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Author Topic: Super Smash Bros Brawl Legacy: ...  (Read 151622 times)
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« Reply #135 on: June 18, 2011, 07:21:11 PM »


You know that that's not finished, and glitchy right?

Nice try though, I appreciate the effort.  Awesome Face
Well it's the only wolf hack in this entire forum. No one really bothers with Wolf.
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    « Reply #136 on: June 18, 2011, 07:22:36 PM »


    There's always .rel porting, which I think would be best if Rosalina is over Wolf, if possible
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    « Reply #137 on: June 18, 2011, 07:28:23 PM »


    There's always .rel porting, which I think would be best if Rosalina is over Wolf, if possible
    well if your using rel files have you tried any on Diddy K.
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    « Reply #138 on: June 18, 2011, 07:31:13 PM »


    I don't know where to find any for Diddy. Actually, don't know where to find much of anyone else's for that matter. I may also need IC-Constant codes and Sound Bank codes like I had to do for Cloud and Wisp.
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    « Reply #139 on: June 18, 2011, 07:43:38 PM »


    As far as roster goes, I'm not sure how to respond about the removal of Olimar and the Ice Climbers, who represent their own franchises, for the sake of more Zelda and Pokemon as well as fan characters. Two characters for a 3rd party series (Final Fantasy) is also a bit curious, but...whatever.

    Otherwise as far as gameplay goes, I'll need to try out some of these PSAs of yours. The screenshots have me a bit worried of just extended sized hitboxes with elemental flags (ESPECIALLY in the case of a water elemental ROB, random much?), but I'll withhold my opinions until then. For now, I'll check a few out and get back to you.

    I have to give you some props, though. This is a rather large project, and it seems like you're handling it well. Best of luck.
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    « Reply #140 on: June 18, 2011, 07:46:21 PM »


    As far as roster goes, I'm not sure how to respond about the removal of Olimar and the Ice Climbers, who represent their own franchises, for the sake of more Zelda and Pokemon as well as fan characters. Two characters for a 3rd party series (Final Fantasy) is also a bit curious, but...whatever.

    Otherwise as far as gameplay goes, I'll need to try out some of these PSAs of yours. The screenshots have me a bit worried of just extended sized hitboxes with elemental flags (ESPECIALLY in the case of a water elemental ROB, random much?), but I'll withhold my opinions until then. For now, I'll check a few out and get back to you.

    I have to give you some props, though. This is a rather large project, and it seems like you're handling it well. Best of luck.

    I assure you and everyone, that all th characters in this are balanced, just with enhanced attack capabilities, but that's just to make the game more tense and make players feel more alert and ready.
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    « Reply #141 on: June 18, 2011, 07:53:04 PM »


    I just checked your OP, and it sounds like a pretty interesting project you got coming together,
    I'll definitely have to check out those PSA's of yours.
    As I'm not a hacker myself, all I can do give feedback, hopefully that would be helpful if any.

    Best of luck to your project Cheesy
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    « Reply #142 on: June 19, 2011, 03:52:37 AM »


    the one thing im expecting the most is the pichu brothers psa because i want to see the first complete psa over the ice climber these two i hate them  i even dislike their games  so good luck with the pichu brothers and will their moveset be based on the pikachu?since melle pichu was just a clone.
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    « Reply #143 on: June 19, 2011, 04:01:27 AM »


    the one thing im expecting the most is the pichu brothers psa because i want to see the first complete psa over the ice climber these two i hate them  i even dislike their games  so good luck with the pichu brothers and will their moveset be based on the pikachu?since melle pichu was just a clone.

    Ice climbers had 1 game(if I'm right) also pichu was more beast than pika
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    « Reply #144 on: June 19, 2011, 04:19:43 AM »


    Ice climbers had 1 game(if I'm right) also pichu was more beast than pika
    Vs. Ice Climber    1984    Arcade    Nintendo Vs. Series    [8]
    Ice Climber    1985    NES/Famicom       
    Ice Climber    1985    NEC PC-8801    Published by Hudson Soft    
    Ice Climber    1988    Famicom Disk System    Port of Vs. Ice Climber    
    Ice Climber-e    2002    e-Reader    Barcoded cards, readable with e-Reader and Game Boy Advance.    
    Ice Climber    2004    Game Boy Advance    Classic NES Series    
    Ice Climber    2007    Wii    Virtual Console    

    actually they had the same game released several times :S only with minor changes they just recicled the hell out of the franchise
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    « Reply #145 on: June 19, 2011, 11:04:12 PM »


    pf!!! more NASCA!
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    « Reply #146 on: June 19, 2011, 11:39:19 PM »


    I'm Kinda Jealous.

    You don't even have anything out yet, and you already have 10 pages down. Hype is more powerful then i give it credit for that for sure.
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    « Reply #147 on: June 20, 2011, 06:14:32 AM »


    SO FAR:

    Stage Pack is now 98% complete. There are now over 100 stage re-textures and re-models/imports. I want to get just a few more for Special/Bonus/Secret Stage slots for Battlefield and Daisy Stadium. Bowser's Palace uses a lot of Castlevania rooms, and Lylat Cruise I've decided to keep unchanged from the original. For Daisy Stadium, I'm thinking a Special stage something like either fighting on a plane high off the ground in an arena on the top of the plane, like in Yu-Gi-Oh during Battle City, or make it a little more authentic and have a large ocean/city bay where people fight in an arena on the deck of a cruiser. Then a Daisy Stadium Bonus stage of somewhere off in the wastelands with a lot of mountains(maybe like from SSE), with the City and Stadium seen in the distance. Battlefield, I think Mewtwo2000 might be working on a Melee Battlefield that I can use as a Secret Stage, but i'm unsure - he is pretty busy right now. Also, there may be a surprise melee comeback of yet another stage from SSBM. PLUS, I also wanted to make a special stage entitled," The Lab of Wisp's Origin" where Wisp was created as a super being of artificial intelligence and selective intangibility by a mad scientist.

    Here's a Picture of my Character Roster as of 5-2-11:



    As you can see:
    Peach -->> Daisy
    Olimar -->> Cloud
    Ness -->> Marissa Arkana
    Lucas -->> Vivi
    Toon Link -->> Midna
    Game n' Watch -->> Wisp Elemental

    Also, another late final decision as of yesterday not seen in the pic:

    Ice Climbers -->> Pichu Bros.

    Pichu Bros. is now officially part of my roster, but I still have some more testing to do before I release the PSA to Brawl Vault.

    Now here are the position battles for the open character slots as of 6-20-11:

    -Marth: Zack Fair, Rosalina, Alucard
    -Diddy:
    -Ike:
    -Jigs: Mewtwo[Hopefully]
    -Wolf:
    -Pit: Goku, Sora
    -R.O.B.: Rosalina, Alucard(decided by Marth Decision)
    -DDD: Naruto Uzumaki
    -Undecided Possibilities: Shadow[Hopefully over Wolf], Miles Prower[Hopefully over Diddy], Master Chief, Lara Croft, Frieza(Last-Form)/Cell

    What happens to Marth and Pit will decide the outcome for those without anyone subbing-in yet. The criteria for who gets in is quite simple: First come first served lol.

    Some optional characters to get rid of
    -Snake
    -Wario

    People who are locked-in for the Final Roster:
    -Mario
    -DK
    -Zelda
    -Daisy
    -Link
    -Ganondorf
    -Yoshi
    -Samus
    -Pikachu
    -Lucario
    -Kirby
    -Metaknight
    -Fox
    -Bowser
    -Marissa
    -Vivi
    -Captain Falcon
    -Falco
    -Sonic
    -Midna
    -Wisp
    -Cloud

    Participants that have been cut: Naruto, Victoria Bessette, Claire, Weegee, Vegeta,

    COME ON PEOPLE, WE NEED SOME ANTAGONISTS HERE. We've been suffering from the lack of evil in Smasj Bros for way too long, and porting Mewtwo over Jigs is the first step! Maybe someone could port the Majora's Rebirth model of Zelda over one of the above like Wolf?

    Since in SSBBL, Zelda uses her Sheik battle skills in both her Hylian and Sheikah form, I'm opting that If I can keep Zelda from transforming into Sheik, and Vice-versa, then maybe I can cut sheik out, especially since she hasn't appeared in much besides OoT. Even if I do end up keeping Sheik, I still want to know how to keep them from transforming into each other, because with their Triforce movesets, only one of their Triforce's can be activated at a time, and it's decided by who the match is started with, so if I was to start as Sheik, then Sheik would have activated her Triforce, and Zelda would be in normal state.

    I also need a legitimate moveset for Zero Suit Samus, preferably one of Ice or water, or just a bunch of fancy moves. I also need a legitimate moveset for Ivysaur, because I think there's some sort of very small file limit with these two that i've been unable to do anything about. It seems changing one thing, regardless of what it is or what PSA version i'm using, will cause immediate crashing after selection. So I leave these two to someone with better compression.

    Pichu Bros still need some more tests, so they're a Final Decision, but I can't say they're locked in yet. I'm doubting Zack Fair because his model has a lot of holes and gaps in it, and since I can't vertex, that just makes the situation better now doesn't it?

    I'm thinking to get another person from Sony and someone from Microsoft, you know, as guests. I think SSBBL should have a little diversity. I"M NOT BRINGING IN SACKBOY. I'll bring in someone who's been a core for the two of those companies, like Lara or Master Chief. I also really want Talim from Soul Calibur could get into Brawl, and maybe Hellfire. If possible, Megaman too, even though I know nothing about him, but I know how many people were greatly infuriated with him not being in SSBB, so I may as well put him in SSBBL. Anyone thinking Duke Nukem? what about that soldier from DOOM?

    As for the Legacy challenge, there's two ways I can do this:
    1- THE SAFE, EASY, AND SATISFYING WAY
       I can have a row of custom stages with pictures of who you're supposed to fight starting from the bottom and working your way up to the top, with included instructions.

    2- THE HARD, LONG, DANGEROUS, AND HIGHLY EXPERIMENTAL YET MORE SATISFYING AND PRESENTATIONAL WAY.
       Hack into the Event mode and change what stages, characters, songs, amount of levels, and order of how the characters fight. I also can't just have character's appear out of nowhere like you would if you added more CPU's in training, or else it would freeze. All-Star and Classic don't support a lot of textures anyway.

    3- CUT IT OUT, JUST BRAWL!
       Forget the challenge and just focus on roster and stages

    I gotta say that #1 was kinda ghetto, but I liked it better than SSE!

    .thp files will be left alone, except for the Opening Movie, where I hope someone who can do Machinima will provide a new intro.

    Sound FX should not be worried about until the Roster is in it's Final state.

    This all has to be done before August 29, 2011.

    PS: when I had Full Power Ganondorf, I got over 110,000 ft. in homerun contest!
    « Last Edit: June 20, 2011, 12:53:59 PM by SuperZelda » Logged


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    « Reply #148 on: June 20, 2011, 06:16:27 AM »


    Epic roster is epic
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    « Reply #149 on: June 20, 2011, 06:19:59 AM »


    I've got some movesets from it up for download in my vault, but all of them will come in the main pack.

    But as was said earlier, don't worry about SFX until the Roster is completely final and locked in.

    I also still have to worry about stages too!!
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