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« Reply #435 on: April 17, 2011, 01:36:40 PM » |
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This burned my eyes.
Who confirmed that and why?
Japes is currently the best base for stages with swimmable water.
Nobody confirmed it, as nobody confirmed using Jungle Japes either. I mean, of course, if we want swimmable water, it has to be over Jungle Japes. We'll see once we decide on the models and such. just for the OP, I'm a sound hacker Sexy sound hacker time. Ok, I'll send you the file as soon as I can.
Got it man. I still haven't checked it out, but I will. Thanks I make stages too.
Also, I hate having to catch up after being gone for 2 days.
Well I mean the only one I see is the Bridge of Eldin Cliff. I know MarioKing64DS is also very knowledgeable with Stages, he taught me a lot of things that put me where I am today, yet he doesn't have any stages himself. Italian, I think you might find a model of her in the tomb raider aniversery collection Though...you'll have to figure out how to get wii scrubber to work on a ps2 game.
I mean I could learn, but the whole point of this being a big collaboration, is for someone who knows how to extract models from other games, to do the job.
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« Reply #436 on: April 17, 2011, 02:16:10 PM » |
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I guess the stage should be able to work over many stages, having the water as an option. I mean, having water only when Jungle Japes is used, and no water in the rest of cases.
Also, it's supposed to be a mountain... >.<
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« Reply #437 on: April 17, 2011, 03:08:25 PM » |
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Well, it's more and more looking like it'll be at the base of a mountain.
Also, only 5 girls? Are you kidding? I know we're on the Wii, but it can probably handle 10 models, seriously.
Also, the mountain itself is probably gonna be low-poly, and we could use 2D models to gain some processing power...
I hardly see the point in having 20-something versions. Night time and Day time should be it, people won't be able to decide what to choose after :V
Still, that's supposed to be a collab, right? The way it's going I'm seeing it more as a discussion going back and forth between Italian and SmashClash, no offense but...
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« Last Edit: April 17, 2011, 03:11:23 PM by Difegue »
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« Reply #438 on: April 17, 2011, 03:21:30 PM » |
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Still, that's supposed to be a collab, right? The way it's going I'm seeing it more as a discussion going back and forth between Italian and SmashClash, no offense but...
If it's just a discussion between Italian and I doesn't that point out that others aren't participating?
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« Reply #439 on: April 17, 2011, 03:32:46 PM » |
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Well, when people do participate I've noticed most of ther ideas get ignored, but then again large collabs like that take a lot of organization to work correctly. No offense
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« Reply #440 on: April 17, 2011, 03:43:43 PM » |
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Well, when people do participate I've noticed most of ther ideas get ignored, but then again large collabs like that take a lot of organization to work correctly. No offense
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« Reply #441 on: April 17, 2011, 03:46:39 PM » |
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IDK if my ideas get ignored or not In the end, we'll just have to put up a freaking huge poll about what girls we want in what stage XD Then pick whichever ones we get more votes for.
And no, I would prefer at least a moderate level of detail. The background is also what makes the stage. (Why else would I be drooling over the water temple >_<) It doesn't need to be SUPERMEGA AWESOME detail, but a good stage still needs a good background ^+^ even if it's 2d
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« Reply #442 on: April 17, 2011, 03:50:46 PM » |
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Is the text seriously hiding the trollface You're doing it wrong sir (jk)
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« Reply #443 on: April 17, 2011, 04:52:15 PM » |
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I hardly see the point in having 20-something versions. Night time and Day time should be it, people won't be able to decide what to choose after :V
When I say 'able to work over many stages', I don't mean having multiple versions, if you were refering to my quote. I mean having a stage with a different way to work depending on the base stage used. Some extras not able to be seen when played in certain stages, for example, some objects only there when played over 75m, or water to swim only when placed over jungle japes. All in just one file. It would make it more interesting.
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« Reply #444 on: April 17, 2011, 05:25:31 PM » |
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How about instead of having a night and day version we use battlefield's background or something and let it shift through the times?
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« Reply #445 on: April 17, 2011, 06:13:42 PM » |
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Or we could do one stage, with this kind of background...
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« Reply #446 on: April 17, 2011, 06:16:53 PM » |
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@ When I say 'able to work over many stages', I don't mean having multiple versions, if you were refering to my quote. I mean having a stage with a different way to work depending on the base stage used. Some extras not able to be seen when played in certain stages, for example, some objects only there when played over 75m, or water to swim only when placed over jungle japes. All in just one file. It would make it more interesting.
Woah no don't worry, I know what you meant. I was referring to Italian's previous posts about having multiple version with different girls in each one :p
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« Reply #447 on: April 17, 2011, 06:19:13 PM » |
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To make it clear for everyone that might be confused out there, and likes to make accusations of their comments being ignored, cause they don't know how to read.
There's gonna be about 4 versions of Sexy Mountain. Not just for the lighting and day time, it will include changes in the sky, mountain, lighting of course, hazards such as snow will be in the Night version for example, and most importantly, the girls.
When I said 5 girls that was an average guess. Maybe we can have 7 girls, maybe we can have 3. Depends on the size limit.
These different versions, will have different girls.
For example, you will find Morrigan in the Night time version, while you find Tomb Raider in the Dusk version.
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« Reply #448 on: April 17, 2011, 07:19:58 PM » |
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It's best to pick a stage with a large file size. If we exceed the size limit, the screech of death will occur. Having special loaders such as Riivolution may allow you to exceed the limit by a bit more than usual.
Are there gonna be .rels included?
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« Reply #449 on: April 17, 2011, 07:23:42 PM » |
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It's best to pick a stage with a large file size. If we exceed the size limit, the screech of death will occur. Having special loaders such as Riivolution may allow you to exceed the limit by a bit more than usual.
Are there gonna be .rels included?
Umm...use the Stage Switcher.
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