July 23, 2011, 02:41:13 PM »


    Hear me out on this:

    Would it be possible to make a more combo version of this PSA?

    Less damage and some knockback reduction on all his moves, less end-lagg on (some of) the moves to enable combo's and on some moves a bit less starting time. Like being able (as an example) to combo from a f-air into a f-tilt on the ground.

    Like i said, i'm more of an combo-wombo guy then a powerful slow player. Though that doesn't explain why i main Ganondorf XD - Actually.. it does, Ganon can combo-wombo if you main him good enough xP

    I agree completely i like combos and flashyness and sephiroth is pressuring combo user to me anyway....advent children sephiroth was the ish and so was the one on kingdom hearts
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    « Reply #2648 on: July 23, 2011, 02:42:55 PM »


    Uh, no, I don't think so.

    He does NOT need combos.
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    « Reply #2649 on: July 23, 2011, 02:43:42 PM »


    I agree completely i like combos and flashyness and sephiroth is pressuring combo user to me anyway....advent children sephiroth was the ish and so was the one on kingdom hearts
    Super Smash Bros. Brawl is not a combo game, though. For combo'ing PSAs, though, you could go watch Dante's.
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    « Reply #2650 on: July 23, 2011, 02:45:11 PM »


    Plus, as it is, his pressure game is already very very good, try using forward air a lot... It leads into other moves, like AAA, forward tilt, and side smash...
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    « Reply #2651 on: July 23, 2011, 02:47:08 PM »


    Uh, no, I don't think so.

    He does NOT need combos.


    Well, Pride was saying A version with combos.  It doesn't necessarily (and imo shouldn't) have to be the balanced and weak versions.  Infact, I think it could work nicely for one of the OPed versions (and knowing Pride, he uses the OP version mainly anyways Wink )
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    « Reply #2652 on: July 23, 2011, 02:48:58 PM »


    Well, Pride was saying A version with combos.  It doesn't necessarily (and imo shouldn't) have to be the balanced and weak versions.  Infact, I think it could work nicely for one of the OPed versions (and knowing Pride, he uses the OP version mainly anyways Wink )
    I was talking to lightning29, he was wanting all versions to be like that...

    As for Overpowered versions, combos would be fine for those, since it's broken anyway.
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    « Reply #2653 on: July 23, 2011, 02:56:59 PM »


    Well, Pride was saying A version with combos.  It doesn't necessarily (and imo shouldn't) have to be the balanced and weak versions.  Infact, I think it could work nicely for one of the OPed versions (and knowing Pride, he uses the OP version mainly anyways Wink )
    You know me so well X3 (half the people here know anyway xD)
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    « Reply #2654 on: July 23, 2011, 02:57:45 PM »


    Same as AoD is going too much into overpowering this.

    Most of the time I just have a general idea and I leave it up to others to balance it. Actually tons of my suggestions have been implemented.
    In fact I have another one. All his attacks should be one hit kills. Problem? >: D

    Also I agree with Data about re-balancing up and down smash. Just not with nerfing them so much. All the lag balances out the range.
    « Last Edit: July 23, 2011, 03:00:22 PM by Apprentice Of Death » Logged

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