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« Reply #270 on: July 23, 2011, 10:17:55 AM » |
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Sure alright, were you using Thany's moveset?
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« Reply #271 on: July 23, 2011, 10:19:14 AM » |
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Sure alright, were you using Thany's moveset?
Yes he is using thany psa (I Think xD )
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« Reply #272 on: July 23, 2011, 10:26:15 AM » |
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Yeah, I listened to his 06 voice compared to his Heroes voice... Heroes was waaaaay better Rai. lol So far I've got all his waits done.
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« Reply #273 on: July 23, 2011, 10:35:35 AM » |
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@xZedkiel: thats good to know. I'll have to get them from my hard drive and sort them out.
@SlayerRoy101: Okay, does the PSA contain the SFX ID's of marths moves or are they still Ikes SFX ID's in the moveset? I'm asking this because of the Ike using marth sound back code.
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« Reply #274 on: July 23, 2011, 10:39:28 AM » |
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@xZedkiel: thats good to know. I'll have to get them from my hard drive and sort them out.
@SlayerRoy101: Okay, does the PSA contain the SFX ID's of marths moves or are they still Ikes SFX ID's in the moveset? I'm asking this because of the Ike using marth sound back code.
(Infernape99) Contains The SFX ID Of Marth But Thany Has Make A FitIke For Ike KTH Here: http://www.mediafire.com/?8qkahtt455g56as Also For Ness,Jiggly,Yoshi,Ike,R.OB And Obiously For Marth xD
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« Last Edit: July 23, 2011, 10:40:53 AM by SlayerRoy101 »
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« Reply #275 on: July 23, 2011, 10:47:53 AM » |
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Okay. I'll get on it. I'll test it out and write down what I need to replace. But right now I need to stop procrastinating on homework and actually do it. The summer is suppose to be enjoyed, ya can't enjoy killer heat waves. And lets not forget how hard it is to focus in this sweltering heat too. I'll get some progress in today.
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« Reply #276 on: July 23, 2011, 11:12:25 AM » |
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« Reply #277 on: July 23, 2011, 07:12:06 PM » |
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Sawndz 0.1. This may call for a overhall on some of my earlier works or my recent stuff, Progress 30% for Roy Ike. I had to do somethings earlier today and I got it to 50%, but since sawndz 0.1 came out it dropped back down to 30%. For a good cause that is, so the sound effects should be better too.
I will also be working on Tails more when I'm done going through a 3D modeling program called Maya 2011 for my class work, then I will get what I can for sfx hacks for Brawl and then quickly get my video game story concept writing assignment done.
Edit: any new sfx hack from this day forward will be using the Sawndz 0.1 method with easy injecting .sawnd files. All other previous hacks are still in their old form and I feel like a tired lazy ass to update them (lol for I'am a sloth!). Also I'll include a wiimote sound for them.
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« Last Edit: July 23, 2011, 10:23:52 PM by Kyubey »
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« Reply #278 on: July 27, 2011, 09:48:20 PM » |
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Sorry to double post but..... I pretty much inserted the voice clips for Roy over Ike. Whats left now is the sword slashes and the other sfx from marth. The sound resources Roy download lacks alot of clips, so I ripped a youtube video for the sound clips. The fitIke.pac needs to be edited to use the new sound effects, this will take a while if I'm doing it. Edit: I have most if not all voices replaced for Ike/Roy. I might have forgotten something. But use this edited Ike.pac file and the new .sawnd file with the SAWNDZ 0.11, and insert the hex stuff in the file name in "Group ID" and press the "insert .sawnd" tell me what you think with feedback please. Once your happy with it, I'll upload it to the vault. http://www.mediafire.com/?v4fg2v5ramuk9Edite: I didn't have the proper codes in, so thats a reason on why it froze on me. I also didn't add in his final smash voice, one of his win taunts, his swim up and his meteor death or his out of bounds death cries ID'd in the Ike.pac. I'll get to it sometime tomarrow.
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« Last Edit: July 29, 2011, 03:34:06 AM by Kyubey »
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« Reply #279 on: July 29, 2011, 02:55:32 AM » |
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Insert .sawnd doesn't require filling in anything.
just sayin'
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #280 on: July 29, 2011, 03:32:45 AM » |
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Oh. Well alright then, thanks for the heads up. Most sounds were re-inserted and fixed in the fitIke.pac thingy, the swim up uses a damage sound since he never had one and I needed something, some attacks got fixed. taunts fixed and final smash voices were fixed. I'm still working on getting the charge sfx to work somehow.
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« Last Edit: July 29, 2011, 03:35:22 AM by Kyubey »
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« Reply #281 on: August 11, 2011, 03:21:02 PM » |
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Hey I used your Roy sound replacement, ran it through the newest Sawndz 0.11 and it worked, but in some of his attacks and sfx he/they sound high pitched...did I do something wrong?
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--Death Before Dishonor-- "The absence of wrath, is an impediment to utilizing your true strength..." 
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« Reply #282 on: August 11, 2011, 03:37:03 PM » |
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Yo Kyubey I figured it out...I played your sounds thru Winamp and the ones I mentioned are actually RECORDED high pitch like that. I dunno if they were intentional but I just thought I'd point that out
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--Death Before Dishonor-- "The absence of wrath, is an impediment to utilizing your true strength..." 
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« Reply #283 on: August 11, 2011, 04:15:50 PM » |
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The high pitched sounds are made for the frequency divide for the older Sawndz 0.072 version. So it's technically not compatible with the newer versions. I tried to send a PM, but it kept saying that couldn't find the user name of 'D.' for some reason.
Edit: Walugi uploaded to vault, also I am Raijinmaru, in case anyone was wondering. I just wanted to become either Kyubey from Madoka, or Reaver from Fable II or III. I chose Kyubey since he's that cute little [censored] of the puella magi madoka magica anime.
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« Last Edit: August 11, 2011, 07:09:44 PM by Kyubey »
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« Reply #284 on: August 11, 2011, 08:16:05 PM » |
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I see  .....are you going to make a set for the new Sawndz or are we gonna have to continue to use 0.72 for it?
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--Death Before Dishonor-- "The absence of wrath, is an impediment to utilizing your true strength..." 
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