|
|
« Reply #6165 on: December 04, 2014, 12:52:03 AM » |
|
Simon Belmont would be awesome <.<
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6166 on: December 04, 2014, 08:46:44 AM » |
|
I was going to end the poll now, but I have to go do laundry. So voting will end when I get back. So get your votes in before it's too late.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6167 on: December 04, 2014, 11:33:42 AM » |
|
Now that I'm back from laundry, the poll has now ended. The winner of the poll out of 45 total voters is Team Rocket's Meowth with 12 votes. Here's the detailed results of the poll. Edit: The new poll will last for one week, just like the previous poll. The new poll will end on December 11th, 2014.
|
|
« Last Edit: December 04, 2014, 12:04:23 PM by KingJigglypuff »
|
Logged
|
|
|
|
|
|
|
« Reply #6168 on: December 07, 2014, 05:51:58 PM » |
|
And....
What about the wisp PSA? Is he out of energy or something?
I even had a victory theme for him.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6169 on: December 07, 2014, 06:00:20 PM » |
|
I've been meaning to share these, but I was just a bit "busy" (more like too lazy. Fight me. >:v). Have some lovely concept sketches for Team Rocket's Meowth made by my good friend, Marioking64DS (the Waluigi PSA head honcho). Concept 1 Concept 2 Concept 3 Concept 4 Concept 5 Concept 6 Concept Waa All that's left to this concept is the rocket launcher and the side jets. Though it might be a while, as MK64DS is a very busy man. And....
What about the wisp PSA? Is he out of energy or something?
I even had a victory theme for him. I believe I was still waiting on feedback for Wisp.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6170 on: December 08, 2014, 09:30:56 PM » |
|
Im loving those concepts, im interested in how this moveset turns out. Btw...Sorry for the delay... Old Stuff :V Well.... Here i have a beta state of the stage, of course it needs more work to be done. I didnt have the time to take better pics cuz i'm busy <.<, but i hope i can finish the entire model before vacations end. In the Lower-right side of the pic, there is a subspace stage which looks kinda like the reference stage, it just needs more mountains and other stuff. So... whatdaya think? New Stuff!I made this stage from 0, i didnt liked how the previous one looked so i tried another method and this is the new result. Also a better look at this Box Im a little worried about the filesize, i dont know how much polys the stage can handle but in case ill need to optimize it, the box will get textures instead of this model, as well as some other parts. Sorry for the delay i hope its worth it.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6171 on: December 08, 2014, 10:04:48 PM » |
|
For a stage, 5,021 polys is just fine. Some Brawl stages go even higher than 12,000 polys. I think some go even higher than that. Someone with more knowledge on stages would know better than I would though, so ask them about a good range of polys you should stick to.
Everything looks great so far. But if you want to optimize stuff, you could start by making any holes into flat areas with transparent textures.
Thanks a lot for keeping this up.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6172 on: December 09, 2014, 02:44:28 PM » |
|
Im loving those concepts, im interested in how this moveset turns out. Btw...Sorry for the delay... Old Stuff :V New Stuff!I made this stage from 0, i didnt liked how the previous one looked so i tried another method and this is the new result. Also a better look at this Box Im a little worried about the filesize, i dont know how much polys the stage can handle but in case ill need to optimize it, the box will get textures instead of this model, as well as some other parts. Sorry for the delay i hope its worth it. That looks really great! Looking forward to see this in game... with Raptor!
|
|
|
Logged
|
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
|
|
|
|
|
|
« Reply #6173 on: December 10, 2014, 07:48:02 AM » |
|
The final poll ends tomorrow, so get your votes in before it's too late.
The current #1 spot in the poll so far is Zoroark with 8 votes.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6174 on: December 10, 2014, 03:40:53 PM » |
|
Glad Meowth won. Model and wait animation were fantastic.
Voted Xenomorph.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6175 on: December 10, 2014, 04:22:14 PM » |
|
Voted T-Rex
|
|
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|
|
« Reply #6176 on: December 11, 2014, 08:30:46 AM » |
|
Honestly, I'm surprised at the number of votes Escargoon got. I wasn't expecting this much... lol.
|
|
|
Logged
|
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
|
|
|
|
|
|
« Reply #6177 on: December 11, 2014, 08:40:47 AM » |
|
The final poll has finally come to an end. From 45 voters, the winner Zoroark with 11 votes. Here are the results of the poll. Now that voting is finally over, these are the characters I will be working on. -Raptor. -Wisp Revamp. -Team Rocket's Meowth. -Zoroark Revamp.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6178 on: December 11, 2014, 04:00:15 PM » |
|
Excellent! Looking forward to Meowth, especially. Heard he was planned for Smash for a while. (rumours only)
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6179 on: December 11, 2014, 04:51:07 PM » |
|
Oww, T-Rex lost again?
This year was definately, not for me.
|
|
|
Logged
|
Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
|
|
|
|
|