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Question: What should his throw attacks/animations be?
? - 28 (68.3%)
? - 13 (31.7%)
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Author Topic: Devil May Cry: Dante Version 1.3 Beta New Team of DO and SilentDoOm  (Read 92886 times)
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cyberdark
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    « Reply #195 on: July 01, 2011, 01:22:33 PM »


    Dante v.1.32 video
    <a href="http://www.youtube.com/watch?v=g2wrC1RRmwI&feature=channel_video_title" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g2wrC1RRmwI&feature=channel_video_title</a>

    and here is Skull Kid 1.5 video to
    <a href="http://www.youtube.com/watch?v=a1RyeQIw00c&feature=channel_video_title" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=a1RyeQIw00c&feature=channel_video_title</a>
    « Last Edit: July 01, 2011, 04:23:17 PM by cyberdark » Logged

    Cascade Hellsing
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    « Reply #196 on: July 01, 2011, 01:36:50 PM »


    I was testing out the PSA.... and for some reason, this happened durning the final smash...

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    « Reply #197 on: July 01, 2011, 01:42:05 PM »


    I was testing out the PSA.... and for some reason, this happened durning the final smash...




    Remember to use the FitIkeFinal.pac Smiley  Also, try using the costume files too.
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    « Reply #198 on: July 01, 2011, 01:43:20 PM »


    Remember to use the FitIkeFinal.pac Smiley

    ...I knew I forgot something.... -_-
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    « Reply #199 on: July 01, 2011, 03:24:16 PM »


    Oh btw DO, I think I'll try again with the Air Trick.  I'll try to make it omnidirectional this time rather than straight up.
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    « Reply #200 on: July 01, 2011, 03:48:05 PM »


    Is the Claw moveset still going to be implemented? 'Cause Star might do it now if it will, let me know ASAP, please. D:
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    « Reply #201 on: July 01, 2011, 03:49:22 PM »


    Oh btw DO, I think I'll try again with the Air Trick.  I'll try to make it omnidirectional this time rather than straight up.


    ok cool, let me know if you need help. I could give it another shot XD

    Is the Claw moveset still going to be implemented? 'Cause Star might do it now if it will, let me know ASAP, please. D:


    hmm im not sure, what do you think Nega Scott?

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    « Reply #202 on: July 01, 2011, 04:05:46 PM »


    ok cool, let me know if you need help. I could give it another shot XD

    hmm im not sure, what do you think Nega Scott?



    I'm sure we could find a way to implement it somehow.  Problem is since all the external graphics are used up, what would we use to actually simulate the claws?
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    « Reply #203 on: July 01, 2011, 04:20:53 PM »


    I'm sure we could find a way to implement it somehow.  Problem is since all the external graphics are used up, what would we use to actually simulate the claws?

    maybe we can take out the Link's Tornado and replace it with the claws. I'm not so sure about what moves to give him though and if we'll have enough kb space.
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    « Reply #204 on: July 01, 2011, 04:40:40 PM »


    maybe we can take out the Link's Tornado and replace it with the claws. I'm not so sure about what moves to give him though and if we'll have enough kb space.


    That may work.  But yeah as you said, file space may be a problem.  If it were to be replaced, we'd have to hope that the claws have a lower file size than the tornado.

    Edit: PREVIEW VIDEO Awesome Face

    <a href="http://www.youtube.com/watch?v=q7dw2VvEtp8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=q7dw2VvEtp8</a>


    Now to go to sleep Tongue
    « Last Edit: July 01, 2011, 05:01:07 PM by Nega Scott » Logged


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    « Reply #205 on: July 01, 2011, 07:32:00 PM »


    Then, discarded. No Gauntlets. Tongue
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    « Reply #206 on: July 01, 2011, 07:51:48 PM »


    holy s**t, the new mechanics look great!

    First thing that stuck out to me was ^Smash (fire tornado?) is set up to hit multiple times, as it should.

    The beehive looks badazz

    Don't think that Prop Shredder should knock them into the air, instead of back?

    And is there any chance that something could be done about his gun disappearing during the new taunt (which is an apt addition btw).

    All in all, everything is looking sexxy right now, and the trickster style seems to work nicely Wink

    I remember seeing your preview of that

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    « Reply #207 on: July 01, 2011, 09:44:54 PM »


    That may work.  But yeah as you said, file space may be a problem.  If it were to be replaced, we'd have to hope that the claws have a lower file size than the tornado.

    Edit: PREVIEW VIDEO Awesome Face

    http://www.youtube.com/watch?v=q7dw2VvEtp8

    Now to go to sleep Tongue


    looks good but whats up with the broken wood graphics popping out when he shoots? lol...i think gfx 26 works best Grin
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    « Reply #208 on: July 01, 2011, 10:26:14 PM »


    Just curious, did you guys base his neutral a off Zelda's neutral A? It turned out really well O:
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    « Reply #209 on: July 02, 2011, 12:23:10 AM »


    holy s**t, the new mechanics look great!

    First thing that stuck out to me was ^Smash (fire tornado?) is set up to hit multiple times, as it should.

    Yep, though I still need to tweak it some more so it works better XD

    Quote
    The beehive looks badazz

    Didn't change it actually.  Just refined it a bit.  It's the same as it was before Wink

    Quote
    Don't think that Prop Shredder should knock them into the air, instead of back?

    It hits them forward, not back.  But yes, upwards would probably make the most sense.

    Quote
    And is there any chance that something could be done about his gun disappearing during the new taunt (which is an apt addition btw).

    Of course.


    looks good but whats up with the broken wood graphics popping out when he shoots? lol...i think gfx 26 works best Grin

    Well that one was literally just a placeholder graphic.  It will definitely make sense to change it XD

    Just curious, did you guys base his neutral a off Zelda's neutral A? It turned out really well O:

    Zelda's?  It looks nothing like Zelda's o.O  But no I didn't.  Animated it from scratch.
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