KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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He seems perfectly balanced to me. I own as him. But that might be because I main as him.
If he's buffed up (which he apparently has to be) he'll almost be over powered when I use him...

If you learn how to use him he almost seems op.

Quote from: Sephira Beoulve on July 25, 2011, 09:46:02 AM
True and that's one of the things i like to have in there, more choices and chances to use. Makes it even more capable of combining techs and killing blows.
Exactly, that's how I want Sephiroth to be, hard to master, but damn powerful, and unpredictable when mastered, how I want him now... Is a character that both you, and the foe know well to combat, or play as...

This way, Sephiroth is a character with many tricks, and strategies, the foe can then see through some... But Sephiroth can quickly shift playstyles, keeping the foe on their toes.


Quote from: Apprentice Of Death on July 25, 2011, 09:49:30 AM
He seems perfectly balanced to me. I own as him. But that might be because I main as him.
If he's buffed up (which he apparently has to be) he'll almost be over powered when I use him...

If you learn how to use him he almost seems op.
Although, this is true too... I'm honestly not sure what to do in some ways... So... Do you think up smash should kill again?

Like I said, I wanted some nerfs to balance this out some, like down smash, it right now kills Snake at 90%... I want that to kill Mario at 110%, since it can be dodge roll punished. Forward air from 8%, to 7%, and if spammed... It would only be 4% damage.

Neutral air having no killing power, or either that very very low kill power, like it would only start being deadly at around 270% or something.

And back air being a more situational move later on, this would finalize a weakness I wanted for him... Being vulnerable from behind...

(Every damage percent I give is based on how it would work on Mario, since he's the middle man. I'm sorta hoping that heavy characters would be a good match up for Sephiroth, since they could outlast him, since he's lightweight.)

Quote from: _Data_Drain_ on July 25, 2011, 09:50:33 AM
Exactly, that's how I want Sephiroth to be, hard to master, but damn powerful, and unpredictable when mastered, how I want him now... Is a character that both you, and the foe know well to combat, or play as...

This way, Sephiroth is a character with many tricks, and strategies, the foe can then see through some... But Sephiroth can quickly shift playstyles, keeping the foe on their toes.

Exactly like in Dissidia and such, my play-style among Balanced characters.

Hehe now i'm getting excited all over again :D
Glad i could help giving idea's nearing the end, makes me feel less hopeless trying to help XD

Quote from: Sephira Beoulve on July 25, 2011, 09:52:57 AM
Exactly like in Dissidia and such, my play-style among Balanced characters.

Hehe now i'm getting excited all over again :D
Glad i could help giving idea's nearing the end, makes me feel less hopeless trying to help XD
Yeah... It's funny to think this is almost done... I'm actually gonna kinda miss giving feedback to this move set, I feel this was the one I could truly help out with.

I'll make sure though I give feedback on other move sets, like Tidus, I do better with someone else to help bounce ideas off of. :P

Quote from: _Data_Drain_ on July 25, 2011, 10:04:03 AM
Yeah... It's funny to think this is almost done... I'm actually gonna kinda miss giving feedback to this move set, I feel this was the one I could truly help out with.

I'll make sure though I give feedback on other move sets, like Tidus, I do better with someone else to help bounce ideas off of. :P

I'll help ya on those, kinda makes me more motivated to do stuff as well. :D

Alright, I revised my damage ideas, to include more things that were recently said.
Sorry but you are not allowed to view spoiler contents.


Anyway, I hope this is good. XD

Yes! DO use that as a guide! ^
So looking forward to Octaslash btw.

Quote from: _Data_Drain_ on July 25, 2011, 10:33:40 AM
Alright, I revised my damage ideas, to include more things that were recently said.
Sorry but you are not allowed to view spoiler contents.


Anyway, I hope this is good. XD
I completely approve this idea entirely! Just 1 thing about the FS, does it last long enough so people can dodge or is it longer so people will get hit no matter what dodge they use?

Quote from: Sephira Beoulve on July 25, 2011, 11:16:12 AM
I completely approve this idea entirely! Just 1 thing about the FS, does it last long enough so people can dodge or is it longer so people will get hit no matter what dodge they use?
Well, the way it is now, it seems like it depends on the stage... So on say... FD, it will be avoidable, but in Skyworld... Unavoidable.

Plus the timing is strict even when you can dodge.

It should have a little more time to dodge. It's like... impossible right now.


Quote from: _Data_Drain_ on July 25, 2011, 11:38:51 AM
Hm... Yeah, it could be 1 frame or so, or 3.
Depending on how many frames it is right now i presume?

Quote from: Apprentice Of Death on July 25, 2011, 11:30:32 AM
It should have a little more time to dodge. It's like... impossible right now.
Depends, timing is everything in dodging FS'

Quote from: Sephira Beoulve on July 25, 2011, 11:40:15 AM
Depending on how many frames it is right now i presume?
Yeah.
Quote from: Sephira Beoulve on July 25, 2011, 11:40:15 AM
Depends, timing is everything in dodging FS'
This is also true, we wouldn't want it to be useless, but then again, we wouldn't want it too broken either... *coughSuperSoniccough*

Maybe it could have no hit lag at all somehow? Hopefully this would make it avoidable on all stages, rather then neutral stages only.

Quote from: _Data_Drain_ on July 25, 2011, 11:45:29 AM
Maybe it could have no hit lag at all somehow? Hopefully this would make it avoidable on all stages, rather then neutral stages only.
True but look at Marth's FS, if it hits a box for example it's lagged so even if someone dodges they will most likely be hit anyway. I've had it happen to my friends once when i was Marth, good fun that was ;D

But i can see your point, though a hit lag wouldn't be too bad in my opinion.

Quote from: Sephira on July 25, 2011, 11:49:20 AM
True but look at Marth's FS, if it hits a box for example it's lagged so even if someone dodges they will most likely be hit anyway. I've had it happen to my friends once when i was Marth, good fun that was ;D

But i can see your point, though a hit lag wouldn't be too bad in my opinion.

What I mean though is, with the hit lag, it takes it's time to destroy all of Skyworld, and have too much hit box time to spot dodge... It's impossible... If this could be prevented, I would love that...