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Author Topic: Update: Kakashi Stalled (NB issues >_<) Other projects started <3  (Read 35888 times)
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Royal_Blade
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    « Reply #30 on: May 10, 2011, 10:35:43 AM »


    http://naruto.wikia.com/wiki/Kakashi_Hatake
    Look under the Jutsu section.
    I made my moveset more anime-related. Because people who play naruto games probably watched the anime before.

    And the FS could use some revamping. Just a stun? Its a Jutsu that can distort space and time! It can't just "stun" someone.

    And personally, I prefer ground and aerial specials being the same. Or at least related in a way.
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    DSX8
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    « Reply #31 on: May 10, 2011, 03:41:44 PM »


    hmm not sure wat to say bout ur idea royal_blade.... basically urs is off of the anime... while ours is based from the game.

    btw NaruZelda, i emailed u last night of the 3 animations i have done on it.

    Attack11, Attack12, and Attack13
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    Naruto200Man
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    « Reply #32 on: May 10, 2011, 04:34:11 PM »


    Okay, I just checked my emails and I don't have nothin lol
    maybe pm me them instead?

    Also, what other anims do you think you could do?

    I've decided that One Thousand Years of Death will be his down smash if you could manage that <3

    Also, for his final smash, I thought of a good (and funny) idea for the anime reference.
    First he says: Alright, if you really want to know...
    Then he turns toward the player slowly
    Then he says: behind this mask is....
    Then he slowly acts like he's going to remove his mask.

    When he removes it, there's a huge, bright flash of light around him. All enemies on stage are Stunned and take 30% Damage.

    The light vanishes and he says: it's another mask~
    And there's an awkwardness explosion that sends opponents flying XD

    As for his arial specials I thought about this.

    Neutral B: Chidori Spear, he extends it out in front of him like a lance. It shocks the enemies three times doing 8% damage with some decent knockback

    Side B: Chidori Senbon: he throws a few chidori senbon in a sideways/downward angle. They don't hit very hard (5% damage each) but they stun the opponent (like ZSS's Stun) leaving room for a combo if desired.

    Down B: A flying kick, similar to zss's

    Up B is the same since I find it rather fitting for a recovery move.
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    « Reply #33 on: May 10, 2011, 05:21:35 PM »


    so hows those 3 animations? o.o
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    Naruto200Man
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    « Reply #34 on: May 10, 2011, 05:25:54 PM »


    so hows those 3 animations? o.o
    haven't checked em out yet XD
    I'll look at em in a sec <3
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    « Reply #35 on: May 10, 2011, 06:00:53 PM »


    haven't checked em out yet XD
    I'll look at em in a sec <3

    haha ok.

    ill start on the down smash animation 2morrow since i cant do things today.
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    Naruto200Man
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    « Reply #36 on: May 11, 2011, 02:44:30 PM »


    Okay, I figured this project would be a good chance for me to learn how to animate.
    I'm making the side and up smash One thousand years of death, simply due to the simplicity of the move and it's hilarious.

    I HAD a perfectly good start animation, but I closed the window out without exporting it T-T
    *smacks self for being stupid*
    Though I would need help making  stuff like wait one and all that.
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    « Reply #37 on: May 11, 2011, 04:25:13 PM »


    ah i see.... so all new wait animations too ehh...

    well i have made 1.. but its not finished yet
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    Naruto200Man
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    « Reply #38 on: May 11, 2011, 04:59:35 PM »


    Made a start animation to use (temporarilly) while I wait for aniverge's animation on one thousand years of death.

    Frame one:

    Frame Two:

    Frame Three:

    Frame four:

    Frame five:

    Frame Six:

    Frame Seven:

    Frame Eight:

    Frame Nine: (last frame)


    Should his arms be closer to his body or is that fine? I'm personally satisfied with it, but I could fix it a little more if needed.
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    « Reply #39 on: May 11, 2011, 06:19:14 PM »


    it should be closer to his body

    edit: pic of it!

    This...


    To This
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    « Reply #40 on: May 11, 2011, 06:54:33 PM »


    Okay, well for the side smash I guess it should be closer to his body, but for the up smash version I'll leave it as is. Cause he throws his hands upward to strike opponents.

    I need to find the handseals to chidori spear, cause I'd like to use that as his side B (It'll be chargable up to three times. And YES he will perform the seals in the animation) I've found a video of normal chidori for his neutral B and also Chidori senbon as his neutral B air. Side, down, and up B air will be Chidori spear for the sake of simplicity.

    Down B will be mudwall if I can figure out a way to make the stone platform that comes up.
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    « Reply #41 on: May 11, 2011, 07:33:51 PM »


    Okay, well for the side smash I guess it should be closer to his body, but for the up smash version I'll leave it as is. Cause he throws his hands upward to strike opponents.

    I need to find the handseals to chidori spear, cause I'd like to use that as his side B (It'll be chargable up to three times. And YES he will perform the seals in the animation) I've found a video of normal chidori for his neutral B and also Chidori senbon as his neutral B air. Side, down, and up B air will be Chidori spear for the sake of simplicity.

    Down B will be mudwall if I can figure out a way to make the stone platform that comes up.
    hmm good idea's

    for the stone wall... i could get a model from Naruto Shippuden Dragon Blade Chronicles... and gets the mud wall from that game.
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    Naruto200Man
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    « Reply #42 on: May 11, 2011, 07:44:05 PM »


    Alright, that would work.
    Also if you can somehow get some voice clips? lol

    *sigh* making the chidori handseals will be a challenge, but at least I have good reference.
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    « Reply #43 on: May 11, 2011, 07:53:28 PM »


    ya... but the hard thing is FINDING IT!!! Dx

    hmm voice clips... im not sure if it has a brsar file... i dont even have the iso of it (even tho i used to)
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    « Reply #44 on: May 11, 2011, 08:19:06 PM »




    Better?

    Also, here's a close-up


    Although I'm a bit of a perfectionist, I doubt we'll be able to get any closer to the real thing than that. If you're wondering why the hands are uneven, it's the only way I could have it so that the fingers looked interlocked <3

    If I sent you the file do you think you could make a "hold" animation for me, I mean "hold" as in the charging animation for the smash attack. Also, the file will come up as Wait 1, don't worry bout that cause I made it from the wait 1 animation. It's only nine frames.

    I might make the down B his head hunter jutsu too, just to keep him more kakashi-style and not some overloaded jutsu kakashi >_>

    I can't wait to get started on this, but I want to have all the animations ready before I do that. We don't really need wait 1 etc cause snake already kinda moves like kakashi.
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