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Author Topic: Reaver Industry [SFX Hack Emporium] The road ahead was grilled chicken... Yum.  (Read 253626 times)
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Pervyman Trigger
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    « Reply #225 on: July 04, 2011, 10:40:47 PM »


    ah whaot @-@ Oh heres an idea, speak to me like I'm three Awesome Face , no seriously do it, I'm bad at understand things. And I didn't not see an answer to my problems Kirby Dance just a very good strategy. Also, if you happen to know, some sounds sound Shocked like they would better fit differnt moves, is there a way to modify the sound an attack uses like lets say, make his A attack use his Jump sound? (Couldn't think of an example at the moment not impressed )
    « Last Edit: July 04, 2011, 10:53:13 PM by pervyTHEshadow » Logged


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    « Reply #226 on: July 04, 2011, 11:36:43 PM »


    Well I apologize for going off track, but as for an "A attack using the Jump sound", some simple editing in either audacity or Goldwave can help sound effects like that with the right frequency and volume.  an example would be one of Ganon-Dukes sounds, his Jump sounds would not normally fit in an attack sound unless edited.  If not edited then it would cut off and sound like a giant.
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    « Reply #227 on: July 04, 2011, 11:44:46 PM »


    Well I apologize for going off track, but as for an "A attack using the Jump sound", some simple editing in either audacity or Goldwave can help sound effects like that with the right frequency and volume.  an example would be one of Ganon-Dukes sounds, his Jump sounds would not normally fit in an attack sound unless edited.  If not edited then it would cut off and sound like a giant.

    ehg, I could never get that longer sound stuff to work, I always seemed to be doing something wrong. So atm what's the longest sawndz can support? Like would I ge able to put the "This'll be over in a nano" secound over one of links taunt sounds, which are basicly HEAH! HIII!!! TOW!!!!!!
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    « Reply #228 on: July 05, 2011, 01:22:50 AM »


    It's possible but the sound will sound really bad like the Wiimote sound but lower quality.  It wont sound good at all since the original sfx was short to begin with.
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    « Reply #229 on: July 05, 2011, 06:51:31 AM »


    Is that what happened to Jr? Because all his sfx sound good but when he jumps the sound he makes still sound low and odd.
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    « Reply #230 on: July 05, 2011, 07:29:17 AM »


    weird, I changed his volume.  I'll work on it some more after I get back from classes today. 10:00AM - 11:50AM.  Any time after I'll be back.
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    « Reply #231 on: July 05, 2011, 09:09:20 AM »


    It's possible but the sound will sound really bad like the Wiimote sound but lower quality.  It wont sound good at all since the original sfx was short to begin with.

    So about how much longer can it be while still retaining good quailty
    « Last Edit: July 05, 2011, 09:36:20 AM by pervyTHEshadow » Logged


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    « Reply #232 on: July 05, 2011, 10:59:31 AM »


    Jaklub has a preview of Sawndz 0.08 in his thread, So give some time and we can all have excellent quality sound hacks.  There's some hacks of mine that needs a touch up, and this comes out then I'll blaze through Roy and try to get several other stuff done.
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    « Reply #233 on: July 05, 2011, 11:27:26 AM »


    So basically, start on the short sounds, and wait for the new sawndz for the longer sounds?
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    « Reply #234 on: July 05, 2011, 07:29:52 PM »


    There are some voices that actually can hold that phrase using the Sawndz right now, but it will probably take over the on of his longer strained out battle cries.  And from what I seen in his PSA file, the SFX ID, and the sound.brsar file, is that you will have him saying that for a win taunt unless you alter the Zero PSA.  He will say "This'll be over in a nano second" for a victory taunt, and it'll seem awkward since it will actually be over yet he will make it sound like it will continue.
    « Last Edit: July 05, 2011, 07:32:59 PM by Raijinmaru » Logged


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    « Reply #235 on: July 05, 2011, 09:29:21 PM »


    There are some voices that actually can hold that phrase using the Sawndz right now, but it will probably take over the on of his longer strained out battle cries.  And from what I seen in his PSA file, the SFX ID, and the sound.brsar file, is that you will have him saying that for a win taunt unless you alter the Zero PSA.  He will say "This'll be over in a nano second" for a victory taunt, and it'll seem awkward since it will actually be over yet he will make it sound like it will continue.

    for his win taunt I was thinking "I don't take lecture from LOSERS!!"
    « Last Edit: July 05, 2011, 10:09:55 PM by pervyTHEshadow » Logged


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    « Reply #236 on: July 05, 2011, 10:00:23 PM »


    There are a couple of sounds that are like 80 milliseconds that could be used for the longer phrases, but they will need to be extended since it may go over.
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    « Reply #237 on: July 05, 2011, 10:11:32 PM »


    There are a couple of sounds that are like 80 milliseconds that could be used for the longer phrases, but they will need to be extended since it may go over.

    Well all in all I'm defiantly not going to be able to do this on my own. I'll be going to you for help alot, you mine as well become a full on member in this for the moment (not as in working on it, but as a supporter), as I will need someone to teach me ^_^

    EDIT: Did you try the original games for the Volnutt SFX? Cuse I have both the games if that would work
    « Last Edit: July 05, 2011, 10:27:05 PM by pervyTHEshadow » Logged


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    « Reply #238 on: July 05, 2011, 10:48:05 PM »


    I tried, but I wasn't able to locate where the voices were at all.  I don't care much for Megaman's voice for the second game, it sounded like Sailor Jupiter's english dub voice from Sailor Moon.  The first one actually had a male voice actor, which is the one I want but can't get.
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    « Reply #239 on: July 05, 2011, 10:53:06 PM »


    I tried, but I wasn't able to locate where the voices were at all.  I don't care much for Megaman's voice for the second game, it sounded like Sailor Jupiter's english dub voice from Sailor Moon.  The first one actually had a male voice actor, which is the one I want but can't get.

    Ah yes, Megaman's infamous reverse puberty. Did you know he was voiced by the actor who did Amiela(The mayor) in the frist game o-o

    EDIT: GREAT IDEA! Just came to me. Instead of a taunt being "This'll be over in a nano secound" I should make that what he says when using the final smash o-o
    « Last Edit: July 05, 2011, 11:28:56 PM by pervyTHEshadow » Logged


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