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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 267003 times)
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slayermarth101
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    « Reply #810 on: June 02, 2011, 12:15:45 AM »


    i uploaded it but i dont think many ppl will want it

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19337&Moderated=All&facebook=true

    and i changed some of the "A" attacks for wolf i gave you
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    DoctorFlux(Mariodk)
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    « Reply #811 on: June 02, 2011, 12:36:26 AM »


    i have not inc. the "A" attacks you made yet
    i still got abit time for work on PSA coding but not much Animations
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    slayermarth101
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    « Reply #812 on: June 02, 2011, 12:58:30 AM »


    i have not inc. the "A" attacks you made yet
    i still got abit time for work on PSA coding but not much Animations

    i know..im just saying that i changed some of the ones i gave you but tell me when you want them
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    DoctorFlux(Mariodk)
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    « Reply #813 on: June 02, 2011, 01:10:04 AM »


    btw slayermarth101 i have forgot you to ask Cheesy

    wanna join the Project: dragonbrawl team as CSP/texture/Animation maker?
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    slayermarth101
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    « Reply #814 on: June 02, 2011, 01:39:31 AM »


    Yes sure
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    Carnage
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    « Reply #815 on: June 02, 2011, 03:13:21 AM »


    i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
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    SmashClash
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    « Reply #816 on: June 02, 2011, 08:26:41 AM »


    i found a bug  when you do N b in air when close to the ground if he touches the ground before doing  N B he enters in T sctance until he gets hit also the Down B is fine just needs a better GFX but i wouldnt make it stronger or wider its balanced also maybe just a little more knockback on the N B it seems to lack a bit just needs a bit more because songoku kameha has like 4 times the knockback of galick gun but i think kameha is a bit OP so just add a little more knock back to Galik gun and it will be fine  and up B is fine maybe doing that in yellow colour as an option to the ssj vegeta texture
    Looks like the T-Stance glitch involves Landing Detection.
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    Herculeswill22
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    « Reply #817 on: June 02, 2011, 08:27:23 AM »


    No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
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    DoctorFlux(Mariodk)
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    « Reply #818 on: June 02, 2011, 08:30:04 AM »


    Galick Gun can not be refled since that one is a GFX sitting on a Bone
    like as Goku´s kamehameha
    and Down-B was just something i made fast
    « Last Edit: June 02, 2011, 08:31:24 AM by MarioDK » Logged

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    SmashClash
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    « Reply #819 on: June 02, 2011, 08:30:28 AM »


    No, Down B is definitely NOT balanced. I was fighting a CPU Wolfgeta(?) with Fox (in an attempt to reflect Galick Gun...it didn't work :/ ). He knocked me off the side of the stage. He then preceded to camp on the ledge, spamming explosive wave every time I try to Up B back on. Wolf got priority on me, 100% of the time. Down B needs start up lag, badly.
    Yeah, so for it to be a projectile like SDo0m's Shadow's Chaos Spear. MarioDK needs to rename Galick gun to Pit's arrow or may Ray Gun's shot.
    This way it may be able to be reflected off.
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    Lord_of_D:
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    « Reply #820 on: June 02, 2011, 10:50:38 AM »


    nice, the attack looks cool and balanced Smiley
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    « Reply #821 on: June 02, 2011, 04:48:54 PM »


    there are many, idk how to extract them...
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    « Reply #822 on: June 02, 2011, 06:06:11 PM »


    Anivernage Final flash in the air was beter

    i think so
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    DoctorFlux(Mariodk)
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    « Reply #823 on: June 02, 2011, 06:10:36 PM »


    Anivernage Final flash in the air was beter

    i think so
    lol they are the same just moved abit in animations so the attack is abit fair to use
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    « Reply #824 on: June 02, 2011, 06:13:26 PM »


    yeah, also what can i do with that mdl0??
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