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« Reply #330 on: August 20, 2011, 02:16:41 PM » |
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I agree, but sheik or Ivysaur's AI actually would use his neutral B correctly. You'd rather not have a correct DownB and FS and just have Neutral B? Btw, no they would. 1. Ivysaur holds B and Shiek waits for it to charge.
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« Reply #331 on: August 20, 2011, 02:33:24 PM » |
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There is an AI editor around here, someone could use that to make a better AI for Scott then marth's.
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« Reply #332 on: August 20, 2011, 02:52:53 PM » |
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There is an AI editor around here, someone could use that to make a better AI for Scott then marth's.
what about fox's AI? Also, the one above me, you best know it has always beenmycloud.
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« Reply #333 on: August 20, 2011, 03:14:13 PM » |
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He uses a reflector, and Scott would try to block projectiles with it, and would just use the final smash as soon as he got it.
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« Reply #334 on: August 20, 2011, 03:28:22 PM » |
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He uses a reflector, and Scott would try to block projectiles with it, and would just use the final smash as soon as he got it.
but isnt it possilbe to reflect items using his counter? (not exactly reflect but stop) and the final smash is yeah...
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« Reply #336 on: August 20, 2011, 04:28:50 PM » |
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I would suggest Marth's AI?
Down B is a counter, and his Final Smash would be something that he would need to align in order for it to work.
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« Reply #337 on: August 20, 2011, 04:36:35 PM » |
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I would suggest Marth's AI? Down B is a counter, and his Final Smash would be something that he would need to align in order for it to work. Yeah, you're late. In addition to this: He needs Marth's AI.
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« Reply #338 on: August 20, 2011, 07:58:07 PM » |
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Yeah, you're late.
You're pretty early there. 
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« Reply #339 on: August 20, 2011, 09:17:40 PM » |
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You're pretty early there. Thank you. :3
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« Reply #340 on: August 22, 2011, 10:24:28 AM » |
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(Back from weekend vacation.) Yes, Marth's AI might be the way to go. That sword looks awesome, smashclash, thanks. Also, I don't remember what subaction is air grab, but it's the one that uses "aircatch" as its animation. All you'd have to do to make that an attack is treat it like a regular subaction and remove any of the tethering properties in PSA.
Also, the one eye closed thing on neutral b is done with a blinking event in PSA. Lucas already had it on that subaction. It's not something I did, and I will probably change it to both eyes closed, but it should be the blinking event in the "other" tab of the neutral b hold subaction on the current build if there's something you want to copy it for.
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 There is no power quite like the power of understanding.
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« Reply #342 on: August 22, 2011, 10:48:21 AM » |
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o_o Lol paper guitar! It probably isn't too much of a problem. It may be able to be bone scaled in the animation. Apart from that Scott is looking VERY nice Beyond
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« Reply #343 on: August 22, 2011, 10:59:07 AM » |
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I'm on board with the flat bass. Makes sense, being that Scott originally comes from graphic novels. Looks awesome!
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 There is no power quite like the power of understanding.
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« Reply #344 on: August 22, 2011, 12:27:35 PM » |
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May i suggest Ike's AI?
Down-B Counter, Side-B is well a propelling move. Up-B is generally the same. standard b... well, you'd have to make the computer somehow spam B button until end of the action. or not.
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