No, I'm not talking about porting SSE stages to other areas, or about texture hacking SSE stages.
I'm talking about completely redesigning SSE stages into courses with objectives, editing all of the SSE-exclusive items and objects (reward cubes, extra lives, the launch pads, barrel launchers, the switches especially, and the doors) while doing so.
Imagine, being able to create a tough course where 2 players cooperate to get to the end!
Or a 1 or 2 player capture-the-flag game!
So, here's what we need to find how to do:
1. Porting stage models INTO SSE stages.
2. Moving locations of special objects.
3. Putting special objects in that were never there before.
4. Adding enemies.
5. Importing bosses.
6. Editing switch effects.
7. Changing the linking of doors/areas.
8. Changing win conditions.
This thread contains a list of SSE stages, and their numbers:
http://forums.kc-mm.com/index.php?topic=3609.0Let's start with trying to make the Midair Stadium (Primid battle, file number is 030001) have Hyrule Temple's Model, and making the enemies spawn in different locations.