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« Reply #811 on: June 02, 2011, 12:36:26 AM » |
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i have not inc. the "A" attacks you made yet i still got abit time for work on PSA coding but not much Animations
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #812 on: June 02, 2011, 12:58:30 AM » |
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i have not inc. the "A" attacks you made yet i still got abit time for work on PSA coding but not much Animations
i know..im just saying that i changed some of the ones i gave you but tell me when you want them
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« Reply #813 on: June 02, 2011, 01:10:04 AM » |
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btw slayermarth101 i have forgot you to ask  wanna join the Project: dragonbrawl team as CSP/texture/Animation maker?
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #814 on: June 02, 2011, 01:39:31 AM » |
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Yes sure
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« Reply #815 on: June 02, 2011, 03:13:21 AM » |
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i found a bug when you do N b in air when close to the ground if he touches the ground before doing N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
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« Reply #816 on: June 02, 2011, 08:26:41 AM » |
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i found a bug when you do N b in air when close to the ground if he touches the ground before doing N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
Looks like the T-Stance glitch involves Landing Detection.
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« Reply #817 on: June 02, 2011, 08:27:23 AM » |
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No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
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If there is evil in this world it lurks in the hearts of men. -Edward D. Morrison
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« Reply #818 on: June 02, 2011, 08:30:04 AM » |
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Galick Gun can not be refled since that one is a GFX sitting on a Bone like as Goku´s kamehameha and Down-B was just something i made fast
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« Last Edit: June 02, 2011, 08:31:24 AM by MarioDK »
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« Reply #819 on: June 02, 2011, 08:30:28 AM » |
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No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
Yeah, so for it to be a projectile like SDo0m's Shadow's Chaos Spear. MarioDK needs to rename Galick gun to Pit's arrow or may Ray Gun's shot. This way it may be able to be reflected off.
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« Reply #820 on: June 02, 2011, 10:50:38 AM » |
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nice, the attack looks cool and balanced 
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« Reply #821 on: June 02, 2011, 04:48:54 PM » |
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there are many, idk how to extract them...
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« Reply #822 on: June 02, 2011, 06:06:11 PM » |
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Anivernage Final flash in the air was beter
i think so
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« Reply #823 on: June 02, 2011, 06:10:36 PM » |
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Anivernage Final flash in the air was beter
i think so
lol they are the same just moved abit in animations so the attack is abit fair to use
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« Reply #824 on: June 02, 2011, 06:13:26 PM » |
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yeah, also what can i do with that mdl0??
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