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Author Topic: Post here if you wanna be involved in Sexy Mountain.  (Read 167329 times)
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Naruto200Man
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    « Reply #420 on: April 16, 2011, 07:38:17 PM »


    Italian, I think you might find a model of her in the tomb raider aniversery collection
    Though...you'll have to figure out how to get wii scrubber to work on a ps2 game.
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    « Reply #421 on: April 16, 2011, 07:39:56 PM »


    I can test the stage and do a few animations.
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    « Reply #422 on: April 16, 2011, 07:45:05 PM »


    A pack of Castlevania characters were released. we could use some of the somewhat hot girls in that pack.
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    moleman915
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    « Reply #423 on: April 16, 2011, 07:56:49 PM »


    I can do things with photoshop, thats all I got ha ha. But I'm willing to try and help contribute to Sexy Mountain. If you want me to do anything, just tell me to get on it.
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    VILE
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    « Reply #424 on: April 16, 2011, 07:58:47 PM »


    Just so you know guys, we can't have TOO many characters on screen (IIRC did 8 brawlers on screen lag the game).

    We have  about 50 characters lined up to be on screen and a big stage, I don't think the wii will  be able to handle it.
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    « Reply #425 on: April 16, 2011, 08:06:47 PM »


    You don't know who she is? Madness!

    Google is your best friend by the way.

    Here:



    And this is her outfit for Sexy Mountain:


    I see something behind that transparent bra. Awesome Face
    Do we have a model of her?
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    « Reply #426 on: April 16, 2011, 08:08:11 PM »


    Just so you know guys, we can't have TOO many characters on screen (IIRC did 8 brawlers on screen lag the game).

    We have  about 50 characters lined up to be on screen and a big stage, I don't think the wii will  be able to handle it.
    Those are just models not the actualy brawlers. I think we ARE doing it right.(Notice the other pro stage makers aren't saying it's too much >.>)
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    VILE
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    « Reply #427 on: April 16, 2011, 08:30:38 PM »


    Those are just models not the actualy brawlers. I think we ARE doing it right.(Notice the other pro stage makers aren't saying it's too much >.>)

    Well with characters alone you will be hitting 400 000 triangles, on top of that you have their textures (about 1 or 2 256^ - 512^ each) AND everything that is necessary to make a stage. I'm not completely knowledgeable on the hardware for the wii, but this is probably a lot more intense than anything brawl has done, so just be careful.

    EDIT: Also "pro" stage builders most likely don't know about stage limits (most of these stage makers just get models from other games).
    « Last Edit: April 16, 2011, 08:32:21 PM by VILE » Logged

    Zephiel:
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    « Reply #428 on: April 16, 2011, 08:35:42 PM »


    Well with characters alone you will be hitting 400 000 triangles, on top of that you have their textures (about 1 or 2 256^ - 512^ each) AND everything that is necessary to make a stage. I'm not completely knowledgeable on the hardware for the wii, but this is probably a lot more intense than anything brawl has done, so just be careful.

    EDIT: Also "pro" stage builders most likely don't know about stage limits (most of these stage makers just get models from other games).
    We'll just see how this prances along.
    We're just currently putting up ideas.
    Delfino Plaza has been confirmed as the starting(based) stage.
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    JOEYSX5
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    « Reply #429 on: April 16, 2011, 08:43:04 PM »


    Italian, do you want to help me fix the EVA texture glitch so I can use her model for Smexy Mountain?
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    ItalianStallion
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    « Reply #430 on: April 16, 2011, 08:48:01 PM »


    Well with characters alone you will be hitting 400 000 triangles, on top of that you have their textures (about 1 or 2 256^ - 512^ each) AND everything that is necessary to make a stage. I'm not completely knowledgeable on the hardware for the wii, but this is probably a lot more intense than anything brawl has done, so just be careful.

    EDIT: Also "pro" stage builders most likely don't know about stage limits (most of these stage makers just get models from other games).

    Well textures take up most space in Stages, not the models.

    Textures could always be resized. Specially the ones that aren't needed.

    The plan was to have about 5 girls in Sexy Mountain. Hence the many versions, different girls, for different types of themes.

    Italian, do you want to help me fix the EVA texture glitch so I can use her model for Smexy Mountain?

    Sure man, that would be great Wink
    « Last Edit: April 16, 2011, 08:51:54 PM by ItalianStallion » Logged


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    « Reply #431 on: April 16, 2011, 09:42:55 PM »


    Delfino Plaza has been confirmed as the starting(based) stage.

    This burned my eyes.

    Who confirmed that and why?

    Japes is currently the best base for stages with swimmable water.
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    « Reply #432 on: April 17, 2011, 06:57:30 AM »


    just for the OP, I'm a sound hacker Smiley
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    JOEYSX5
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    « Reply #433 on: April 17, 2011, 09:49:16 AM »


    Sure man, that would be great Wink

    Ok, I'll send you the file as soon as I can.
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    JDub
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    « Reply #434 on: April 17, 2011, 01:15:58 PM »


    Stage Makers:

    ItalianStallon
    Mewtwo2000
    br3compactor [Naruko or whatever you changed your name to tomorrow lol]
    EternalYoshi
    I make stages too.

    Also, I hate having to catch up after being gone for 2 days.
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