DragonBrawl: is moving Thread(this not dead project) locking this Thread

Started by DoctorFlux(Mariodk), March 24, 2011, 07:59:09 PM

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this is a poll

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18 (58.1%)
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13 (41.9%)

Total Members Voted: 31

i uploaded it but i dont think many ppl will want it

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19337&Moderated=All&facebook=true

and i changed some of the "A" attacks for wolf i gave you

i have not inc. the "A" attacks you made yet
i still got abit time for work on PSA coding but not much Animations
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: MarioDK on June 02, 2011, 06:36:26 AM
i have not inc. the "A" attacks you made yet
i still got abit time for work on PSA coding but not much Animations

i know..im just saying that i changed some of the ones i gave you but tell me when you want them

btw slayermarth101 i have forgot you to ask :D

wanna join the Project: dragonbrawl team as CSP/texture/Animation maker?
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
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Quote from: Carnage on June 02, 2011, 09:13:21 AM
i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
Looks like the T-Stance glitch involves Landing Detection.

No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
If there is evil in this world
it lurks in the hearts of men.
-Edward D. Morrison

June 02, 2011, 02:30:04 PM #818 Last Edit: June 02, 2011, 02:31:24 PM by MarioDK
Galick Gun can not be refled since that one is a GFX sitting on a Bone
like as Goku“s kamehameha
and Down-B was just something i made fast
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Herculeswill22 on June 02, 2011, 02:27:23 PM
No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
Yeah, so for it to be a projectile like SDo0m's Shadow's Chaos Spear. MarioDK needs to rename Galick gun to Pit's arrow or may Ray Gun's shot.
This way it may be able to be reflected off.


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there are many, idk how to extract them...

Anivernage Final flash in the air was beter

i think so

Quote from: Gogeta on June 03, 2011, 12:06:11 AM
Anivernage Final flash in the air was beter

i think so
lol they are the same just moved abit in animations so the attack is abit fair to use
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later