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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 365697 times)
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nanobuds
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    « Reply #660 on: July 29, 2013, 10:53:21 AM »


    http://forums.kc-mm.com/index.php?topic=59365.0
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    Kazor
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    « Reply #661 on: July 29, 2013, 11:19:15 PM »




    WOW, just an exact tutorial of what I wanted, thanks a lot!
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    HaloFanODST
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    « Reply #662 on: August 05, 2013, 06:41:04 PM »


    I have some questions:

    1. Well, I have Cloud (Ike .rel) ported to Olimar. But I want to have Slick (Olimar .rel) over Falco.
    What will happen if I do that?
    2. Like so, I have Silver over Diddy, and I believe it is Falco ported without .rel to Diddy.
    What will happen if I .rel port Falco while still having Silver over Diddy?
    3. How many .rel files of the same character can I have? Example, Marth. Is there a limit?
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    « Reply #663 on: August 22, 2013, 02:32:14 PM »


    I wonder, with all the R&D you have done about the .rel, have you discover something about the animation data (vis0, pat0....) and how SSBB allow or not the right to use them for each character ?

    For exemple, Marth can use vis0, but not the pat0.
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    « Reply #664 on: August 29, 2013, 07:38:24 PM »


    Any character can use any animation format. Just name the PAT0 to be the same as the CHR0 used for that particular subaction.
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    « Reply #665 on: August 30, 2013, 12:48:54 PM »


    Any character can use any animation format. Just name the PAT0 to be the same as the CHR0 used for that particular subaction.

    I haven't try yet for PAT0, but for the VIS0 it's dosen't work, that why i port one of my hack on a slot able to use VIS0.
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    « Reply #666 on: August 30, 2013, 12:56:58 PM »


    VIS0 works with anyone. You just gotta make sure the character model has objects that the VIS0 can animate/use.
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    « Reply #667 on: September 18, 2013, 03:23:11 PM »


    Look at what the PMBR just accomplished:

    Project M Roster Reveal - Challenger Approaching!
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    « Reply #668 on: September 18, 2013, 06:26:22 PM »


    Look at what the PMBR just accomplished:

    Project M Roster Reveal - Challenger Approaching!


    And I could see him fight against Marth and Ike. So who is he replacing?
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    « Reply #669 on: September 18, 2013, 06:35:09 PM »


    No one.

    He's a clone.
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    « Reply #670 on: September 18, 2013, 06:39:35 PM »


    No one.

    He's a clone.
    I wish they made this more obvious in the video so that people wouldn't keep getting confused, but this is amazing. Aside from the work on Roy himself, the accomplishment of the coding is just something else.

    Nano, I know you're part of the P:M team. Do you know/can you say when we'll hear more about Roy, the engine, etc?
    « Last Edit: September 18, 2013, 06:44:58 PM by dmick » Logged

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    « Reply #671 on: September 18, 2013, 07:03:34 PM »


    No one.

    He's a clone.

    Oh yeah!
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    « Reply #672 on: September 18, 2013, 09:48:01 PM »


    I wish they made this more obvious in the video so that people wouldn't keep getting confused, but this is amazing. Aside from the work on Roy himself, the accomplishment of the coding is just something else.

    Nano, I know you're part of the P:M team. Do you know/can you say when we'll hear more about Roy, the engine, etc?
    At the moment, no I cannot say. If you pay attention to any live streams of PM, you may see some gameplay footage. But I cannot promise anything.

    As for the clone engine, I also cannot say when exactly you will be hearing more stuff about it, but we may release more info/details in the future.

    No promises on anything though. I'm not the one who makes the big decisions regarding public info.
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    « Reply #673 on: September 18, 2013, 10:32:07 PM »


    Color me intrigued.
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    « Reply #674 on: September 21, 2013, 08:26:41 PM »


    Uhm, I guess I should post this here since it is related.
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