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« Reply #6345 on: March 15, 2015, 07:45:53 AM » |
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I started work on Raptor way before Primal Carnage was even announced. I wanted to use the model from Jurassic Park: The Game, but no one has managed to successfully rip models from that game.
The current model I'm using for Raptor was the best free Raptor model I could find that had a reasonable poly count.
Makes sense. Would still be nice to see someone rig Novaraptor to your Raptor's boneset.
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« Reply #6346 on: March 28, 2015, 08:01:39 PM » |
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Better post something to keep this thread from dying (even though it basically already did. :v ) I don't believe I've showed StarWaffle's most recent preview of Sceptile's model.
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« Reply #6347 on: March 29, 2015, 05:54:15 AM » |
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Better post something to keep this thread from dying (even though it basically already did. :v ) I don't believe I've showed StarWaffle's most recent preview of Sceptile's model. Hmm... I like this model. Texture fits Brawl, model has style, textures have grace... Where is its funny face? V:
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #6348 on: March 31, 2015, 06:44:38 AM » |
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Better post something to keep this thread from dying (even though it basically already did. :v ) I don't believe I've showed StarWaffle's most recent preview of Sceptile's model. sceptile is not amused.
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« Reply #6349 on: April 01, 2015, 11:08:26 AM » |
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Nothing new yet. :c But have a side by side view of a few characters that I'm either working on or going to work on (with the exception of Brawl Ridley. He's just there for scaling purposes).
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« Last Edit: April 01, 2015, 11:11:55 AM by KingJigglypuff »
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« Reply #6350 on: April 01, 2015, 11:12:20 AM » |
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im guessing you never got those extra deoxys form models did you?
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« Reply #6351 on: April 01, 2015, 11:15:59 AM » |
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Nothing new yet. :c But have a side by side view of a few characters that I'm either working on or going to work on (with the exception of Brawl Ridley. He's just there for scaling purposes). T-Rex please!!!!
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6352 on: April 01, 2015, 11:19:24 AM » |
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im guessing you never got those extra deoxys form models did you?
I got them. I just didn't show them because they're exactly the same height as Normal Form Deoxys. T-Rex please!!!! Something I would like to do is get a good look at the Jurassic Park: The Game model. I've heard that ApocHeidge's going to release it sometime in June/July.
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« Reply #6353 on: April 01, 2015, 01:23:43 PM » |
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I got them. I just didn't show them because they're exactly the same height as Normal Form Deoxys.
nice to read so im guessing you will rig them all to the same boneset and use model changers for the 4 forms? i think it would be a preety unique psa,link served you well doing 3 charizards.
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« Reply #6354 on: April 01, 2015, 01:33:39 PM » |
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Glad to see Waluigi is still being worked on
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« Reply #6355 on: April 01, 2015, 01:44:26 PM » |
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nice to read so im guessing you will rig them all to the same boneset and use model changers for the 4 forms? i think it would be a preety unique psa,link served you well doing 3 charizards.
While I would love for true transformation, I may have to go with the Model changer route. But the issue is with the proportions of the 4 Forms. It's going to take a lot of editing to get it right. But I lack the modeling knowledge to do it. :c
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« Reply #6356 on: April 01, 2015, 01:58:41 PM » |
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While I would love for true transformation, I may have to go with the Model changer route. But the issue is with the proportions of the 4 Forms. It's going to take a lot of editing to get it right. But I lack the modeling knowledge to do it. :c
all the deoxys are preety similar bodywise what editing is needed? they all have the same long arms and the same waist and legs they dont seem to need much editing to be rigged on the same skeleton.besides deoxys defence head which chould be rigged to the bust anyway sice it has no neck everything seems preety similar.
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« Last Edit: April 01, 2015, 02:00:10 PM by Carnage »
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« Reply #6357 on: April 01, 2015, 02:05:15 PM » |
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While they can share the same leg bones, I was talking more so about their arms and tentacles.
I'm gonna have to find someone to do the needed work and talk to them about it.
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« Reply #6358 on: April 02, 2015, 05:03:21 AM » |
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I can't see wisp there :O
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You Never Know!
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« Reply #6359 on: April 02, 2015, 06:31:23 AM » |
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I can't see wisp there :O
Wisp is a bunch of GFX. And you can't pose GFX in Brawlbox.
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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