Classic Exp. Pack for Brawl - new Best Of pack (May 2018)

Started by libertyernie, February 12, 2011, 09:11:29 PM

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Should the Miiverse stage in this pack have the pics in the background?

Yes, even though they're the same every time
6 (100%)
No
0 (0%)

Total Members Voted: 6

i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.
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Quote from: Demonslayerx8 on February 26, 2011, 12:40:20 AM
i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.


Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.

February 26, 2011, 12:49:45 AM #77 Last Edit: February 26, 2011, 01:19:41 AM by Demonslayerx8
Quote from: BeyondYou on February 26, 2011, 12:48:05 AM
Quote from: Demonslayerx8 on February 26, 2011, 12:40:20 AM
i just have a question. Im bout to add the 2.0 pack to my SD card... and i was wondering if these STGCUSTOM## stages and .rel files were made from skyworld... cause if so.. then i can replace any stages i've made over skyworld and put them in a STGCUSTOM##.

Nope, the majority of them are Final Destination. The read me explains exactly which stage is based off of what, though I don't think there are any skyworld based stages in the pack. But if you want to use a skyworld based stage over one of the CUSTOM ones, just use this .rel : http://www.mediafire.com/?n0pc1cn92cc101z .

Just rename the last 2 digits of that .rel to correspond with the stage you're replacing.

ah ok... so their all mostly FD stages then... I mostly use battlefield and skyworld to make my stages.. not FD... so i guess some cant be replaced im guessing?
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ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
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Quote from: Demonslayerx8 on February 26, 2011, 01:18:27 AM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

Quote from: Guamboy27 on February 26, 2011, 01:39:36 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:18:27 AM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?
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Quote from: Demonslayerx8 on February 26, 2011, 01:40:36 AM
Quote from: Guamboy27 on February 26, 2011, 01:39:36 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:18:27 AM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)

Quote from: BeyondYou on February 26, 2011, 01:52:09 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:40:36 AM
Quote from: Guamboy27 on February 26, 2011, 01:39:36 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:18:27 AM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


old version? GAAAH.... mind sending me a link to a updated version? :D

and ya, i already have that gameconfig.txt file
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Quote from: Demonslayerx8 on February 26, 2011, 01:57:00 AM
Quote from: BeyondYou on February 26, 2011, 01:52:09 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:40:36 AM
Quote from: Guamboy27 on February 26, 2011, 01:39:36 AM
Quote from: Demonslayerx8 on February 26, 2011, 01:18:27 AM
ok another question.... i use Gecko OS... and the codes i have selected goes over Ocarina's line limit of 256 (thanks alot code manager -_-' )... and the codes i have set up goes to 314.... so... im sorta in a pickle >.>
I used to use Gecko Os 1.9.3.1 (or something like that). I had a .gct with about 850 lines of codes without freezing. Yours should work fine.

odd.... then y wont Code Manager let me make a .gct with more than 256 lines of code?


You have an old version of Code Manager. :P

And make sure you have the gameconfig.txt on the root of your SD for Gecko to use over 256 lines of code with Brawl. If you don't have one, then just copy this into notepad and save it as gameconfig.txt.

RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


old version? GAAAH.... mind sending me a link to a updated version? :D

and ya, i already have that gameconfig.txt file


Try this:

http://www.mediafire.com/?wxk6wvq23v3a783

Thanks!!! it works! :D
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Central Thread:
http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

ummm.... cookies? :af:
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@DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.

Quote from: libertyernie on February 26, 2011, 02:33:29 AM


@DemonSlayerX8: you can replace any of the stages I put in. You just need to change corresponding the .rel file if they aren't the same.

ah aight... and yay.... COOKIE!! :af:
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Quote from: libertyernie on February 25, 2011, 11:42:24 PM
It's definitely not a code problem. If you still see a Smash Skiff, it must be sc_selmap or common5.

I have download you're Pack Expansion pack and i've extract on my SD.