Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544

Started by DoctorFlux(Mariodk), March 04, 2011, 11:21:42 PM

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Goku v2  Beta DL Link here do you like the Moveset so far?

Yes This was Worth Waiting for even if it took 9001 years
8 (36.4%)
GIVE ME "insert my other WIPs" NOW!
6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this
1 (4.5%)
Wishing Smash 4 has been modded now to put this there
7 (31.8%)

Total Members Voted: 22


Glad everything's working now, can't wait for the new and improved Shadowkong!

the not all SFX IDs will match for the SFX pack for shadow over DK. only afew so you can still use the brsar from shadowkong with V1 moveset ;D
but it will be in one of the next versions
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


yes Sound/Voices
and the SFX pack is only Voices that is edited

i am going to upload two Shadow ports at onces

since all the ShadowKong Friendly Sonic PSA is edited
i had to edit abit in Shadowkong with V1 moveset

so Shadowkong V8(v1 moveset) coming(only fixed so it works for new ShadowKong Friendly Sonic PSAs)
and Shadowkong V1(V2 moveset)
just afew more Testes then i upload both
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


here is a preview of Shadowkong V1(with V2 moveset)(just a image):
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Can we have a glitchlist?
Pokemon Black 2 FC: 0648 3646 9521

Oh yeah, I should tell you that in PSA for Shadow, you'll see this even plonked around everywhere:

11150300

This event is basically "Delete External Graphic Effect".  There are 3 parameters:

Parameter 0
Parameter 1
Parameter 2

Don't bother touching Parameters 1 and 2, however, for Parameter 0, you'll see it structured like this:

00300001

This is a quick example.  This is accessing external graphic file #30 (i.e. Sonic's) and his 1st external graphic.  So the number you'll need to change here is the 01 (for example) and change it to its respective graphic.

Here are the graphics I used:

01 = Chaos Spear
02 = Aura/Chaos Ball (used in F Throw, N Air and Down B)
05 = Black Tornado
08 = Neutral B rift (but you replaced this anyway so it's fine)

The Chaos Emerald does not need to be changed because it's already over a run trace ;)

i found out fast ;D
Quote from: BlackShadow613 on May 27, 2011, 09:25:15 PM
Can we have a glitchlist?
same as before ;D
same glitches

ok i am going to upload it Both Shadowkong´s ;D
(maybe) last version of Shadowkong with V1 moveset (shadowkong V8)
and Sdo0m´s new moveset for shadow i ported over DK
and they both can uses the same shadowkong Friendly Sonic PSAs
anything from CSP/Bp to moveset, SFX hex/swands pack,shadowkong Friendly Sonic PSAs
is in the package
in one of the next versions of shadowkong will the SFX packages be revamped along with SFX ID for PSA so shadow dont saying chaos control on almost any attacks
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


Sdo0m i add you as Colab. since you did most of the work ;D(now you get even more DLs ;D)
on both Shadow kongs and i also add te maker of  Sonic Full Throttle psa since that one inc. in the package
and i got a request now:
someone make better SFX ID for shadowkong and better SFX package with both Voices/Sounds
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

"Delete External Graphic Effect"?
How I don't see in this PSA?

Quote from: diedhammer98 on May 27, 2011, 09:45:14 PM
"Delete External Graphic Effect"?
How I don't see in this PSA?

It isn't written.  You have to type in the number 11150300 into the PSA events ;)