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« Reply #585 on: August 15, 2012, 09:56:25 PM » |
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Common4.pac (contains Squirtles files) and Common5.pac (contains Charizard and Ivysaur)
Thank you Royal Blade for posting that information. I get that question all the time and I never provided a sufficient answer.Wait, do I need to put the FitMotionEtc files from all three psa downloads for the trainer in, or do they all 3 just have the same information in them? Cause I only put the one that came in the Charizard download in.
More on topic, I think it would be cool to see a move like Counter, where the foe strikes Hector, and if timed right, there would be the 'CLANK' sound effect, like in Fire Emblem, when 'NO DAMAGE' would pop up, followed by a counterattack by Hector, maybe preceded by that little shrug, which means he's about to go critical.
Nope, you just need one, they are all the same . Also, it would be funny if the "NO DAMAGE" thing actually popped up!... What if his down-b was a sort of counter/shield combination, but not in the traditional sense. As the opponent comes in to attack him, he takes a defensive stance. If it's timed properly, he takes no damage - and if it's timed perfectly, the opponent could be dazed (deku seed effect?) allowing Hector to get an attack in (not an automatic attack like counter, but an attack of his choice)
It would be slow and he would be invulnerable during the animation (thus the point of the move), but he'd be completely open to an attack when it's over. As for the dazed affect, that would only happen if the opponent made contact during a specific frame.
if possible, add a *CLANG* sound effect when contact is made ...
I like this idea. I'll add it to another poll after I see what to eliminate from the current one. I wan't to let this one go farther to see if there will be more decisive results. The good thing is, there are some good ideas for down B.
In other news, I'm almost done with Hector's rig, I'm just fixing it up at the moment. I've also made the eyes out of Ike's polygons, and made some last minute modifications to his model. Soon He'll be in Brawlbox and I'll start the real work.
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« Last Edit: August 15, 2012, 10:04:40 PM by Tormod »
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« Reply #586 on: August 15, 2012, 10:15:56 PM » |
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Not really, I can shoot down ideas when I believe they're bad. Just like the Crit thing and Hector. It's not about over shallowing this idea with my own, but understanding how this idea would fit in vBrawl with the other characters. It's pretty neat sounding to say "Add a Crit. Oh! Add a Vulnerary!" ending up making the moveset be flashy, instead of balanced and fitting.
I can see how a critical might make him overpowered, if he ends up being perfectly balanced without it. And I also know why you could call healing cheap, given the way it's been abused before. But at least they're ideas, something that we were short on for a while. You may not like the ideas, but it's better than leaving Hector without a down-B. Like I said, I don't think it's polite to shoot down ideas without being willing to give at least one of your own. Suggest refinements, maybe, but not kill them entirely. Honestly, I still believe that neither one of these would make him overpowered and neither one of them sounds flashy to me. Restoring 30% health over the course of three animations is not a huge advantage, and neither is doing 10% more damage every dozen or so hits. I mean, think about how quickly characters rack up damage, then think about what kind of advantage these moves would actually give him during normal gameplay. Ah, well. I guess we'll just have to agree to disagree, although it probably doesn't matter since we have the poll up for this discussion anyway. In other news, I'm almost done with Hector's rig, I'm just fixing it up at the moment. I've also made the eyes out of Ike's polygons, and made some last minute modifications to his model. Soon He'll be in Brawlbox and I'll start the real work.
Yay! 
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« Last Edit: August 15, 2012, 10:16:53 PM by Azure_Shadow »
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« Reply #587 on: August 15, 2012, 10:34:02 PM » |
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Btw, I think about all of the different situations that a Vulnerary would and wouldn't be good to use in.
Making it a special that should be used at the right times.
And the way I thought of it would be a quick animation (35ish frames) of Hector pulling out a Vulnerary and chugging it down.
I also have a second idea. It involves switching around the Specials abit.
Neutral Special: Hand Axe. (I think he should throw it forward and have it return on its own without his need to catch it.)
Side Special: "Swordreaver" (Just a name) Hector will hold his axe back and swing forward with some decent range (his Axe will grow a bit during the slash like mario's Fair fist) and granting him super armor for the first few frames of the attack. The slash also has high priority piercing through other attacks. A strong attack. Deals 13% with very good base knockback and scaling. Harsh endlag on the swing though.
Up Special: Didn't change
Down Special: Original Neutral Special but with more of an area of effect. (Gradually increasing as the charge progresses) Fully charged will have a burst of electricity and a stun if it connects.
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By the way, I think every active hacker in this forum could use less distractions. 
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« Reply #588 on: August 15, 2012, 11:21:55 PM » |
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Vulnerary is a bad idea. I don't need to post an idea to prove that Vulnerary is a bad idea. I won't either try to comment on why it's a bad idea. Healing is a bad idea. I've messed, playtested and balanced many PSAs for a good amount of time to know. I'm sorry if I come out as an [censored] or anything by not approving your idea or expressing myself this way, but I know that you won't change your opinion on believing the vulnerary is a great idea no matter what.
Anyways,
@Tormod: I'd go with a Counter in which Hector takes the damage given and keeps it and does x3 to the enemy.
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« Last Edit: August 15, 2012, 11:36:54 PM by Albafika »
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« Reply #589 on: August 15, 2012, 11:22:58 PM » |
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Thank you Royal Blade for posting that information. I get that question all the time and I never provided a sufficient answer.Nope, you just need one, they are all the same . Also, it would be funny if the "NO DAMAGE" thing actually popped up!I like this idea. I'll add it to another poll after I see what to eliminate from the current one. I wan't to let this one go farther to see if there will be more decisive results. The good thing is, there are some good ideas for down B.
In other news, I'm almost done with Hector's rig, I'm just fixing it up at the moment. I've also made the eyes out of Ike's polygons, and made some last minute modifications to his model. Soon He'll be in Brawlbox and I'll start the real work. Serpent King's idea was basically my idea, but taking from his, making "NO DAMAGE" pop up would be brilliant.
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« Reply #590 on: August 16, 2012, 08:51:32 AM » |
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If you need an idea for down B feel free to go beyond Fire Emblem. Try thinking of ways Axe users from other universes fight. One idea I'd use for down B on the ground would be for Hector to charge Armads by spinning it for a little bit and then smashing the ground to have a wave of electricity go across the ground, a little like Sword beam from SDoom's PSA. Post Merge: August 16, 2012, 08:59:10 AM http://www.smashboards.com/showthread.php?t=117380&highlight=Hector+Fire+EmblemThis thread has ideas you may "borrow" too.
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« Last Edit: August 16, 2012, 08:59:10 AM by Eternal Yoshi »
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« Reply #591 on: August 16, 2012, 11:24:48 AM » |
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Vulnerary is a bad idea. I don't need to post an idea to prove that Vulnerary is a bad idea. I won't either try to comment on why it's a bad idea. Healing is a bad idea. I've messed, playtested and balanced many PSAs for a good amount of time to know. I'm sorry if I come out as an [censored] or anything by not approving your idea or expressing myself this way, but I know that you won't change your opinion on believing the vulnerary is a great idea no matter what. Anyways, @Tormod: I'd go with a Counter in which Hector takes the damage given and keeps it and does x3 to the enemy. Mmm... Didn't say vulnerary was a great idea, just a plausible one. I know you do a lot of great PSA work and I'm still a beginner, so I hope it doesn't come across like I'm just trying to argue for the fun of it. If you need an idea for down B feel free to go beyond Fire Emblem. Try thinking of ways Axe users from other universes fight. One idea I'd use for down B on the ground would be for Hector to charge Armads by spinning it for a little bit and then smashing the ground to have a wave of electricity go across the ground, a little like Sword beam from SDoom's PSA. Post Merge: August 16, 2012, 08:59:10 AM http://www.smashboards.com/showthread.php?t=117380&highlight=Hector+Fire+Emblem This thread has ideas you may "borrow" too. ...Sounds like it'd be flashy to me, but then, you and I might not be envisioning the same move and GFX. Just as a question, how would this move distinguish itself gameplay-wise from his hand axe?
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« Reply #592 on: August 16, 2012, 03:33:09 PM » |
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what i don't get is why people like adding elements to characters who don't use elements
why would there be electricity?
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« Reply #593 on: August 16, 2012, 03:37:13 PM » |
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http://fireemblem.wikia.com/wiki/ArmadsRead the first sentence in that article my friend.
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By the way, I think every active hacker in this forum could use less distractions. 
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« Reply #594 on: August 16, 2012, 03:39:43 PM » |
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is that in name alone, or does it actually use it in the game
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« Reply #595 on: August 16, 2012, 04:09:19 PM » |
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No ingame it doesn't.
On the other hand Ike has generic red fire, which he doesn't have ingame (he has mystical blue fire). Still, electricity for Hector is completely unnecessary anyway.
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« Reply #596 on: August 16, 2012, 04:11:06 PM » |
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i'm loving the idea of the defensive stance "NO DAMAGE", with daze on a specific frame
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« Reply #597 on: August 16, 2012, 04:26:36 PM » |
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I just went with it because Tormod first suggested it. i'm loving the idea of the defensive stance "NO DAMAGE", with daze on a specific frame
Yeah, I kinda like the "No Damage" thing as well. Great Shield anyone? /sarcasm
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By the way, I think every active hacker in this forum could use less distractions. 
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« Reply #598 on: August 16, 2012, 11:02:44 PM » |
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I'd like the 'no damage' idea also, if there was a way to include those models. How long would the animation be? If it's too long, then if the opposing player isn't stunned, they can just charge up a smash and wait for his invincibility frames to be over. I think it should be more punishing to Hector if he uses it and isn't attacked, rather than him avoiding damage just to be given equal or greater damage for his trouble. Ah, what am I talking about. Everyone who's working on this knows what they're doing, so I'm sure it'll be awesome. I support this idea! 
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« Reply #599 on: August 17, 2012, 04:17:02 AM » |
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Personally I could go either way on the electric graphic effects, though as I said before, it would only be for his neutral B when fully charged. My reasoning being that, it is not just the name of the axe, it is actually infused with Lightning Anima magic. The other reason being that it is brawl, and the graphic effects in brawl do tend to go beyond the original games. For Example, Link's down Air when he hits the ground emits a blue energy shockwave, but it's so quick it doesn't seem unfitting. Also, the flashing and the star graphics around swords when charging, the sword glows, and as SDoom mentioned the fire on Ike's sword. Though I'm not opposed to the idea of leaving it out entirely, since it doesn't show up in his attack animations in the game. Either way, it definitely will not play a major role in the PSA, so I don't think people have to worry about it too much.
It seems like people are leaning towards some form of a counter with special circumstances to make it more fitting to Hector's fighting style, so it will probably be something of the sort. As for the NO DAMAGE thing, I still think it would be cool to include that. Whether it's on the counter or not. It could be that every so often he takes no damage for an attack, Like the Great Sheild skill that showed up in FE8 for Generals, as Royal Blade mentioned. Even if it didn't give much of an advantage, it'd still be neat.
As for the progress update, I have him in Brawlbox now, there's just a few stray verticies that need adjustment in the rig, and the texture I will enhance later. It's about time I got to see him swing that axe.
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« Last Edit: August 17, 2012, 04:29:17 AM by Tormod »
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