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« Reply #840 on: June 05, 2011, 12:19:47 PM » |
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sry for 2x posts but i just saying up-Smash is almost done ![Cheesy](https://forums.kc-mm.com/Smileys/default/cheesy.gif) (Fixed Animation from SMBZ Mario´s up-Smash to Goku but still abit edited)
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later![](http://i.imgur.com/riX4iOf.gif)
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« Reply #841 on: June 05, 2011, 12:43:04 PM » |
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i am thinking on port the vertex/Animations over: Metaknight or Marth
well that'll suck bcuz both of those are my mains..ive made psa's for both of them
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« Reply #842 on: June 05, 2011, 12:45:24 PM » |
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anyway i am still not sure over who ![Cheesy](https://forums.kc-mm.com/Smileys/default/cheesy.gif) since i will use marth for Sasuke or Luffy (that moveset that will come first) and for MetaKnight i only saying becoz he got alot of filesize/GFX but still not sure
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later![](http://i.imgur.com/riX4iOf.gif)
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« Reply #843 on: June 05, 2011, 01:14:03 PM » |
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metaknigh is one of the most hated char in brawl so if you port something do it over him since he can now be rel ported too like marth xD
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« Reply #844 on: June 05, 2011, 01:17:12 PM » |
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i am also thinking on that but still not sure(thinking about how many bugs and remove multi jumps + only aa combo) maybe zelda/Shiek ![AWESOME 2.0!](https://forums.kc-mm.com/Smileys/default/awesome_face2.0.gif) SSJ mode
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« Last Edit: June 05, 2011, 01:19:25 PM by MarioDK »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later![](http://i.imgur.com/riX4iOf.gif)
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« Reply #845 on: June 05, 2011, 01:44:37 PM » |
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well yes go ahead and port him over metaknight..since i just ported meaknight over D3 so im ok with that now..i just have to put my moveset on dedede and im good with that..
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« Last Edit: June 05, 2011, 01:58:10 PM by slayermarth101 »
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« Reply #846 on: June 05, 2011, 02:17:19 PM » |
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are you going to include "the" recolours in the next version of goku?
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... 3DS Friend Code: 5284-2093-8448 PM if you add?
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« Reply #847 on: June 05, 2011, 02:48:40 PM » |
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« Reply #848 on: June 05, 2011, 06:59:29 PM » |
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lolwtf ![Im srs here](https://forums.kc-mm.com/Smileys/default/srs2.gif)
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« Reply #849 on: June 05, 2011, 09:57:42 PM » |
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are you going to include "the" recolours in the next version of goku?
there is already recolours ![Cheesy](https://forums.kc-mm.com/Smileys/default/cheesy.gif) and why linking a random video?
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« Reply #850 on: June 06, 2011, 01:48:43 AM » |
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you know there is a sasuke being made over link? it should get a beta next month or so in smashboards and it looks like someone ported shadow over jigglypuff and the only freezing glitch was multijump wich i think you guys can fix if you ported over MK.
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« Reply #851 on: June 06, 2011, 07:16:55 AM » |
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that port is just renamed Files nothing else (the port of mine port) the sasuke over link i will make the Animations over Marth then PSa it (i think i put him on my Project thread then i update it) so the vertex is not wasted
EDIT: up-Smash is almost done needing ideas for a better AAA combo and better Side-Smash to goku
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« Last Edit: June 06, 2011, 07:42:51 AM by MarioDK »
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« Reply #854 on: June 06, 2011, 08:27:47 AM » |
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Maybe change the third attack in the AAA combo to something like Fox's loop A? Like what all the other Goku characters in all non-DBZ games do For the side smash, how about a short series of rapid punches with little knockback (if anyone uses the Lloyd over Wolf hack, think sword rain without the sword) , then final punch with horizontal knockback.
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If there is evil in this world it lurks in the hearts of men. -Edward D. Morrison
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