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Author Topic: Haloedhero's Projects: Finally on the Project: M Team  (Read 237792 times)
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HaloedHero
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    « Reply #345 on: August 22, 2011, 12:54:58 PM »


    From what I've read, Ike's AI plays pretty defensively, because he's so slow, and Scott is not really meant to be played that way.
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    « Reply #346 on: August 22, 2011, 01:30:37 PM »


    To go with the guitar, you should make Scott 2D. or at least another version should be flat like in SMBZ Mario.

    Since, as you said, he is from a graphic novel so it would work. Plus, Beyond's vertex will look cool if it were either 3D or 2D.

    Just an idea.
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    « Reply #347 on: August 22, 2011, 02:01:29 PM »


    A flat version would be cool if that's easy to do...
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    « Reply #348 on: August 22, 2011, 02:03:31 PM »


    A flat version would be cool if that's easy to do...


    just change some numbers in brawlbox
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    « Reply #349 on: August 22, 2011, 07:00:15 PM »


    A flat version is a possibility. Right now, my main priorities are positioning the bass properly in attacks that use it and finishing the other two taunts... work work work.
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    « Reply #350 on: August 22, 2011, 07:12:33 PM »


    Can't wait, man! This'll be so dang cool. :3
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    SmashClash
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    « Reply #351 on: August 22, 2011, 07:21:19 PM »


    So flat version and a Marth AI I first suggested. Smiley Btw, did you see the sword I made for Scott a few pages ago?

    EDIT: Nvm, I missed your post.
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    « Reply #352 on: August 22, 2011, 07:27:53 PM »


    A flat version is a possibility. Right now, my main priorities are positioning the bass properly in attacks that use it and finishing the other two taunts... work work work.
    Obviously.

    A Flat version can wait until the entire thing is done really.
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    « Reply #353 on: August 22, 2011, 07:31:00 PM »


    As SDo0m said: you could just make the guitar bone un-flat by changing the values for the X, Y, Z scales.
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    HaloedHero
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    « Reply #354 on: August 22, 2011, 07:52:41 PM »


    Yes, there is much I can do, and much I will do. Hopefully, I can push a final demo out tomorrow that uses the new vertex, which is seriously awesome. Like, holy crap, it makes the moveset look so good. Beyond is the man.
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    « Reply #355 on: August 22, 2011, 07:58:14 PM »


    How will the current resize look with it?
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    « Reply #356 on: August 22, 2011, 08:01:13 PM »


    You mean with my animation resizes? Like a champ, he made it to work with them. THE MAN.

    I literally just played for like 30 minutes and didn't notice a problem.
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    « Reply #357 on: August 22, 2011, 08:04:27 PM »


    You mean with my animation resizes? Like a champ, he made it to work with them. THE MAN.
    Cool. Can you do one thing for me, btw? Send me Scott's DownSmash but without the resize...I tried, but the animation wasn't correct.
    Can't wait for the final demo with the vertex.
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    HaloedHero
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    « Reply #358 on: August 22, 2011, 08:20:37 PM »


    I think I can do that for you. Smiley.
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    « Reply #359 on: August 22, 2011, 08:33:34 PM »


    He. Released. It.
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