Sdo0m you know i was mainly thinking to make goku to fit in brawl
not DBZ game (most of my ideas was from SSBF2 and SSBC ) and some of my own(like down-B) so we dont got a Clone from a fan made SSB game to brawl
and i think i got Side-Smash idea
it will be like Mario´s in SSB64 but more Goku-ish just a big punch (if not Sonic´s with other start/hold Animations but just the attack will be like Sonic´s)
Side-B Ground i am already working on to be more better
side-B air i think will stay (maybe with Animations edits)
walking will be floating
Revamps of N-B to so you can´t spam it so much and the wave fade out at the end of Animation
and smaller kamehameha wave (i think it is too big it should be as big as goku´s two hands not as big as goku)
new Wins (as soon more ideas
i think that with Goku slowing AAA combo was a good idea but needing the .Chr0 merge thing for brawlbox for that)
also revamp up-B to be abit slower and for ground cancel i forgot to add something so it is not like as it is now :
FS i think i remove that Slow time on the small spirit Bomb but you can only hit one at a time thats why i did becoz if i dont it was easy(really easy to avoid it)
Down/Side Tilts i think they will stay as Cp. falcon they fit good for Goku too but up-tilt needed to be edited abit for Animations and then i saw a image you posted here and it looked 100% like Lucario´s
new up/down Throw and revamp Mario´s throw/Catch animation ports
thats what i know for next version and last for Goku and ofc revamps of Animations and see i can make some of them better
btw Down-B was abit idea from here:
http://dragonball.wikia.com/wiki/Meteor_Combination (the wave downwards) and side-B Ground i will make to Meteor_Combination(lets see what filesize say to this for Side-B first)