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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2322665 times)
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diedhammer98
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    « Reply #825 on: May 27, 2011, 02:13:54 PM »


    ok.
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    Dark Aura
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    « Reply #826 on: May 27, 2011, 02:28:49 PM »


    Glad everything's working now, can't wait for the new and improved Shadowkong!
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    DoctorFlux(Mariodk)
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    « Reply #827 on: May 27, 2011, 02:30:26 PM »


    the not all SFX IDs will match for the SFX pack for shadow over DK. only afew so you can still use the brsar from shadowkong with V1 moveset Grin
    but it will be in one of the next versions
    « Last Edit: May 27, 2011, 02:31:21 PM by MarioDK » Logged

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    diedhammer98
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    « Reply #828 on: May 27, 2011, 02:31:26 PM »


    SFX as sound?
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    DoctorFlux(Mariodk)
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    « Reply #829 on: May 27, 2011, 02:32:02 PM »


    yes Sound/Voices
    and the SFX pack is only Voices that is edited

    i am going to upload two Shadow ports at onces

    since all the ShadowKong Friendly Sonic PSA is edited
    i had to edit abit in Shadowkong with V1 moveset

    so Shadowkong V8(v1 moveset) coming(only fixed so it works for new ShadowKong Friendly Sonic PSAs)
    and Shadowkong V1(V2 moveset)
    just afew more Testes then i upload both
    « Last Edit: May 27, 2011, 02:34:02 PM by MarioDK » Logged

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    diedhammer98
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    « Reply #830 on: May 27, 2011, 02:33:33 PM »


    ok.
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    DoctorFlux(Mariodk)
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    « Reply #831 on: May 27, 2011, 03:10:45 PM »


    here is a preview of Shadowkong V1(with V2 moveset)(just a image):
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    ChaosEpsilon613
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    « Reply #832 on: May 27, 2011, 03:25:15 PM »


    Can we have a glitchlist?
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    SiLeNtDo0m
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    « Reply #833 on: May 27, 2011, 03:33:25 PM »


    Oh yeah, I should tell you that in PSA for Shadow, you'll see this even plonked around everywhere:

    11150300

    This event is basically "Delete External Graphic Effect".  There are 3 parameters:

    Parameter 0
    Parameter 1
    Parameter 2

    Don't bother touching Parameters 1 and 2, however, for Parameter 0, you'll see it structured like this:

    00300001

    This is a quick example.  This is accessing external graphic file #30 (i.e. Sonic's) and his 1st external graphic.  So the number you'll need to change here is the 01 (for example) and change it to its respective graphic.

    Here are the graphics I used:

    01 = Chaos Spear
    02 = Aura/Chaos Ball (used in F Throw, N Air and Down B)
    05 = Black Tornado
    08 = Neutral B rift (but you replaced this anyway so it's fine)

    The Chaos Emerald does not need to be changed because it's already over a run trace Wink
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    DoctorFlux(Mariodk)
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    « Reply #834 on: May 27, 2011, 03:34:30 PM »


    i found out fast Grin
    Can we have a glitchlist?
    same as before Grin
    same glitches

    ok i am going to upload it Both Shadowkong´s Grin
    (maybe) last version of Shadowkong with V1 moveset (shadowkong V8)
    and Sdo0m´s new moveset for shadow i ported over DK
    and they both can uses the same shadowkong Friendly Sonic PSAs
    anything from CSP/Bp to moveset, SFX hex/swands pack,shadowkong Friendly Sonic PSAs
    is in the package
    in one of the next versions of shadowkong will the SFX packages be revamped along with SFX ID for PSA so shadow dont saying chaos control on almost any attacks
    « Last Edit: May 27, 2011, 03:39:12 PM by MarioDK » Logged

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    « Reply #835 on: May 27, 2011, 03:40:40 PM »


    Good man Wink Can't wait dude!
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    DoctorFlux(Mariodk)
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    « Reply #836 on: May 27, 2011, 03:43:28 PM »


    Sdo0m i add you as Colab. since you did most of the work Grin(now you get even more DLs Grin)
    on both Shadow kongs and i also add te maker of  Sonic Full Throttle psa since that one inc. in the package
    and i got a request now:
    someone make better SFX ID for shadowkong and better SFX package with both Voices/Sounds
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    diedhammer98
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    « Reply #837 on: May 27, 2011, 03:45:14 PM »


    "Delete External Graphic Effect"?
    How I don't see in this PSA?
    « Last Edit: May 27, 2011, 03:46:46 PM by diedhammer98 » Logged

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    « Reply #838 on: May 27, 2011, 03:47:54 PM »


    "Delete External Graphic Effect"?
    How I don't see in this PSA?

    It isn't written.  You have to type in the number 11150300 into the PSA events Wink 
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    diedhammer98
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    « Reply #839 on: May 27, 2011, 03:48:32 PM »


    ok.
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