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Author Topic: Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.  (Read 253596 times)
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Infernape
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    « Reply #210 on: July 02, 2011, 05:10:01 PM »


    Hey Raijin Just a question could u get more sounds of roy i was trying to but when i put it to my smashbros_sound it plays it horrible! i have it all here http://www.mediafire.com/?r567fm2aay8ib0c u will have to cut the sound
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    « Reply #211 on: July 02, 2011, 07:25:50 PM »


    http://www.mediafire.com/?81876yhu9l4uexi

    This should have Roy's sound files already cut and ready

    http://www.spriters-resource.com/community/showthread.php?tid=16063

    This is the complete forum with the voice clips of melee since I know this zip file doesn't have the Japanese crowd sounds.
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    « Reply #212 on: July 03, 2011, 07:35:30 AM »


    yeah i have try that ones but when i put it into my smashbros_sound it plays it horrible
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    « Reply #213 on: July 03, 2011, 08:02:24 AM »


    That's probably because the frequency is not set to the appropriate settings.  Not to mention some of the wavs wont actually play normally without them cutting off at the end unless you use the frequency divide to make them longer.
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    « Reply #214 on: July 03, 2011, 08:41:30 AM »


    Same to me i try to put roy sfx and...
    It sounds like he's giant XD.

    soo what can i doo?

    EDIT: NVM i just see the frequecy in audacity and now it play it perfect anyway thanks for helping me Cheesy
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    « Reply #215 on: July 04, 2011, 07:28:57 AM »


    Great job with Jr! I love it Grin
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    « Reply #216 on: July 04, 2011, 08:39:30 AM »


    Your welcome.Awesome Face  And with Bowser Jr's voice placed on Bowser, I can actually give Bowser his voice from Mario Kart Wii as well.  But after I get the other stuff done.  Ganon-Duke finished and released!  For those who played Tales of Vesperia and fought Duke Pantarei, then good job and Ganon now has his voice.  My brother chose this because we both thought that it fight Ganon if he ever had a voice, besides sounding like he's clearing his throat.

    Edit: Ganon's voice is too low and will need to be fixed

    unrelated Edit: Seeing ssbbtailsfan's Rockman Volnutt sfx hack on the Vault, it got me thinking.  What if I could get some English voice clips of (ENGLISH) Megaman Trigger from Megaman Legends?  Well it turns out, that task was easier said than done.  I could not extract any of his voice clips, no matter how hard I looked.  So I went to youtube to see if I could get some sort of clips, no good.  So here is my idea, I can't do it, but who here thinks they can match the english voice actor of Megaman Legends, and make English translated voice clips of Rockman Volnutt?

    related Edit: Ganon fixed again.
    « Last Edit: July 04, 2011, 10:49:59 AM by Raijinmaru » Logged


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    « Reply #217 on: July 04, 2011, 01:38:39 PM »


    I am loving the bowser jr voice but there is one issue. The sound he makes when jumping is very low. Is there a way to make it louder? And his ground death scream.
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    « Reply #218 on: July 04, 2011, 02:17:49 PM »


    Jumping and missfoot volume problems?  I can fix that.
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    « Reply #219 on: July 04, 2011, 02:23:35 PM »


    Jumping and missfoot volume problems?  I can fix that.
    Awesome, but the other sound i am talking about is when you are just killed regularly. liked thrown to the side or spiked to the bottom.
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    « Reply #220 on: July 04, 2011, 03:35:07 PM »


    I know, out of bound deaths and pit deaths are called Missfoot in the sound.brsar.  So I have already up the volume on them.  Once I upload the new stuff, that'll hopefully fix them.

    Edit: Update uploaded.
    « Last Edit: July 04, 2011, 03:43:18 PM by Raijinmaru » Logged


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    « Reply #221 on: July 04, 2011, 09:38:37 PM »


    hey dude, may I ask of a favor from you Kirby Dance well not a favor, more of a few questions regarding sound hacking I'm a bat! I've been looking though the forms but all I can find is MUSIC hacking, and I was wondering if I could get a few pointers words doing this crap Awesome Face
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    « Reply #222 on: July 04, 2011, 09:56:40 PM »


    Have you tried Jaklub's thread on how to use Sawndz? 
    http://forums.kc-mm.com/index.php?topic=24339.0

    This is a great place to start, but if you already know this then just tell me exactly what your having trouble understanding.  I know you've been working on the Zero over Link stuff for a while so I'll be willing to help you understand.  I heard that the Generate sound button in Sawndz is an easier way instead of the major editing hassle, but I can't seem to use it without errors.

    So I practically do the edits myself.  So what seems to be the problem, hopefully I can change your view of this being crap to a wonderful process of using risky material without consent.
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    « Reply #223 on: July 04, 2011, 10:12:08 PM »


    So what seems to be the problem, hopefully I can change your view of this being crap to a wonderful process of using risky material without consent.

    First off, nice Awesome Face
    Second off, I do know how to use sawndz Grin
    Third... off? Shocked I don't really think it's crap, and zeros repeating sounds have made me lol time and again AWESOME 2.0!
    Fourth. Off.... Shocked okay now this is just sounding ridicules, I view anything that requires "EFFORT" crap.
    Fifth off, okay I'm going to stop doing that. Mario Facepalm It's not that I need pointers towards sawndz, but towards sound hacking in general. Basically everything BUT putting sounds into brawl, like dealing with those quiet sounds I jsut can't seem to louden :'( and well, figuring out what sounds goes to what animation. I downloaded the thing that should tell me what's what, but I can't seem to figure out what each thing means, I mean I think his off top jump is labeled as Attack_1 or something and his other dying sound as attack_3 and then theirs just attack and sounds like a normal attack, but then nothing else has attack on it Undecided and thanks for taking the time to help little ol me out ^_~
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    « Reply #224 on: July 04, 2011, 10:32:02 PM »


    I feel the same way with Ganon and Bowser, and that's because I started from top to bottom.  So I reversed the order in which I started, bottom to top, I dealt with his win quotes to his swim sound effect and straight to his damage sound effects.  I also have a standard PSA of *character of choice*, using ssbbtailsfan's SFX ID txt files, then I find the voice clips I want to fit in the sound.brsar.

    But I will sometimes use a smaller wav clip that wont go extremely over, where it will sound like spoot in a knapsack.  A standard moveset to preview in brawl box will give you a visual on where the sound will play.  There will be sounds that will be randomly generated for moves, so those really don't matter except being short and sweet.

    I know this method is exhausting but you will get a broad idea on where your sound will play.  Sometimes the sounds I add don't quite fit in certain areas too, so that's when revisions come to play.  I'll stop here to answer replies.
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