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Author Topic: Attack charging found  (Read 7642 times)
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Untouch
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    « on: September 08, 2009, 04:29:10 PM »


     Awesome Face
     Awesome Face
     Awesome Face
     Awesome Face
     Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face


    Surprised no ones found this yet.
    Anyways I've found out how to charge attacks.

    You want to use variables.
    Infact, you want to use a random access float variable.

    To add one, put in the event 12060200.
    Leave value where it is.

    Variable set to random access float.
    Add a number 150+ (this'll stop conflicts).

    In the "charge" subaction add the event 12070200.
    Change value to how much will be added.
    Change variable to the previous variable.

    Now.
    If you want the variable to increase damage.
    It's simple.

    Make a hitbox, in damage change value to variable, then add the variable  Awesome Face


    I'm messing around with this right now, I think i've found how to max out the charge.

    ENJOY, I know I will Cheesy



    EDIT: The event set float variable( changing the value to 0) changes the "charge" to 0.
    « Last Edit: September 08, 2009, 06:32:19 PM by Untouch » Logged

    LavaLatte [.Fade]
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    « Reply #1 on: September 08, 2009, 04:51:06 PM »


    Wow.
    ...
    Just wow. It really is kinda simple.
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    Eldiran
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    « Reply #2 on: September 08, 2009, 05:40:57 PM »


    Sweet, nice work!  I'll surely use this at some point.
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    Untouch
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    « Reply #3 on: September 08, 2009, 06:25:46 PM »


    <a href="http://www.youtube.com/watch?v=XXcvX1cTihY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XXcvX1cTihY</a>


    Video.
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    Eldiran
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    « Reply #4 on: September 08, 2009, 06:34:46 PM »


    Is the fire Graphic Effect size also variable-based?  (Is there something new demonstrated in the video?)
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    Untouch
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    « Reply #5 on: September 08, 2009, 07:13:10 PM »


    The fire graphic and the amount of damage are variable based.
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    nejuer
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    « Reply #6 on: September 08, 2009, 07:32:39 PM »


    soooooooo.... can you use this in a special?
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    Eldiran
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    « Reply #7 on: September 08, 2009, 08:31:45 PM »


    The fire graphic and the amount of damage are variable based.

    Sweeeet.

    @nejuer: I believe he already is.
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    alphabayton
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    « Reply #8 on: September 10, 2009, 10:56:11 PM »


    anyone want to explain this more i dont seem to understand how it works...   Im srs here
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    azndingaling
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    « Reply #9 on: September 11, 2009, 04:30:31 PM »


    when you change the variable in damage do you need to change any other settings?
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    Segab
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    « Reply #10 on: September 11, 2009, 05:30:26 PM »


    I love you untouch.
    and I love you variables.
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    alphabayton
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    « Reply #11 on: September 11, 2009, 06:18:54 PM »


    ughh i cant seem to get this to work!!!
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    catgowoof
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    Meow.

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    « Reply #12 on: September 12, 2009, 04:35:30 AM »


    Another awesome find.
    You should really just keep one thread, were you update with everything you find, so you don't have too look at a lot of your threads to find all of this useful information.
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    Segab
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    « Reply #13 on: September 12, 2009, 09:32:31 AM »


    once I get some free time I can put all his discoveries in the "Essential PSA Information" thread
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    alphabayton
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    « Reply #14 on: September 12, 2009, 09:43:06 AM »


    k thx
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