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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 345804 times)
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Carnage
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    « Reply #390 on: July 26, 2011, 07:37:17 PM »


    Carnage, arn't u PAL?
    but to make  marth rels i just compared two ntsc ones  and changed the same offessets i think it was ntsc marth with the one over olimar or something then i used the pal marth rel and changed the offsets people changed in the ntsc version they are the same
    « Last Edit: July 26, 2011, 07:38:11 PM by Carnage » Logged


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    « Reply #391 on: July 26, 2011, 07:39:41 PM »


    oh. well when I changed mine, I opened up an already edited .rel, and an unedited one, both in HxD, compared them, then just change dthe number/letters
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    « Reply #392 on: July 26, 2011, 07:44:08 PM »


    well what matters is that both work right? right now i have 4 marth character ichigo(kjp psa)over yoshi  Roy over DDD  sasuke over Rob and marth himself they all work but that External gfx bug kinda sucks i fixed most of it by taking out the entry gfx on marth roy and sasuke so ichigo can use  the N B without problem xD
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    « Reply #393 on: July 26, 2011, 07:46:46 PM »


    yeah, i dotn liek that problem. and in the video for my Marth over ROB, it showed that glitch, but ppl still reported it for "having a gltich on marth vs roy " and stuff liek that over and ove ragain. it got annoying


    and i dont knwo if i mentioned in this thread, let me knwo if i did, but I ported Zero(link) over metaknight, and Waluigi (toon link) over yoshi, 99% flawless.
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    « Reply #394 on: July 26, 2011, 07:52:46 PM »


    yeah, i dotn liek that problem. and in the video for my Marth over ROB, it showed that glitch, but ppl still reported it for "having a gltich on marth vs roy " and stuff liek that over and ove ragain. it got annoying


    and i dont knwo if i mentioned in this thread, let me knwo if i did, but I ported Zero(link) over metaknight, and Waluigi (toon link) over yoshi, 99% flawless.
    i dont care for link at all so i let my zero get over him xD and waluigi i will only use when the psa is better  i dont like his moveset  too buggy and he cant trow :S
    the only dream i have is mewtwo ported over jigly or metaknigh  i know he will need fake projectyle a working up B and fs but im suprised no one ported a flawless mewtwo yet .
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    « Reply #395 on: July 26, 2011, 07:55:33 PM »


    if I was more experienced at PSA and animtions, I would do that. Tongue and i dotn use zero or waluigi at all, i was jsut bored. and i find it annyoign when ppl try to port characters over other characiers, and have it be 99.99% buggy. that not cloning/poritng, that being annoying/troll in my opinion
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    « Reply #396 on: July 26, 2011, 08:02:08 PM »


    if I was more experienced at PSA and animtions, I would do that. Tongue and i dotn use zero or waluigi at all, i was jsut bored. and i find it annyoign when ppl try to port characters over other characiers, and have it be 99.99% buggy. that not cloning/poritng, that being annoying/troll in my opinion
    right now i maded a n b for mewtwo over dk  it can hold but its ok so i only need someone to make a Up B i cant understand how to do a controlable up B like teleport :S

    does anyone know why when mewtwo gets ported his up B does nothing? was it becuase the movement was on one of the lucarios articles??
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    « Reply #397 on: July 26, 2011, 08:04:27 PM »


    i think i can make an up-b, but it wont be controllable. i think my theroy will work
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    « Reply #398 on: July 26, 2011, 08:07:29 PM »


    i think i can make an up-b, but it wont be controllable. i think my theroy will work
    if you can make a working one for mewtwo over dkv2 i would apreciat because  i dont understand up b moves at all
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    « Reply #399 on: July 26, 2011, 08:08:19 PM »


    i have shadow over dk, so you would have to test it.
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    « Reply #400 on: July 27, 2011, 04:22:05 AM »


    Up-B/Recovery moves only work when you tell the game that the character is not on the ground, in which case the character has free movement for the translation of the TransN bone along the Z and Y planes.
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    « Reply #401 on: July 27, 2011, 07:18:14 PM »


    Oops. I messed up one of the values and kept messing up after that. Try this:

    Code:
    Lucas has Metaknight's Sound Bank [Phantom Wings]
    4A000000 80AD89E0
    14000068 00000004
    E0000000 80008000

    Lucas has 3 Jabs???
    04B0B7F0 00000003

    Lucas has 0 Jabs
    04B0B7F4 00000000

    Lucas has Rapidjab
    04B0B7F8 00000001

    Lucas has 3 Ftilts
    04B0B7FC 00000003

    Lucas has 2 Multijumps
    04B0B804 00000002

    Lucas has Glide
    04B0B808 00000001

    Lucas has no Zair
    04B0B81C 00000000

    Sorry about that, didn't catch my mistake there.

    it works, thanks! Smiley
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    « Reply #402 on: July 29, 2011, 03:32:42 PM »


    i dont know if this is the right place to ask but it has something to do with rels

    i wanted to change a final destination stage over 75m this is what i did:


    opened the rel in HxD (hex editor)
    click ctrl+F
    datatype hex values
    search for 38 A5 00 00 38 80 00
    the two numbers after the last two numbers that were highlighted blue changed into 07
    save exit
    put the rel in my sd in module folder and renamed to st_donkey.rel
    putted the stage (stage i want use is the melee final destination by mewtwo2000 and other guys) renamed stage in melee folder (STGDONKEY.PAC)

    ingame
    beep sound and freeze

    i use pal wii pal ssbb (disc) and riivolution
    someone knows how to fix?

    btw textures model vertexes work
    ps: is there a code for pal users jigglypuf has one jump?
    « Last Edit: July 29, 2011, 03:39:13 PM by daanvandam » Logged

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    « Reply #403 on: July 29, 2011, 03:38:02 PM »


    i dont know if this is the right place to ask but it has something to do with rels

    i wanted to change a final destination stage over 75m this is what i did:


    opened the rel in HxD (hex editor)
    click ctrl+F
    datatype hex values
    search for 38 A5 00 00 38 80 00
    the two numbers after the last two numbers that were highlighted blue changed into 07
    save exit
    put the rel in my sd in module folder and renamed to st_donkey.rel
    putted the stage (stage i want use is the melee final destination by mewtwo2000 and other guys) renamed stage in melee folder (STGDONKEY.PAC)

    ingame
    beep sound and freeze

    i use pal wii pal ssbb (disc) and riivolution
    someone knows how to fix?

    pal rels are diferent from ntsc rels and most stages that have extra stuff dont work in PAL its a sad thruth i know :S im Pal too
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    « Reply #404 on: July 29, 2011, 03:39:38 PM »


    i know that there are pal rels i modified a pal rel
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